So it's been a little while since I tried building the viewer and I seem to
be having a problem upgrading autobuild. I execute the command:
pip install hg+https://bitbucket.org/lindenlab/autobuild-1.1#egg=autobuild
and it does everything fine and says all is okay.
However, when I do >autobuild
You don't even have to send an email. Just make an account on their site
and you automatically have download access to the libraries. That's how I
did it.
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On Sat, Feb 11, 2017 at 8:55 AM, Brent Racobs <
flats_fi...@flatsfixedbicycles.com> wrote:
>
>> This has been the largest waist of Linden Lab's money in development I
> have ever had a chance to watch.
> the x86 cpu is an ancient devices.
> The thought of looking at all the commits on scripts for
It's probably locked down. I can't edit it either it seems. It was editable
as of Mid-July, so this must be recent. Probably wiki vandals again. Have
to lock it down until they get bored and move on to some other site.
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The only real thing that matters is, does the viewer run on the new O/S or
not? If it runs, all this arguing is kind of pointless.
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I have to agree. It's probably one case where removing an exception isn't
worth the effort. Neither would extending the exception into parcel media.
Since parcel media is all within the scope of 'browser accessed', it would
make sense to keep it within that scope.
On Thu, May 19, 2016 at 12:44 PM,
I just tried with this public radio stream:
http://stream.nonstopplay.co.uk/nsp-64k-mp3
for Prim media, I received the "You have requested a file download" message
being discussed in the other thread. But the same URL as parcel stream
works.
On Thu, May 19, 2016 at 11:58 AM, Callum Prentice (Call
I don't know, I only know when Windows 10 came out, I did a clean install
of windows 10, and never installed Quicktime, as it at the time wasn't
'compatible' with windows 10. MP3 parcel streams always worked despite
having no Quicktime on the system. Maybe this is a fluke, or windows 10
only situa
Using CEF for media is what I've been saying since CEF support was
announced for the viewer. I think it would be a clean solution. The viewer
already runs 3 instances of CEF at startup, using one of those for media
wouldn't really add any additional load.
The viewer is already using something else
Actually after more testing, I do see there's one last vestige Quicktime is
required for, and that's MP4 video streams. Won't work without it.
But MP3 audio streams don't require Quicktime anymore, which was what I was
basing my observation on. So I guess we were both right to some extent. If
you
Also just now as an experiment, I removed "media_plugin_quicktime.dll" out
of the llplugin directory, and parcel media stll functions. So I can't see
how it can be using quicktime at all with A) the plugin removed, and B) no
Quicktime installed on the system.
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On Wed, Apr 20, 2016 at 11:53 AM, Henri Beauchamp wrote:
> On Wed, 20 Apr 2016 10:49:04 -0700, Darien Caldwell wrote:
>
> > On Wed, Apr 20, 2016 at 12:39 AM, Henri Beauchamp wrote:
> >
> > > Yes, it prevents the viewer from reading media files, QuickTime's,
&
On Wed, Apr 20, 2016 at 12:39 AM, Henri Beauchamp wrote:
> On Tue, 19 Apr 2016 18:40:02 -0400, Andromeda Quonset wrote:
>
> > Now I am seeing a lot of messages urging all Windows users to
> > uninstall Quicktime, that it will never be updated for Windows, and
> > that it hasn't been updated for 1
Does LL even intend to migrate to CEF3 anymore? I noticed all the JIRAs
relating to it were recently closed.
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d for MP3
and video playback.
On Wed, Feb 25, 2015 at 6:28 AM, Cinder Roxley
wrote:
> On February 25, 2015 at 6:49:56 AM, Henri Beauchamp (sl...@free.fr) wrote:
>
> On Tue, 24 Feb 2015 19:03:29 -0800, Darien Caldwell wrote:
>
> > I'm pretty sure the reasoning behind LL mo
I'm pretty sure the reasoning behind LL moving all the multimedia to a
plugin system was so that 3rd parties could write their own plugins.
There's nothing stopping anyone from writing a plugin to take over all the
functions the old Quicktime plugin does. It's just that nobody has bothered
to do it
While the signup does require a birth date (any birth date, hint-hint), the
phone Number is optional.
