The MakeHuman mesh is probably far too complex (vertex count) to allow
reasonable real-time performance for many users with less than the best
graphics cards. There's probably other meshes available on other 3d content
sites which are better designed for real-time animation.
On Sat, Dec 10, 2011
On Sat, Dec 10, 2011 at 1:18 PM, Moriz Gupte wrote:
> Hey there may be something here
> http://blog.machinimatrix.org/avatar-workbench/
>
> On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin
> wrote:
>>
>> Does anybody have (and would like to share) a Normal Human Mesh Avatar??
>>
>> As part of play
Hey there may be something here
http://blog.machinimatrix.org/avatar-workbench/
On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin wrote:
> Does anybody have (and would like to share) a Normal Human Mesh Avatar??
>
> As part of playing with MakeHuman i would like to be able to use it to
> make Mesh
Does anybody have (and would like to share) a Normal Human Mesh Avatar??
As part of playing with MakeHuman i would like to be able to use it to
make Mesh Avatars but i need to sort out the right workflow.
things that are currently NOT DOCUMENTED
1 what should be the maximum number of vertexes in