> > One big diff is that i'm not a gamer. Actually, i *hate* > gaming. To me, gaming is a kind of heroin, and the ppl who do it are > kinda like junkies, no offense, pls, if you think i'm pointing at you. i > couldn't say that if i didn't know what it's like. Being a junkie, i > mean. Been there, done that, moved on. So, i'm not criticizing gamers, > just explaining that i understand the trip in ways gamers maybe don't > realize. >
Sorry, but I have to address this point, I do fully understand where your coming from though, let me explain... As a game developer, I have actually been aware of a divide in the games industry for a long while. Prominently, there's two types of games, those that are addictive and those that aren't. There's a lot of game developers out there like me who hate how there are others intentionally creating addictive games that exploit people financially and emotionally. Not everyone is bad though and there are developers who don't like what is happening to modern games and are trying to reverse the current trends. Not all games are designed to be like heroin and it is becoming obvious when one is designed to be like that. (Every MMO is built around to exploit the most out of the addiction mechanics, the only rare exception I am aware of was Planetside 1) SL won't go down that path unless they stop developing new things for making good games possible. Otherwise we will be stuck in the pre-2010 state of SL where making addict mechanics is the only thing you can really do to make a successful game in SL. Besides that, I do fully agree with the rest of your email, and there are many SL residents who share your view as well. Unfortunately it doesn't seem like SL will ever head in that direction and SL probably shouldn't, because with LL's mismanagement we wouldn't get anywhere. It's probably better for people to concentrate their efforts on an opensource alternative to SL. - Nexii Malthus
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