On Sun, Feb 22, 2015 at 2:58 AM, Jonathan Welch wrote:
> Yes, the warning window says what to do, but it was only by chance
> that I saw that message, so better to have mention of this necessa
Oh and DXERR is removed as well.
On Wed, Jan 28, 2015 at 1:21 PM, Darien Caldwell
wrote:
> The windows 8.1 version of the DirectX SDK removes the D3DX* library and
> changes XNAMath to DirectXMath, so if you use either from those namespaces,
> it's not going to work. I don'
The windows 8.1 version of the DirectX SDK removes the D3DX* library and
changes XNAMath to DirectXMath, so if you use either from those namespaces,
it's not going to work. I don't know exactly what the viewer is using
DirectX for, but as long as it's not using anything from the
removed/renamed li
I saw a picture of this earlier, and only now seeing this thread did I even
realize there *was* a scroll bar. And that's the big problem with this.
It's far too easy to miss the bar and think the options displayed are all
the options available.
Even if you can't fit all of the options into a singl
Yep, Telehubs are still an active feature. I used them on my estate to
manage traffic ( you can set them up to select arrival points in a
round-robin style, so not everyone piles on top of each other).
On Thu, Aug 14, 2014 at 8:02 AM, Brian McGroarty wrote:
> On Thu, Aug 14, 2014 at 7:37 AM, H
I'd suspect that the viewer simply makes a rez request to the Server, and
the server makes the determination it can't be completed, and why. LIkely
the server just sends back the error message via some sort of generic
callback. In short the message wouldn't be in the viewer. I may be wrong
though.
http://community.secondlife.com/t5/Featured-News/Introducing-SL-Go-from-OnLive/ba-p/2528009
SL has been on Onlive for awhile now. I guess they have a special fork of
the client for running on their servers.
On Thu, Jul 3, 2014 at 9:14 PM, Ricky wrote:
> Techwolf trying to get SL on OnLive or so
Says it was released on the 30th, which was Friday. Maybe people just
wanted to go home for the weekend and thought people could wait a few days
for the source. I'm betting it will get added Monday when people go back to
work. :-)
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That's not my experience, I specifically use JQuery with LL's built in
browser, and it works fine, almost. :) I do use my own custom Ajax code
because I have had problems with JQuery's Ajax and LL's browser. But
overall most of JQuery works fine in Webkit. It's best to use a Webkit
based browser
I'm curious what the purpose would be, since client side baking is no
longer usable?
On Wed, Oct 23, 2013 at 4:04 PM, Nicky Perian wrote:
> https://bitbucket.org/NickyP/sunshine-external-client
>
> Repository has the changesets that disabled client side baking backed out.
> There are still prob
I would say that's probably the Intent. If you're trying to pry details out
of LL employees, with full knowledge you never intend to actually
contribute the result, why should LL assist you in that?
However, if you do intend to contribute, discussing the contribution with
the understanding the dis
Or to put in simpler terms, If you don't want to give LL an idea, then
absolutely, do not talk to them about it. Which you would think would be
common sense. :)
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Well, It certainly is interesting. The gist seems to be, LL becomes a full
co-owner of the contribution, including owning half of any copyright or
patent claims to any submitted contribution. This is sensible, as any
contribution becomes a core part of LL's business. I do like that LL now
takes up
Went to see, it's just a standard griefer attack of noisy boxes rezzed all
over the sim. Just AR the boxes and it will get cleaned up.
On Tue, Oct 1, 2013 at 8:05 AM, Carlo Wood wrote:
> On Tue, 1 Oct 2013 02:09:58 -0500
> Flats Fixed wrote:
>
> > seems your staff OZ has exploited your closed
What you might have seen is someone looking at their own script usage. If
you go to About Land, and click "Script Info" in the lower Left corner, you
can then go to the "My Avatar" tab and see how much script memory is used
for every attachment you wear. That's the only way to get a comprehensive
l
Problem with your example is, you assume the % of bandwidth is constant. If
downloading data was a constant 40% or 4%, I would agree. But SL is a very
bursty service. Once you have the data for the scene, it uses very, very
little bandwidth at all. So all of that bandwidth is not being utilized
con
, Argent wrote:
>
> On Jul 26, 2013 12:32 PM, "Darien Caldwell"
> wrote:
> > So basically while this system is probably beneficial to those with bad
> internet connections, it's rather punitive to those who have excellent,
> wide pipe connections. The only way
There has to be some other throttle, because ThrottlebandwidthKBPS seems to
correspond to what you set your bandwidth to in preferences (max 10,000
with LL's viewer).
