Graham worked on a fix for this which is an improvement but still has some
loading issues:
https://bitbucket.org/lindenlab/viewer-tco
You'll need to build it with -DUSE_OPENJPEG:BOOL=TRUE to test that path
anyway, the TC-built version assumes KDU.
On Mon, Feb 11, 2019, 5:15 AM Kadah I'm workin
You have to go unsubsubscribe from this list yourself; no one is going
to do it for you.
On 7/1/17, Jean Pierre KOLLHOFF wrote:
>
>
>
>> Thank you for cancelling a subscription to me of your sendings I am not
>> interested.
>>
>>
>>
>>
>> Message du 01/07/17 01:31> De : "Nicky Perian" > A : "Nat
There is a Nvidia control program that comes with a list of registered
programs and which graphics chip they should run on. An individual can add
to/edit that list.
When this was a new issue years ago someone at LL found the right person to
contact inside Nvidia and got the viewer's name added to
Some systems have two built in graphics chips such as Lenovo laptops with a
system called Optimus. One graphics chip is very weak and the other much
stronger, bit also more power hungry. As I recall it took a while to
register the .EXE name with Nvidia so the stronger chip runs the viewer.
Is this
At the end of the configuration process I now am getting a screen full
of these errors. Should something be adjusted to suppress them or
what?
-- Configuring done
CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies)
:
Policy CMP0046 is not set: Error on non-existent
installation process it is better to know
about these requirements in advance.
On 2/21/15, Cinder Roxley wrote:
> On February 21, 2015 at 5:50:42 PM, Jonathan Welch (jhwe...@gmail.com)
> wrote:
> I just started up VS2013 and was exploring some of the windows and
> menus and discov
I just started up VS2013 and was exploring some of the windows and
menus and discovered that my trial license is only good for 30 days.
The instructions should cover what to do to obtain a long-term
license.
Warning window: http://i.imgur.com/RwTzJxH.png
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In case this bug was missed and/or not fixed the first time I reported
it here it is again. The first time building does not succeed:
-- Build started: Project: copy_w_viewer_manifest, Configuration:
Release Win32 --
Building Custom Rule E:/ss/STORM-0/indra/newview/CMakeLists.txt
CMak
Just a fyi, until the error in the file copy section is fixed
(reported earlier in this thread) the first build fails with one
error. The second time you build, the files are copied and you are
then good to go.
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> Autobuild is installed into Python27/scripts -- can this be moved out
> of that package's tree?
>
> No, that's where Python wants it.
>
Just for fun I moved the Scripts directory out from under where python
is installed, adjusted my path accordingly, and was able to configure
and compile just fi
Some timing stats:
VS2010 full build: 25 minutes of which 2 minutes are link time
VS2013 full build: 30 minutes of which 1 minute 35 seconds are link time
This link time might even get a little faster if the bug/issue I
reported a few hours ago is addressed.
_
soft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5):
error MSB6006: "cmd.exe" exited with code 1.
On Thu, Feb 5, 2015 at 1:54 PM, Jonathan Welch wrote:
> This error probably should be addressed:
>
> Message template SHA_1 has not changed.
> jpeglib.lib(jerror.obj) : MS
This error probably should be addressed:
Message template SHA_1 has not changed.
jpeglib.lib(jerror.obj) : MSIL .netmodule or module compiled with
/GL found; restarting link with /LTCG; add /LTCG to the link command
line to improve linker performance
On Thu, Feb 5, 2015 at 11:39 AM, Jonathan
A few more configuration notes/issues:
Autobuild is installed into Python27/scripts -- can this be moved out
of that package's tree?
Autobuild is being fetched from Oz's bitbucket repository -- this
should be moved to a generic lindenlab location.
On 2/5/15, Nicky Perian wrote:
> Thanks for the
48 AM, Jonathan Welch wrote:
> More notes:
> The Tortoise HG link points to the main web page, not to the file we
> are supposed to download.
>
> The CMake link points to the main web page, not to the file we are
> supposed to download.
