Re: [opensource-dev] "Standard Human Mesh Avatar"???

2011-12-10 Thread Dahlia Trimble
The MakeHuman mesh is probably far too complex (vertex count) to allow reasonable real-time performance for many users with less than the best graphics cards. There's probably other meshes available on other 3d content sites which are better designed for real-time animation. On Sat, Dec 10, 2011

Re: [opensource-dev] "Standard Human Mesh Avatar"???

2011-12-10 Thread Robert Martin
On Sat, Dec 10, 2011 at 1:18 PM, Moriz Gupte wrote: > Hey there may be something here > http://blog.machinimatrix.org/avatar-workbench/ > > On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin > wrote: >> >> Does anybody have (and would like to share) a Normal Human Mesh Avatar?? >> >> As part of play

Re: [opensource-dev] "Standard Human Mesh Avatar"???

2011-12-10 Thread Moriz Gupte
Hey there may be something here http://blog.machinimatrix.org/avatar-workbench/ On Sat, Dec 10, 2011 at 10:57 AM, Robert Martin wrote: > Does anybody have (and would like to share) a Normal Human Mesh Avatar?? > > As part of playing with MakeHuman i would like to be able to use it to > make Mesh

[opensource-dev] "Standard Human Mesh Avatar"???

2011-12-10 Thread Robert Martin
Does anybody have (and would like to share) a Normal Human Mesh Avatar?? As part of playing with MakeHuman i would like to be able to use it to make Mesh Avatars but i need to sort out the right workflow. things that are currently NOT DOCUMENTED 1 what should be the maximum number of vertexes in