Re: [opensource-dev] converting degrees into quaternions

2012-07-31 Thread Nexii Malthus
Hey Folks, The C++ codebase doesn't have much to do with LSL, so llEuler2Rot won't exactly help. What you are looking for CJ are the helper functions for quaternions, maybe this one will help: const LLQuaternion& setEulerAngles(F32 roll, F32 pitch, F32 yaw); (form llquaternion

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-13 Thread Nexii Malthus
Would be best to have the AO server-based, to cut on roundtrip latency especially being from europe, and using script-based language to define how and when the animations should kick in. Oh right, we got LSL. Why not improve LSL to make it more efficient? As an AO creator I'd like to have the "age

Re: [opensource-dev] Why Develop?

2012-03-12 Thread Nexii Malthus
#x27;t seem like SL will ever head in that direction and SL probably shouldn't, because with LL's mismanagement we wouldn't get anywhere. It's probably better for people to concentrate their efforts on an opensource alternative to SL. - Nexii Malthus __

Re: [opensource-dev] Anim format files upload

2012-01-17 Thread Nexii Malthus
The server already receives anim files by default. The real question is, what happens if the server receives a bvh file? The client has always converted the BVH into the internal format using aggressive and badly tuned algorithms. (Or at least, for a very very long time that lindens lost the origin

Re: [opensource-dev] Camera UI in Second Life beta viewer is broken

2011-11-20 Thread Nexii Malthus
That happens because the clicks work by going down a hierarchy, it goes down the window backgrounds first, then works through the children UI elements of that window, passing around the click message until it hits the lowest level. When you click outside the windows it passes through to the 3D wor

Re: [opensource-dev] An Idea

2011-10-23 Thread Nexii Malthus
Yeah, I had the same thoughts on the TP history, that property would make it a pretty good proposal. Aren't TPs already tracked via local chat log? If so, then the puzzle pieces are available to put a prototype. - Nexii Malthus On Sun, Oct 23, 2011 at 7:38 AM, Lance Corrimal wrote:

Re: [opensource-dev] how to read minidumps

2011-10-04 Thread Nexii Malthus
crash logging server which accumulates them and provides me an interface to check out minidumps and logs. - Nexii Malthus On Tue, Oct 4, 2011 at 4:55 PM, Marine Kelley wrote: > The Shadok is strong in this one... > > On 04/10/2011, Henri Beauchamp wrote: > > On Tue, 4 Oct

Re: [opensource-dev] Standard Reference Mesh Avatars anybody??

2011-09-06 Thread Nexii Malthus
Doesn't Make Human have severe issues with making an efficient mesh reasonably optimised for realtime 3D rendering? That seems like the first issue to address for them. - Nexii On Tue, Sep 6, 2011 at 11:23 PM, Robert Martin wrote: > given that the Mesh docs seem to be a dogs breakfast does any

Re: [opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-24 Thread Nexii Malthus
I agree with this. Stealing the users' camera leaves the user with a sense that they feel they lost control -- which is very bad for interaction. This goes for pretty much everywhere that involves stealing the users' camera where the user didn't intend to do so. (ugh, here comes bad memories of edi

Re: [opensource-dev] DD Philosophy

2011-06-18 Thread Nexii Malthus
Here's another suggestion, Take away the network portion of Draw Distance and make it Network Distance. That is, the value that is sent to the sim and that affects how many objects are tracked by the client must be a separate setting and nothing to do with actual rendering. Draw Distance should re

Re: [opensource-dev] Question about DD philosophy.

2011-06-17 Thread Nexii Malthus
Shouldn't 'network render' distance and graphics render distance be seperate kinda for this purpose? I could see graphics render distance auto-tune to FPS, but auto-tune should never touch the network distance controller, as that otherwise could cause havok. (As Marine explains) - Nexii On Thu,

Re: [opensource-dev] VWR-3156

2011-01-25 Thread Nexii Malthus
I somewhat agree, actually even brought it back in my own custom client and added two more bars for time dilation and something else I can't remember at the moment. I find that it is mostly superceded by the statistics bar (ctrl-shift-1), which is easier to relate to and can provide tons of inform

Re: [opensource-dev] Pre-processing chat input (was Re: Review Request: STORM-829 Viewer 2 does not parse /me in object Instant Messages

2011-01-12 Thread Nexii Malthus
"/me " is a *post-process*. - Nexii On Sat, Jan 8, 2011 at 7:16 PM, Jonathan Welch wrote: > Yesterday it was suggested to substitute /me at some early point. > > In this particular case it would not work for two reasons: > > 1) "/me" has to pass through the communications system so when it > ar

Re: [opensource-dev] Review Request: VWR-24420: PNG images which specify "background color" lose alpha layer when imported.