> Also, the instructions call for version 3.1
More notes:
The Tortoise HG link points to the main web page, not to the file we
are supposed to download.
The CMake link points to the main web page, not to the file we are
supposed to download.
Also, the instructions call for version 3.1.0. The latest version is
3.1.1 and the version just prior
When you have finished installing the compiler there is a button to launch it.
More documentation needed for:
1) You are then asked to sign in or skip that step.
2) You then see a setup page with a dropdown, I changed from General
to C++ hoping that was the right thing to do.
On Thu, Jan 29, 2015
>From something Tank said at a meeting: will the resulting executable
run on an XP system? If not a note should be put in somewhere about
this restriction.
On 1/28/15, Callum Prentice (Callum) wrote:
> Thanks for the clarification Darien - my working assumption TankMaster is
> that those libs/he
If you change your path the instructions fail to mention that you have
to open a new command window to pick up those changes -- could that be
your problem?
On 1/28/15, Melissa Browne wrote:
> Has anyone that has tried to build the viewer per the how to set up a
> Windows development environment i
I've read over the instructions and have started the install process
on a fresh VM. Some notes:
These instructions should be written assuming the person reading them
is not a developer...yet, but does know their way around when
installing software.
The yellow info window talks about requirements
Martin, I am sorry you are unhappy with LL's new UX design but this is
one of those cases where no matter what is done someone will be
unhappy.
I have an idea on how to address the "I want to see everything at
once" issue and will send it to Oz for evaluation.
How about describing what those bugs
Copying the raw wiki source might not work without some modifications
-- aren't there some LL-specific macros that some pages use?
On Sat, Nov 8, 2014 at 11:45 AM, Henri Beauchamp wrote:
> On Sat, 8 Nov 2014 11:24:18 -0500, Jonathan Welch wrote:
>
>> I asked Oz about this th
I asked Oz about this the other day. All wiki pages are still locked
with no time frame for when the underlaying security issues will be
addressed.
-jonathan
On 11/8/14, Henri Beauchamp wrote:
> On Sat, 11 Oct 2014 20:02:00 +0200, Henri Beauchamp wrote:
>
>> On Sat, 11 Oct 2014 19:44:50 +0200,
Also, did you mean to compile a Debug version? There might be some
issues with that; try using RelWithDbgInfo (or whatever the correct
spelling is for that option).
Also #2, until you can get your build going skip the package step
(NSIS) -- that is only an additional complication you don't need
i
Yes, sorry, I meant viewer-release (it is pretty early in the morning here!)
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In the past few days viewer-development just received some fixes for
fmodex -- are you building from the most recent sources?
On 3/25/14, Lance Corrimal wrote:
> Hi,
>
> that needs to be done in three separate files, right?
>
> done that. I would rather have a fix that doesn't patch the sources b
Make sure the directory where the LL packages get downloaded to on
your HD does not have any 0-sized files. That used to be a problem in
the past and might still be.
On 3/9/14, Lance Corrimal wrote:
> Hi,
>
> I'm trying to build on windows, and I get this error:
>
> windows-crash-logger.vcxpro
Review (or,if that
does not work for you, contact Oz)
On 1/18/14, Lance Corrimal wrote:
> Am Samstag, 18. Januar 2014, 10:12:50 schrieb Jonathan Welch:
>> Bitbucket allows one to insert comments like codereview does, so now
>> reviews are done there, no more need to make diffs, etc.
>
Bitbucket allows one to insert comments like codereview does, so now
reviews are done there, no more need to make diffs, etc.
On 1/18/14, Lance Corrimal wrote:
> Hi,
>
> Is codereview not being used anymore? I'm looking at it now, and the last
> entry i see is 5 months old.
