Folks who want to see sign language for accessibility would be all over that
:)

Joel

On Sun, Nov 28, 2010 at 12:15 AM, Ricky <kf6...@gmail.com> wrote:

> If we were to go to that level, then it'd be better (and more PC) to
> simply add bones to the fingers of the hands.  That way animators
> could do whatever they feel like to the hands.
>
> Combine that with an extensible client-side animation system...  But
> that's a pipe dream for now! :)  But maybe....
>
> Ricky
> Cron Stardust
>
> On Sat, Nov 27, 2010 at 5:29 PM, Dave Booth <d...@meadowlakearts.com>
> wrote:
> > I've been thinking about the anims I've been making for my products
> > inworld.. I know the mesh guys are screaming for custom bones but it
> > strikes me that even in the standard animation setup theres a possible
> > enhancement. More hand positions
> >
> > I know its not a viewer side thing really.. but what do you guys think
> > about these...
> >
> > The "thumb" position - enables thumbs up, thumbs down and incidentally
> > the Sicilian thumbnail flip..
> > The V position - enables the classic anime gesture, along with the
> > "Winston Churchill" and unavoidably the "Harvey Smith" (which is the
> > brit equivalent of...)
> > The bird..  Its gotta be there.. the flip off is part of human
> > interaction and even if it isn't kind it is an essential part of
> > immersion in the world
> > May as well add the "horns" too - useful for inworld pagans as well as
> > folks wanting to ward off the evil eye...
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