I have to say, making new users a top priority was one of the most
disappointing things I have heard LL say.  Usually paying customers get top
priority.  What about people that have been with them for years and
supported them.  What about all these designers that sweat hours to make
products.  I think this gets to the core of V2, most of us weren't asking
for a new viewer, we were asking for many other things.  And when I see
press releases that say how V2 will be the new state of the art viewer and
we get something that shows such little understanding of the communities
needs, it shows that this is not a technical problem, but something much
deeper in how LL develops products.

So much of the user interface, V1.23 as well, makes designing take much
longer than it should.  Like having to rezz objects to edit their contents.
Ever have to rezz hundreds of boxes to update something? Or correct the
permissions.  Have to rezz a box to get to its contents I think is one of
the most difficult things for new people.  Having to rezz objects to get to
stuff, then copy to inventory, then find it in inventory, etc.  All this
time on making a new viewer could have been used to make inventory better.

I think the whole conversation on V1.23 UI compared to V2 UI I find totally
sad.  Architecturally it seems to me the goal should be a UI layer that can
be implemented many different ways because with this many people one viewer
is not the solution for everyone.  I personally see at least 4 UI
implementations that are needed, 1) web based light weight.  2) Mobile,
maybe no 3D.  3. Typical user.  4. Power user or designer.  Most other
companies are able to do this from one code base.  Additionally I can see
some other tools that could exist for developers, script debuggers, terrain
editors, offline clothes editors, lots of stuff.  Trying to make power users
and designers use the same edit tools that new users use I think will limit
your content creation.  

On a side note, I often have to logged out of SL because it is consuming to
much resources on my computer, but I would prefer to stay logged in to
support my customers and be involved in the groups I am in.  Why can't I
have an option to turn off rendering?  Maybe it exist and I don't know it?

What also gets left out of all these conversations is why I have to go to an
external open source community, and thank god they exist, to use a network
layer.  Why doesn't LL take this layer more seriously and have supported
network layer, developer API's etc. to write bots and other applications
that can use the SL platform.  As much as bots get a bad name there are real
applications that need them.

What about a scripting language on the client side so I can create commands
to reduce repetitive things?

So I really have to ask myself has anything really changed.  And I would
have to say from what I have seen so far I don't hear anything that really
helps me be creating content faster, cheaper, better.








-----Original Message-----
From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Lance
Corrimal
Sent: Tuesday, August 17, 2010 3:25 AM
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Open Viewer Development Announcement

On Tuesday 17 August 2010 00:39:53 Mike Monkowski wrote:
> Bryon Ruxton wrote:
> > I think addressing the hurdles that prevent people still on 1.23 to
> > move to 2.0 before you get into
> > 
> >  "Rapid, effective deployment of new features and functionality." is the
> > 
> > most urgent priority in my opinion.
> 
> Seconded.

Thirded.
The "Top Priority" should NOT be getting new users (while it of course
should 
be high on the list), but it should be keeping the old, established users
from 
leaving in disgust... you know, the ones that are already spending money,
own 
sims, have a Second Life. How many big shops / brands have closed lately
with 
statements like "I dont like SL anymore"...?


Here's my personal "Like/Dislike" list about 2.x, with my own personal 
suggestions for improvements or what to port from 1.x:

Like: the general feel of the new UI and the more streamlined menu
Dislike: The color scheme (makes a lot of stuff hard to read);
Suggestion: port the color scheme from 1.x (old one, not the lightblue one),

or maybe the orageisch scheme from the starlight skin

Dislike: the sidebar, and all that comes with it
(Strong) Suggestion: make all UI elements that are not part of the menu, the

toolbar or the chat bar non-modal dialogs where possible, modal dialogs only

where necessary.

Dislike: the fact that a lot of textures for profiles and such have changed 
size, forcing people to redo their profiles and "About Land", breaking them 
for 1.23 users by doing so
Suggestion: get the old sizes back (see http://is.gd/elgvO)

(Totally) Dislike: The way the profile shows first life and second life tab
at 
the same time. If I wanted to flaunt my RL I would be on facebook. Facebook,

by the way, still does not allow "Fake Personalities" and thusly is NO place

for SecondLife avatars.
Suggestion: Put Secondlife Tab and First Life Tab back on separated tabs, or

at least use the "collapsible" firstlife section from starlight



hope this list helps a bit.

bye,
LC
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