I spend most of my time in region-wide sandboxes using whatever
version (2.5.0.215253 at the moment) of the developer version is
available when I get around to it, and I havent had a problem.
However, take it with a grain of salt, as platforms tend to obstruct
ground level.. (As they should.)
Have
See STORM-560 for more details.
On 2010-12-03, at 19:48, Glen Canaday wrote:
> Hey,
>
> I'm a little curious - what's the expected behavior of "Arrow Keys Always
> Move
> Me"? I was under the impression that this was meant to cause the arrow keys
> to
> be the only movement keys, freeing up
Hi there,
is it just my imagination, or is the minimap majorly broken in any 2.x
viewer since 2.3-release? More often than not it simply refuses to
load any ground textures, so the minimap looks like you're way out on
open water... not useful for sailing at all.
Is there already a jira for it
While the background updater is new, having an updater is not. In the past
all that was required was a request to a URL and it would return to you the
latest installer for the grid you specified. Will this old mechanism be
phased out? I rather liked the ability to download the recommended client
fo
On Saturday, December 04, 2010 11:30:55 am Ponzu wrote:
> ...but I thought I should at least mention it.
>
> I have been experimenting with compilers on OS X. GCC 4.2 LLVM. Clang.
> Self educational OS X stuff.
>
> Compile and link seems to work, but starting up Second Life leads to a
> kerne
Basically, if you build a viewer, you can't include KDU in it, unless
you have a license to do so. Assuming that you *do* have a license to do
so, you cannot then distribute that viewer to any other person unless it
is allowed by that license.
Linden Lab doesn't - insofar as I am aware - have
On Sat, Dec 4, 2010 at 12:29 AM, wrote:
> one of the reasons i asked the question is that the "remote" idea here is
> not real clear.
No one on this list can answer that question... it's certainly not
about viewer development. This is a question for whatever became of
the G-Team (governance tea
I believe it is related to chat input. If you are typing chat, do the arrow
keys move the cursor or do they move the agent?
On Fri, Dec 3, 2010 at 8:48 PM, Glen Canaday wrote:
> Hey,
>
> I'm a little curious - what's the expected behavior of "Arrow Keys Always
> Move
> Me"? I was under the impr
A question about the static KDU issue. I believe this means that when I do
a build on my local machine, I do NOT have a KDU license. Is that true?
Or, do I somehow inherit rights from Linden Lab?
ponzu
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...but I thought I should at least mention it.
I have been experimenting with compilers on OS X. GCC 4.2 LLVM. Clang.
Self educational OS X stuff.
Compile and link seems to work, but starting up Second Life leads to a
kernel panic. This is the only time I have ever seen OS X panic, so this i
Excellent, Merov, thanks!
Downloaded the binary and started banging on the Mac client...
- Loading textures from inventory is MUCH faster. I pulled dozens of images up
in my inventory, and noticed no stalling or delays.
- Tested a series of image uploads from JPG, PNG, and TGA sources (includi
Random thoughts:
I'm pretty sure there is no viewer setting to do this (I would imagine
that the data isn't even sent to the viewer if you're out of range, so
it would require server cooperation to raise the chat-hearing limit,
and the server doesn't have such a function afaik).
It would be simpl
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