Yes, this would remove a lot of complication from a HUD. No longer
putting it on the ground for no-copy animation, no more need to rez an
object to have it accept a copy animation and put it in your HUD for
you. And no longer be limited to the animations you own! You could
easily import any anim
for the
moment it is happiness to simply have a method to banish the grey goo
from my display :-)
Hugs,
Glimmering
On Wed, Apr 6, 2011 at 12:31 AM, Boroondas Gupte
wrote:
> On 04/06/2011 04:57 AM, Glimmering Sands wrote:
>> Thank you, I will try from a freshly made account. The hin
chive (by creating a new one) and are
> redistributing that modified version, so I hope they have obtained
> written permission from Firelight Technologies I'd hope that FT would
> be happy to grant permission, as it relieves their servers of the
> download bandwidth required
sites as well...
Sometime later I will discover if this solves my grey goo box problem or not :-)
Hugs,
Glimmering
On Tue, Apr 5, 2011 at 8:14 PM, Glimmering Sands
wrote:
> Sorry to bother you kind folks again. I am attempting to follow the
> suggestion of building from scratch from
Sorry to bother you kind folks again. I am attempting to follow the
suggestion of building from scratch from a new account. Given that
the instructions for how to install fmod are now missing from the wiki
I decided I should just follow the autobuild instructions. Maybe they
will work better? B
Thank you, I will try from a freshly made account. The hint that it
is possibly the artwork bundle will hopefully help much.
Hugs,
Glimmering
On Tue, Apr 5, 2011 at 6:34 AM, Boroondas Gupte
wrote:
> On 04/05/2011 07:46 AM, Glimmering Sands wrote:
>
> Please see the attached screen
Dear Developers,
Since November last I have been unable to build a a version of the
viewer that does not cause the UI to suffer from what I might call
severe grey fatigue syndrome. Please see the attached screen shots to
understand what I mean. I am building using Xcode Version 3.2.3. I
have pu