>
>
> Cheers,
> LC
>
>
I have been looking into fixing VWR-11778 (Group Invites do not obey
Mute settings/group invites not blocked from muted avatars )
https://jira.secondlife.com/browse/vwr-11778
The code block in question is located in llviewermessage.cpp, search for
case IM_GROUP_INVITATION:
Unfortunately, the serv
Some time ago LL went through a phase of restricting how small the
viewer window could be made, which turned out to be something of a
mistake. For example, I sometimes need to run my viewer at less than
full screen on my 1024x768 scrreen -- I want to expose part of the
desktop while monitoring for
As I recall from some months ago we were told at a PF UG meeting this
idea had been discussed but was thought to be too
confusing/non-intuitive. Maybe if it were an option there would be
more chance of it being approved.
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Yes, all work is now done against viewer-release. If you find an
unchanged viewer-development reference please fix it.
On 6/22/12, Jonathan Welch wrote:
> Hmmz, on second thought is there any reason for the current
> installation order? Maybe that order was just done by what "made
Hmmz, on second thought is there any reason for the current
installation order? Maybe that order was just done by what "made
sense" to list first, so there are no dependencies?
On 6/22/12, Jonathan Welch wrote:
> I was wondering that too. The reason I am wondering and not saying
amework 4
> * Run Microsoft Update
> Gaia Clary 21:28, 8 Feb 2012 (CEST)
>
>
>
>>
>> From: Jonathan Welch
>>To: OpenSource Mailing List
>>Sent: Friday, June 22, 2012 8:28 AM
>>Subject: [opensource-dev] New Windows
I was asked to write some guidelines for the Windows build
instructions. I would like you to take a look at them and make any
improvements you can think of.
https://wiki.secondlife.com/wiki/Talk:Viewer_2_Microsoft_Windows_Builds#A_few_style_guidelines
_
Try the fix in
https://jira.secondlife.com/browse/SH-3153
On 6/13/12, Lance Corrimal wrote:
> Hi all,
>
> I've been struggling with this misbehaviour of my latest TPV...
>
> On windows, and so far *only* on windows, the UI is "broken" like in
> this screenshot:
> https://www.dropbox.com/sh/2gg4co
Those LINK messages are normal and can be ignored.
Select and copy the entire output window in the IDE, go to
pastebin.com and paste it in there, then write back here with the link
so we can look at it.
Also don't forget to try asking for help in #opensl on IRC
On 6/9/12, Diana Aybar wrote:
>>
The viewer should be out soon (if it is not already) with an
improvement to how the nearby list is generated (which the minimap
will be using). The change will result in correct agent height data
being obtained if the agent is approximately within your draw
distance, no matter what height they are
Your first step is to compile the viewer -- have you gotten that far?
Longer term you will need to compile and package it for installation
on all 3 OS platforms.
There are many places you have to alter things to your "brand". One
subtle item is the mutex the viewer uses to prevent multiple copie
This was brought up at Oz's user group meeting a while ago and one
suggestion was to just write that data directly into the image.
Oz will have to write back about how keen he was to have another
dependency brought into the viewer.
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This history of this issue is 1) I developed a fix on my Windows
system, tested it, and submitted it. For some reason it did not pass
QA, which usually means they were not using a test viewer with the fix
in it. In this case it is also possible that the instructions were
not followed, so I asked
thoughts on this matter please give some
feedback here.
Thanks,
-Jonathan
On 4/1/12, Jonathan Welch wrote:
> The music should fade out and, if you have autoplay enabled, fade back
> in when you teleport within a parcel.
>
> Please test the fix using the viewer which Oz needs to s
The music should fade out and, if you have autoplay enabled, fade back
in when you teleport within a parcel.
Please test the fix using the viewer which Oz needs to supply a link
to -- no point in testing a released version which is known to have
the problem.
-Jonathan
I asked this at the Server meeting yesterday; no release date has been
established yet.
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In case you did not see the announcement yesterday here it is:
http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511
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Someone just reported to me that they had found a vehicle at
http://slurl.com/secondlife/Fortuna/5/243/26
If you try to select it or if you try to right click on it it
disappears. How can this be possible? I used the object scanner in
Radegast to do a bit more sleuthing, but even in there if you
> PS: I really want to be able to get rid of my lag-creating Sensor-based HUD
> for a pure client-side system. Hence my active commentary.
