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Ship it!
Ship It!
- Oz Linden
On Jan. 12, 2012, 12:47 p.m., J
I strongly support this patch; the internal animation format can do many unique
animation tricks that the bvh cannot; including:
-Different animation priorities per-joint
-Keyframed animation control of eyes!
-Variable length joint offsets per frame (allowing cartoon-like "stretchy"
bones)
-Keyf
The server already receives anim files by default. The real question is,
what happens if the server receives a bvh file?
The client has always converted the BVH into the internal format using
aggressive and badly tuned algorithms.
(Or at least, for a very very long time that lindens lost the origin
It is easy to add that code change, but what happens at the server
when it receives an .anim file?
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