[opensource-dev] Inworld Building Efficiency Education

2012-01-26 Thread Stickman
sl-dev, On Thu, Jan 26, 2012 at 12:33 PM, Ricky wrote: > If you want to see how badly the client is currently being tortured by the > prim attachments a lot of people wear, switch to wireframe mode in the > viewer: you'll see every tri displayed, and I've seen many avatars almost > solid with the

Re: [opensource-dev] Questions on Mesh Avatars

2012-01-26 Thread Ricky
It depends on the mesh. The example given of around 6k tris is what I'd consider to be the max for a whole avatar mesh - including a few basic attachments. A shirt mesh would be a whole lot less. I'd recommend taking some courses, or at least hunting around on the 'net for info, on how to create

Re: [opensource-dev] Questions on Mesh Avatars

2012-01-26 Thread Robert Martin
On Thu, Jan 26, 2012 at 10:44 AM, Stickman wrote: > Robert, > > You know, I don't even know what mailing list this should go to. I > don't think there is a "general creators mailing list" for SL. Just > scripting. > the lack of a decent list for this is why i punted to the developers general list

Re: [opensource-dev] Questions on Mesh Avatars

2012-01-26 Thread Stickman
Robert, You know, I don't even know what mailing list this should go to. I don't think there is a "general creators mailing list" for SL. Just scripting. > Okay first off let me say that the documents on Mesh Avatars (unless > they have been updated in the last week of so) are either outdated or

Re: [opensource-dev] Building Viewer 2, can't get audio to work

2012-01-26 Thread Jonathan Welch
If you have more immediate questions look for help on IRC system Freenode, channel #opensl ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderate

Re: [opensource-dev] Building Viewer 2, can't get audio to work

2012-01-26 Thread Lance Corrimal
Am Donnerstag, 26. Januar 2012, 13:51:30 schrieb Alistair McDonald: > autobuild configure -c ReleaseOS FMOD=YES that should read: autobuild configure -c ReleaseOS -- -DFMOD=TRUE that should do the trick. bye, LC ___ Policies and (un)subscribe inform

Re: [opensource-dev] Building Viewer 2, can't get audio to work

2012-01-26 Thread Alistair McDonald
On 26/01/2012 13:51, Alistair McDonald wrote: > Hi all, > > I need some help. I am trying to build Viewer 2 from the Mercurial > repository ( http://hg.secondlife.com/viewer-development) using VS2010, > and failing to get audio to work in the viewer (except voice). So, no > effects when flying, c

Re: [opensource-dev] Building Viewer 2, can't get audio to work

2012-01-26 Thread Jonathan Welch
> autobuild configure -c ReleaseOS FMOD=YES The only thing I can see at a quick glance that deviates from the instructions is the above line. Delete your build directory (build-vc100) and redo the configuration command with autobuild configure -c ReleaseOS -- -DLL_TESTS:BOOL=FALSE -DPACKAGE:BOOL=

[opensource-dev] Building Viewer 2, can't get audio to work

2012-01-26 Thread Alistair McDonald
Hi all, I need some help. I am trying to build Viewer 2 from the Mercurial repository ( http://hg.secondlife.com/viewer-development) using VS2010, and failing to get audio to work in the viewer (except voice). So, no effects when flying, clicking menus, etc. I think the reason is that fmod is