Folks who want to see sign language for accessibility would be all over that :)
Joel On Sun, Nov 28, 2010 at 12:15 AM, Ricky <kf6...@gmail.com> wrote: > If we were to go to that level, then it'd be better (and more PC) to > simply add bones to the fingers of the hands. That way animators > could do whatever they feel like to the hands. > > Combine that with an extensible client-side animation system... But > that's a pipe dream for now! :) But maybe.... > > Ricky > Cron Stardust > > On Sat, Nov 27, 2010 at 5:29 PM, Dave Booth <d...@meadowlakearts.com> > wrote: > > I've been thinking about the anims I've been making for my products > > inworld.. I know the mesh guys are screaming for custom bones but it > > strikes me that even in the standard animation setup theres a possible > > enhancement. More hand positions > > > > I know its not a viewer side thing really.. but what do you guys think > > about these... > > > > The "thumb" position - enables thumbs up, thumbs down and incidentally > > the Sicilian thumbnail flip.. > > The V position - enables the classic anime gesture, along with the > > "Winston Churchill" and unavoidably the "Harvey Smith" (which is the > > brit equivalent of...) > > The bird.. Its gotta be there.. the flip off is part of human > > interaction and even if it isn't kind it is an essential part of > > immersion in the world > > May as well add the "horns" too - useful for inworld pagans as well as > > folks wanting to ward off the evil eye... > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > privileges > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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