Some time ago LL went through a phase of restricting how small the viewer window could be made, which turned out to be something of a mistake. For example, I sometimes need to run my viewer at less than full screen on my 1024x768 scrreen -- I want to expose part of the desktop while monitoring for chat/IMs/etc.
I'd suggest not (re)imposing any limit and let the end user determine what works best for them. -jonathan On 2/24/13, Geenz Spad <ge...@geenzo.com> wrote: > The minimum size for the window (as defined in SecondLife.xib) is 1024x768. > This is largely to prevent any odd cases where UI elements end up getting > clipped by the window inadvertently (though this is largely only a problem > with the width of the window, not the height). > > I'll see about making the minimum size for the height of the window > smaller. > > > On Sun, Feb 24, 2013 at 6:44 PM, Argent Stonecutter > <secret.arg...@gmail.com >> wrote: > >> Where should I report bugs in the Cocoa Project Viewer? >> >> On a MBP running Snow Leopard with an 800 pixel high display, the window >> is taller than the screen and can't be shrunk, even by editing the NS >> window size settings in the .plist file. This makes it unusable on that >> laptop. >> >> Other than that, I hope some of the TPVs bring in that code base for >> their >> Mac versions, because it's wicked fast. >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges