Am 17.04.2011 21:02, schrieb Brian McGroarty:
> If reference by asset ID is important enough that you'd want to work
> on it, lay out a proposal detailing what permissions could be baked
> into an asset at upload time, and how the permissions could be honored
> by all viewers. This would need to be
I think I see what he's asking for, and it would be NICE to be able to do
that. Having a copy of the animation in prim-x does no good if your
animation script is in prim-y
I've been thinking for a long time that something like this would be nice
tho...
llStartAnimationAdv( string anim, integer lo
On Sun, Apr 17, 2011 at 6:39 PM, Brandon Husbands wrote:
> We cal already play sounds, do textures why cant we play a animation by uuid
> via lsl / viewer.
Viewer cannot "play" anything by asset id (at least I haven't seen UI
for such a feature). You probably meant LSL scripts, and that was a
co
On Sun, Apr 17, 2011 at 9:39 AM, Brandon Husbands wrote:
> We cal already play sounds, do textures why cant we play a animation by uuid
> via lsl / viewer.
Repeating what was done with textures and sounds is a non-starter;
disallowing Second Life viewers from accessing animations by asset ID
was
Brandon, your comments seem to be misinformed. The team working on mesh, as
well as the residents involved in testing and feedback, have been far from
hibernating. They have weekly meetings which are open to the public and what
appears to be active message boards as well as test/sandbox region
I think you're referring to their announcement that they were shifting focus
to iOS, not MacOS. They have never announced Mac support for Blue Mars, and
they still support the PC all the same.
On Sun, Apr 17, 2011 at 11:59 AM, Brandon Husbands wrote:
> There was an announcement t hey wold only
There was an announcement t hey wold only be supporting mac a few months
ago.
On Sun, Apr 17, 2011 at 11:50 AM, Laurent Bechir wrote:
>
> Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit :
>
> > as soon as blue mars decided to go mac only the mesh project went into
> hibernation..
> > No more c
Le 17 avr. 2011 à 17:05, Brandon Husbands a écrit :
> as soon as blue mars decided to go mac only the mesh project went into
> hibernation..
> No more competition... so no need for it to progress..
Where have you eard that Blue Mars would work on Mac ? I see nothing on their
website.
We cal already play sounds, do textures why cant we play a animation by uuid
via lsl / viewer.
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On 2011-04-16 15:29, Robert Martin wrote:
> Does anybody have a WORKING link to what the current state of mesh is?
> Im particularly interested in what work has been done on Mesh based
> avatars. Bonus if somebody has an idea as to if we will have mesh on
> the main grid before say third quarter th
as soon as blue mars decided to go mac only the mesh project went into
hibernation..
No more competition... so no need for it to progress..
Thus is the way these things seem to go. sighs.
On Sat, Apr 16, 2011 at 7:58 PM, Daniel wrote:
> The official answer continues to be mesh will go live "whe
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