The server team is not going to be making changes to the current
system; they have said the cost of doing that, the additional load on
the servers, etc. is no
> Would the client have a problem if another word was added to the message
> giving - duplicating the data, but allowing newer clients to choose to use
> the new word while older clients use the old byte?
Yes, because the coarseupdate packet holds many positions, it is not
just 1 packet per avatar
If you have more immediate questions look for help on IRC system
Freenode, channel #opensl
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> autobuild configure -c ReleaseOS FMOD=YES
The only thing I can see at a quick glance that deviates from the
instructions is the above line.
Delete your build directory (build-vc100) and redo the configuration
command with
autobuild configure -c ReleaseOS -- -DLL_TESTS:BOOL=FALSE
-DPACKAGE:BOOL=
Do you get the same result/crash when trying to upload via a different
menu entry point?
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It sounds like you are running a self-compiled viewer, in which case
OPEN-113 probably applies (Build > Upload > Model is not disabled in
OS built viewers)
https://jira.secondlife.com/browse/OPEN-113
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Also see strings.xml which defines APP_NAME and CAPITALIZED_APP_NAME
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There is one non-obvious place that I came across a while ago--the
startup code takes out a mutex, probably so it has a way of seeing if
you are trying to run more than one viewer at a time (and have the
setting for that disabled).
-jonathan
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It is easy to add that code change, but what happens at the server
when it receives an .anim file?
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If you do not have this patch there is a 50% chance that when you open
a box with an outfit and pick Copy and Wear not all items will be
worn. (If I have gotten these facts wrong please correct me Oz).
On Fri, Jan 6, 2012 at 5:25 PM, Henri Beauchamp wrote:
> On Fri, 06 Jan 2012 16:15:58 -0500, Oz
I just tested this little patch on Windows. If you build on Mac or
Linux it would be helpful if you could test this and report back in a
jira comment.
https://jira.secondlife.com/browse/OPEN-130
Thanks,
-Jonathan
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I've been getting this spammy message in my secondlife.log file for
viewers I have been compiling from tip recently (not sure how long ago
it started):
WARNING: LLFeatureList::isFeatureAvailable: ONCE (164400th time seen):
Feature VertexShaderEnable not on feature list!
Does anyone have a clue how
have to be handled in a new jira.
On Fri, Nov 18, 2011 at 10:07 AM, Oz Linden (Scott Lawrence)
wrote:
>
> On 2011-11-18 9:53, Jonathan Welch wrote:
>>
>> Any TPV that wants to pick up this new feature before the two debug
>> settings are eliminated should do so quickly,
I need someone who has built the viewer from tip on the 11th or later
on both mac and linux to perform a quick test: can you resize your
viewer window below 1024x768?
If so would you please comment on VWR-27482 (Unable to resize viewer
window below 1024x768)?
https://jira.secondlife.com/browse/VWR
The last few messages I have received from viewer-develop-commits in
digest form have included every single diff.
Could someone at LL look at what changed and restore the previous
behavior of only sending the summary headers?
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en exist any more? All the abandoned land has reverted
>> to Gov. Linden since 1.9
>>
>> On 10/27/2011 05:17 PM, Jonathan Welch wrote:
>>> For a viewer change I am working on I need to find a parcel that is
>>> public land. This will show up in the About Lan
The value in the owner field will not be a normal looking name -- it
will be (public)
On Thu, Oct 27, 2011 at 5:17 PM, Jonathan Welch wrote:
> For a viewer change I am working on I need to find a parcel that is
> public land. This will show up in the About Land Owner field as
> (public
For a viewer change I am working on I need to find a parcel that is
public land. This will show up in the About Land Owner field as
(public)
Can anyone point me to such a spot? I have tried visiting Infohubs,
Help Island, Blake Sea, abandoned mainland, etc. but so far no luck.
