Re: [opensource-dev] does anyone else think this would be a good thing?

2010-11-27 Thread Joel Foner
Folks who want to see sign language for accessibility would be all over that :) Joel On Sun, Nov 28, 2010 at 12:15 AM, Ricky wrote: > If we were to go to that level, then it'd be better (and more PC) to > simply add bones to the fingers of the hands. That way animators > could do whatever they

Re: [opensource-dev] does anyone else think this would be a good thing?

2010-11-27 Thread Ricky
If we were to go to that level, then it'd be better (and more PC) to simply add bones to the fingers of the hands. That way animators could do whatever they feel like to the hands. Combine that with an extensible client-side animation system... But that's a pipe dream for now! :) But maybe

[opensource-dev] does anyone else think this would be a good thing?

2010-11-27 Thread Dave Booth
I've been thinking about the anims I've been making for my products inworld.. I know the mesh guys are screaming for custom bones but it strikes me that even in the standard animation setup theres a possible enhancement. More hand positions I know its not a viewer side thing really.. but what d

Re: [opensource-dev] Comments needed -- Communicate menu addition

2010-11-27 Thread Chuck Baggett
The rolloff slider predates voice, and following the introduction of voice did not affect voice, if memory serves. On Fri, Nov 26, 2010 at 1:23 PM, lonetorus Habilis wrote: > Indeed we used to have the rolloff factor in preferences that control > exactly what you are experiencing. > (http://wiki.

[opensource-dev] Comments needed -- Object Gear menu name confusion and ordering

2010-11-27 Thread Jonathan Welch
Friendly Greetings..no, that is someone else's line. Good morning from ARDvark, your viewer 2 Aggravation Reduction Department. Today I would like you to take just a few moments and put in a comment on https://jira.secondlife.com/browse/VWR-23989 This is about fixing up some confusing word c