Folks who want to see sign language for accessibility would be all over that
:)
Joel
On Sun, Nov 28, 2010 at 12:15 AM, Ricky wrote:
> If we were to go to that level, then it'd be better (and more PC) to
> simply add bones to the fingers of the hands. That way animators
> could do whatever they
If we were to go to that level, then it'd be better (and more PC) to
simply add bones to the fingers of the hands. That way animators
could do whatever they feel like to the hands.
Combine that with an extensible client-side animation system... But
that's a pipe dream for now! :) But maybe
I've been thinking about the anims I've been making for my products
inworld.. I know the mesh guys are screaming for custom bones but it
strikes me that even in the standard animation setup theres a possible
enhancement. More hand positions
I know its not a viewer side thing really.. but what d
The rolloff slider predates voice, and following the introduction of voice
did not affect voice, if memory serves.
On Fri, Nov 26, 2010 at 1:23 PM, lonetorus Habilis wrote:
> Indeed we used to have the rolloff factor in preferences that control
> exactly what you are experiencing.
> (http://wiki.
Friendly Greetings..no, that is someone else's line.
Good morning from ARDvark, your viewer 2 Aggravation Reduction Department.
Today I would like you to take just a few moments and put in a comment on
https://jira.secondlife.com/browse/VWR-23989
This is about fixing up some confusing word c