Thanks,
-Jonatha
For my solution to Storm-1653 (Group notices sent by muted residents
are still displayed) I have to call gCacheName->buildLegacyName to get
the AgentID associated with a legacy name.
It looks like this code may operate asynchronously if there is a cache
miss. In my testing I was always able to ge
2010 LNK4099 errors
>
> On 2011-10-17 20:41, Jonathan Welch wrote:
>> I've got tired of seeing blasts of LNK4099 errors fly up the screen
>> when I compile so I looked into how to eliminate them. It seems the
>> only way to do this is to hack link.exe and change
I have good first impressions of this change, but there also need to
be some tweaks made to it:
Notification well at top right is always on top of floaters, so I
cannot have any floater flush right any more
Allow notification well to be moved to bottom right
Change default of left docked buttons
I've got tired of seeing blasts of LNK4099 errors fly up the screen
when I compile so I looked into how to eliminate them. It seems the
only way to do this is to hack link.exe and change the 4 bytes that
equal 4099 to something else. See
http://www.bottledlight.com/docs/lnk4099.html
In my case t
Partly to solve a lack of new icon space needed by Storm-49 and partly
to improve in-world building I have created VWR-26858
(https://jira.secondlife.com/browse/VWR-26858) and would appreciate
your comments on this proposed new feature I would like to work on.
Oz and Esbee might appreciate a few "
A good way to follow what is happening in viewer-development is to
subscribe to the commit mailing list:
https://lists.secondlife.com/cgi-bin/mailman/listinfo/viewer-development-commits
On Mon, Sep 5, 2011 at 12:32 PM, Dave Booth wrote:
> On 9/5/2011 11:14 AM, Tateru Nino wrote:
>>
>> Indeedy. An
I just sent this to the TPV mailing list but am not sure if it will
reach everyone who should see it, so here goes again:
--
I just tried a TPV on my new laptop which has Optimus technology (a
slow video chip and a more powerful video card) and was wondering for
a moment why it was running
Sounds like the message handling should be improved for viewers that
cannot upload. Even better would be to gray out the menu item.
On Wed, Aug 24, 2011 at 3:49 PM, Marine Kelley wrote:
> Thanks... I wouldn't have guessed that all by myself. lol.
>
> I see on that JIRA entry that I'm not the on
Anyone can change the wiki page -- please update it if you encounter problems.
> The wiki documention should really be changed to not mention any of the
> configs without *OS first as only internal Linden builds can use those.
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If no one files a jira on highlight transparent malfunctioning it
won't be fixed. Would someone take care of this?
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Could you also check glow (cts-644/cts-656) and windlight clouds
(storm-1314) to see if either of those are non-functional for you? I
have a feeling that some of these are related to each other.
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There is an updated version of the draw distance review viewer here:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-1/rev/233253/index.html
Changes include slightly better artwork, re-repositioning of the
icon's location, and if you exceed 280m a notification (which you
There are two top-level wiki entries for skinning:
https://wiki.secondlife.com/wiki/Skinning_How_To
https://wiki.secondlife.com/wiki/Skinning_HowTo
I just created links to all the subsections in each of them and so
discovered there are two categories with very similar names. There
seems to be a m
At yesterday's meeting with Oz having a FPS auto-tune system was
discussed. I am going to try to write up a description of how this
could be implemented and once it is fleshed out will post it here for
comments.
-jonathan
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While testing the updated graphic I've been looking at the cautionary
wording on the slider and am not happy with it. There is no good way
to align the text so it looks nice in all languages and the width of
the slider would have to be wide enough to support the longest word in
whatever language t
I added in the labels and have been thinking about i10n issues with
them. Would be better to use a graphic or else have some other window
appear with a warning message?
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I too am a bit worried that novice viewer users will hurt themselves
with this slider in an easily accessible place.
How about tying the presence of the control to only show when the
Advanced menu has been enabled (in addition or instead of the warning
labels Joshua has suggested)?
Presumably som
You have to do a viewer restart to get showconsoleWindow to display.