2011-01-11 Thread Nexii Malthus
I often take my own custom client for granted. I forget that people can't select compression levels (ratios are preserved, the textures work for me and others fine) and a checkbox whether alpha channel should be included. Additionally asset size statistics for memory usage when uncompressed and net

Re: [opensource-dev] 5 Channel JPEG2000

2011-01-11 Thread Nexii Malthus
I remember looking at the code for the baking process, it looked like it was made so that the description field could be used to designate what each channel means by using single char markers. Thinking this could be the best way to provide extra clues for the client to use for describing a multi-ch

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-20 Thread Nexii Malthus
Being an ATI fanboy I had to pull the full brunt of the bad opengl support and it has changed my mind about their software side. The support for OpenGL had been stiffled ever since OpenGL had lost the lead starting in 2007 or so. One of the examples that affected my ability to use OpenGL applicatio

Re: [opensource-dev] What is the expected behaviour when double clicking floater edges? (VWR-23452)

2010-10-16 Thread Nexii Malthus
Oh, wow, that's cool. Never knew that too. - Nexii On Sat, Oct 16, 2010 at 12:11 PM, Boroondas Gupte < slli...@boroon.dasgupta.ch> wrote: > Personally, I didn't expect double clicking the edges or corners of a > resizeable floater to do anything at all, so I didn't do it until it > happened to

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Nexii Malthus
Yeah, that is true. It should be able to detect the very source that causes most movements. There might be issues on scripts that influence an avatars movements via control events though, while that could be avoided by checking if control events have been taken, it might misidentify scripts that ta

Re: [opensource-dev] Shadow Controls

2010-09-29 Thread Nexii Malthus
Of interesting note. Prims did indeed have a flag for setting whether they should cast shadows or not. http://wiki.secondlife.com/wiki/PRIM_CAST_SHADOWS - Nexii On Thu, Sep 30, 2010 at 4:28 AM, Trilo Byte wrote: > This is great, but I'd like to see the shadows implementation actually > working

Re: [opensource-dev] kindof OT but .. Teens on the Main grid (linden response only please)

2010-04-26 Thread Nexii Malthus
Teen Grid was a privilege for me, it's a grid of opportunity. I'm sure the really really old SL residents would know what I'm talking about. That close community, hopping around the corner to meet neighbours. Something special that was lost for the main grid long ago. - Nexii On Tue, Apr 27, 2010

Re: [opensource-dev] Quiet amendments of TPV (again)

2010-04-25 Thread Nexii Malthus
Definitely much more acceptable now. Thanks Joe - Nexii On Sat, Apr 24, 2010 at 2:01 PM, Thickbrick Sleaford < thickbrick.sleaf...@gmail.com> wrote: > On Tuesday 20 April 2010 17:02:26 Joe Linden wrote: > > Boy, > > > > There was nothing quiet, or "in the background" about it, believe me. > Th

Re: [opensource-dev] left and right arrows change to strafing in mouselook

2010-03-20 Thread Nexii Malthus
Yeah, holding shift to move back to the rotating control seems like an intuitive idea to me and was surprised moons ago when it wasn't possible. - Nexii On Sat, Mar 20, 2010 at 8:42 PM, Tigro Spottystripes < tigrospottystri...@gmail.com> wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 >

Re: [opensource-dev] Client-side scripting REST/HTTP doc sample

2010-03-17 Thread Nexii Malthus
..Except they seem to be instructions for a command-line operating system? ?_? - Nexii On Thu, Mar 18, 2010 at 12:04 AM, Nexii Malthus wrote: > Very cool Dzonatas! > > Now If only I could get snowglobe to compile, I'll try out OpenSource > Obscure's build instruction

Re: [opensource-dev] Client-side scripting REST/HTTP doc sample

2010-03-17 Thread Nexii Malthus
Very cool Dzonatas! Now If only I could get snowglobe to compile, I'll try out OpenSource Obscure's build instructions as well. - Nexii On Wed, Mar 17, 2010 at 7:58 PM, Dzonatas Sol wrote: > Thank you. I've tried to keep it simple and minimal for everybody. > > For example: > > $ wget http://l

Re: [opensource-dev] Fwd: Request for comments about llSetAgentEnvironment / SVC-5520

2010-03-17 Thread Nexii Malthus
> For a good example: Read back on the list for the kind of responses > the render team was happening in the open. The render branches were > published continuously, and the developers were quite public-facing > for most of a year. I have searched all mails in gmail regarding the render branches,

Re: [opensource-dev] oh give me a break

2010-03-15 Thread Nexii Malthus
Your as funny as hax, kevin. Where do these delusional extremists come from? The loud minority eh? Great write-up Thomas! Those are well defined points, and it is really true, stolen content doesn't really have any noticeable effect and if it's sold can be quickly wiped away with a DMCA takedown n

Re: [opensource-dev] New topic: Snowglobe 2.0 way forward?