However, This is being capped by the servers:
2013-07-26T16:46:00Z INFO: LLViewerThrottleGroup::sendToSim: Sending
throttle settin
You'll just appear grey to others, and everyone you meet will be grey to
you. AFAIK everything else will continue to work as it does now.
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Well, given Oz's recent revelation that there's over 1600 different version
of the SL client logging in daily, sure, it's possible someone is still
using a client that doesn't support llTextBox().
Does every major TPV that still updates their client have it? Yes.
So I wouldn't let edge cases stop
Per the new release process, I don't think there will be any more.
http://community.secondlife.com/t5/Tools-and-Technology/A-New-Process-for-Viewer-Releases/ba-p/1990547
On Thu, May 9, 2013 at 8:33 PM, Tammy Nowotny wrote:
> Are there going to be more versions of the Second Life Development
> V
I had to do this, you can probably use these commits to get the bulk of the
HACD code:
https://bitbucket.org/daricaldwell/viewer-storm-1716-convexdecomp/commits/61c4e4e1e6367abeca98aed4cd93c3066e089d87
https://bitbucket.org/daricaldwell/viewer-storm-1716-convexdecomp/commits/399ba104ad126d0fd1b11c
Beware the URL is a malicious Trojan. don't click it. and if you have, scan
your system and probably should apologize to everyone in your address book,
as they probably now got one sent from you. ;p
On Tue, Apr 30, 2013 at 8:24 AM, Hitomi Tiponi wrote:
> URL REMOVED
>
Are these regions on the Main grid or Beta grid? I can find MeshTest2 on
both grids, but the server version is 13.03.04.271238, so I'm not clear
that this is the correct server version. Also TextureTest2 on beta seems to
be closed off.
On Thu, Mar 14, 2013 at 5:13 PM, Monty Brandenberg wrote:
>
c.) all get impacted.
>
> Ricky
> Cron Stardust
>
>
> On Thu, Mar 14, 2013 at 6:46 PM, Darien Caldwell <
> darien.caldw...@gmail.com> wrote:
>
>> I'm curious how a script would be expected to recover from a 'flurry of
>> 502/503' errors? If
I'm curious how a script would be expected to recover from a 'flurry of
502/503' errors? If my HTTP enabled object is expecting to communicate with
my external-to-SL server, and instead receives an 503 error, all I could
see doing is to retry. So is hammering the server with retries really going
to
d alpha masks, tattoos, avatar physics, etc. The only
> change should be a new parameter (id=11001) in the shape's parameter block.
> This does not represent a major revision to the wearable or avatar format.
>
> -Nyx
>
>
> On Fri, Mar 1, 2013 at 4:43 PM, Darien Caldw
Well, This is an interesting development. I only understood SSB to be
handling the baking of textures. But it's centralizing the avatar's shape
too? Or why does a change in height need to be routed through the back-end?
Adding a new slider to the Avatar appearance is kind of unprecedented. Will
LL
This is being offered to all Windows 7 Users, not just developers. Reading
deeper here:
http://msdn.microsoft.com/library/windows/apps/jj863687.aspx
It's mostly backporting new features from Windows 8 to Windows 7. That's
why they say you'll need the newer SDK, to take advantage of those new
feat
Yes, this was brought up to Nyx and Oz at Oz's last User Group meeting, by
inusaito.kanya They were supposed to file a bug under Sunshine, but
probably good to have someone else do it as well, in case they didn't. I'm
unable to comment on SUN issues (or even make them) but I gave it my vote
regar
it rotates
> smoothly (expected)
> Observe that if you drag off the line - as if snapping was enabled and you
> wished to snap - and then again in the direction of the line that it will
> snap. (not expected)
>
> Hope that helps clarify
>
>
> Ps. Sorry for the dup
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