There's also a command line switch for it.
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The debug setting showconsoleWindow gives you a free-standing window
with the same information scrolling by in it.
In Windows I get a dos-type window, so copying and pasting is not as
easy as it should be.
> It should be copiable and pastable ! The debug console is nigh useless
> without these two
If you use the debug console (Ctrl+Shift+4) I would like your feedback
on some changes I would like to make to it:
1) Widen the lines from 50% of the screen width to 75%
2) Reduce the spacing between lines from 8px to 1px
3) Swap the foreground and background colors (I am not sure how
effective thi
Those binoculars were just something I picked up quickly not expecting
they would be a permanent solution.
Later I experimented with a few eyes, but 1) the color has to work in
shades of grey and 2) has to be scaled down to 16px*16px, so oblong
shapes don't fare very well.
-jonathan
_
In case you missed the message from Oz in a different thread here is
the review viewer for the proposed draw distance slider:
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/oz_project-3/rev/232119/index.html
There is a temporary binocular graphic next to volume slider where you
ac
For those of you who were not at yesterday's Snowstorm scrum Wolf told
us this feature is being evaluated. They 1) don't want the UI to be
too complicated and 2) would like to merge Basic mode in with
Advanced.
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The icon was just something I found and is a placeholder until a
better-designed one can be generated.
A friend testing this found what might be considered a bug which none
of you advanced people would notice: when you click on the gear and am
sent to the preferences window you do not see the adva
I have been working on a draw distance slider and realized this would
be a good time to have a discussion about what the lowest value you
can set your draw distance to should be.
If you have an opinion of why it should be lowered from what it is
now, 64, please reply to this message with your reas
When you open up the information for a group and get the list of
members, their role title, and their last active date none of those
columns are sorted by default. Should one be and if so, which one?
Are there other tables like this that you can think of which would
benefit from being sorted (wit
In case you have not caught the message yet a project viewer with the
new search recently came out:
http://wiki.secondlife.com/wiki/Search_Project_Viewer_FAQ
There is mention of V1 All and Group search being turned off once it
goes to full release.
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See if Preferences->Move & View->Other Devices looks like what you are
asking for.
> we would need triggers for
> 1 Primary Secondary and Tetrary "buttons"
> 2 plus and minus translate for each of the X Y Z axis
> 3 plus and minus rotate for each of the X Y Z axis
> 4 some sort of toggle to swap fr
The relevant block of code for the Space Navigator and related devices
seems to be
bool LLViewerJoystick::isLikeSpaceNavigator() const
{
#if LIB_NDOF
return (isJoystickInitialized()
&& (strncmp(mNdofDev->product, "SpaceNavigator", 14) == 0
I tried to fix Storm-899 this morning and feel that it is pretty close
to being fixed, but I have gotten hung up on a dumb error. If anyone
would care to point out how to fix it I would appreciate a chance to
improve my c++ skills (and yes, I have tried many different things to
fix this but being
Five months ago I went through a drawn out process to eliminate
duplicate and triplicate entries in settings.xml. Today I found two
new duplicates. For a few reasons having a clean file is a good idea.
Oz has suggested that this file be scanned by a unit test as part of
compiling the viewer. If
Someone on IRC just pointed out that the old source url,
http://svn.secondlife.com/ now puts up web pages selling surveillance
cameras/systems. Has your web site been hacked or are you now
shopping out part of your domain name to third parties?
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One thing I discovered is that entries in your local
Microsoft.Cpp.Win32.user.props file superseed what you may have set in
an environment variable. In my case I was changing INCLUDE but only
was able to compile once I had modified the user.props file so it
could pick up winres.h under a Samples di
VS2010 Express is limited to 1 month but once you do the free
registration it will no longer expire.
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I was finally able to solve my problem.
I went back to a pre viewer-development version of autobuild and tried
to compile that and got an error about unable to find winres.h (see
storm-859). Then it was a matter of adjusting my include list to
specify where that file is for vs2010 Express and bot
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