2010-03-10 Thread Nexii Malthus
I do web developing and disagee, strongly. - Nexii On Wed, Mar 10, 2010 at 7:07 PM, Argent Stonecutter wrote: > On 2010-03-10, at 12:28, Ron Festa wrote: > > I agree, the new UI needs a LOT of work before I consider it > > mainstream worthy. As was said the old UI was pretty much tailored > > b

Re: [opensource-dev] Potential inventory problem?

2010-03-08 Thread Nexii Malthus
f the inventory system seemed to trigger some kind of horrible worst-case scenario. with my demo above, i switched to dmalloc. for the real fix in 1.23, we invoked some windows magic to improve the allocator performance." Might that help for this bug? - Nexii On Tue, Mar 9, 2010 at 12:19 AM,

Re: [opensource-dev] Potential inventory problem?

2010-03-08 Thread Nexii Malthus
f the inventory system seemed to trigger some kind of horrible worst-case scenario. with my demo above, i switched to dmalloc. for the real fix in 1.23, we invoked some windows magic to improve the allocator performance." Might that help for this bug? - Nexii On Tue, Mar 9, 2010 at 12:19 AM,

Re: [opensource-dev] Potential inventory problem?

2010-03-08 Thread Nexii Malthus
the freezing issue would be much appreciated. The > > warning is more of a curiosity but it could uncover another hidden > > expectation the open source server software is not meeting. > > > > John > > > > On Mon, Mar 8, 2010 at 9:21 AM, Nexii Malthus > > wrot

Re: [opensource-dev] Snowglobe as an mixed reality platform

2010-03-08 Thread Nexii Malthus
Hey, Been waiting on this a while. Has there been any progress been made Tuomas? As Merov already mentioned we're willing to give help. If you need a place to host documentation and/or code; - You can use the wiki to create a page for documentation over @ https://wiki.secondlife.com/wiki/Open_Sou

Re: [opensource-dev] Potential inventory problem?

2010-03-08 Thread Nexii Malthus
Happens just as well on any grid. I'm just as confused as anyone here what this error message means, but this was brought up before and I vaguely remember a linden saying that wasn't the source of the lag problems related to inventory. Are you trying to track down the texture picker freezing bug?

Re: [opensource-dev] Announce: realXtend Naali 0.1 (alpha) client viewer

2010-02-09 Thread Nexii Malthus
Impressive stuff, my praise goes to the realXtend team for their work. Going to try it out right now. - Nexii On Tue, Feb 9, 2010 at 10:02 AM, Ryan McDougall wrote: > realXtend is proud to announce the first major alpha release of its > groundbreaking multi-use virtual world client viewer, Naal

Re: [opensource-dev] Through the which function is possible to stop revoking pieMenu

2010-02-08 Thread Nexii Malthus
Believe it or not, but it has a pretty obvious name: lltoolpie.cpp For specific objects, via uuid or name? If via name, it may not be easily available. - Nexii On Mon, Feb 8, 2010 at 7:23 AM, Rustam Rakhimov wrote: > Through the which function is possible to stop revoking pieMenu. > > I wanna t

Re: [opensource-dev] Client-side prediction

2010-02-06 Thread Nexii Malthus
s anyone would like to see > those details.) > > Celi > . > > On Fri, Feb 5, 2010 at 10:22 PM, Nexii Malthus wrote: > >> Ah, thanks Celierra. 3 planes, yes that makes a lot more sense. >> >> Hmm, trying to step through your calculations. I think you have to

Re: [opensource-dev] Client-side prediction

2010-02-05 Thread Nexii Malthus
Ah, thanks Celierra. 3 planes, yes that makes a lot more sense. Hmm, trying to step through your calculations. I think you have to subtract the angle difference rather than add it on. I just tried visually going through your calcs and it seems to hit right on your perfect value p3. http://i48.tin

[opensource-dev] Client-side prediction

2010-02-05 Thread Nexii Malthus
Re-send. Didn't realize the new list was up already. Heya, > I written a quick article about a theoretical implementation that I had been > baffling on about for a while now. > > > http://www.avatarsunited.com/avatars/nexii/apps/blogs?view-params={"section":"show","id":"2442"}

Re: [opensource-dev] Ohai!

2010-02-05 Thread Nexii Malthus
It is basically the SLDev list, just with a new name. - Nexii On Fri, Feb 5, 2010 at 6:35 PM, C.J. Adams-Collier wrote: > I don't recall signing up for this list, but I'm happy to be here.  If > nobody else takes credit, I'll blame robla. > > I haven't done anything with SL in a while... busy wit