Hi,
On Thu, Nov 18, 2010 at 10:04 PM, Katharine Berry <
kathar...@katharineberry.co.uk> wrote:
>
> I don't suppose you have a copy of the library installed locally?
>
> (Or I could be doing it wrong, I suppose.)
>
> Dyld Error Message:
> Library not loaded: /usr/local/lib/libkdu_v64R.dylib
>
> ...which I'm happy to announce is available today for Windows and Mac:
> -
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215096/index.html
>
> The Linux build is broken and I need to work on this tomorrow.
>
> Notes:
> - the compression
Hi,
On Sat, Nov 13, 2010 at 3:52 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-11-12 20:35, Philippe (Merov) Bossut wrote:
> That's great work, Merov. I know that it's still early, but does that
> seem to actually result in a subjective performance difference?
>
I does
Geenz Spad a écrit :
> Your best bet is to complain directly to Apple with a repro case. The
> mesh beta viewer seems to fix the FBO issues on OS X. AFAIK, AMD
> only writes the hardware drivers for their cards on OS X, Apple
> handles the OpenGL bits and pieces across both AMD and Nvidia h
*Thursday, November 18, 2010*
*General Notes*
- Merge Monkey of the Day: Oz
- Q is OOO this morning
*Team Status*
*Merov Linden*
*PAST*
- STORM-146: kdu-autobuild: Fixed Windows packaging issues. Fixed Linux
build issues. All platforms covered! W00t!! Uploaded results to a spo
This one fell through the cracks. Sorry!
*Wednesday, November 17, 2010*
*General Notes*
- Merge Monkey of the Day: Oz
- personal productivity in GH: use the Assigned To Me context.
*Team Status*
*Merov Linden*
*PAST*
- Sprint planning
- OH
- STORM-146: kdu-autobuild: Debu
Actually, (given certain basic equivalencies, which are a bit too
detailed to go into right now) you can run a decent render on ~0.25GPU
cores per CPU core assuming you're sharing the GPU core across multiple
viewer render pipelines, as opposed to heterogenous render threads. So,
for a sufficie
Your assumption is where the calculation goes off. AMD is releasing a
"Fusion" E-350 chip which puts the
CPU and GPU on the same chip, and which uses low power (18W), so you can
put a bunch of them
in a server box:
http://www.tomshardware.com/reviews/amd-fusion-brazos-zacate,2786-4.html
Early
Your best bet is to complain directly to Apple with a repro case. The mesh
beta viewer seems to fix the FBO issues on OS X. AFAIK, AMD only writes
the hardware drivers for their cards on OS X, Apple handles the OpenGL bits
and pieces across both AMD and Nvidia hardware.
On Thu, Nov 18, 2010 at
Dave Booth a écrit :
On 11/13/2010 06:04, Laurent Bechir wrote:
Is it a hardware problem of ATI or just a software problem that can be
solved by SL developers ?
ATIs drivers have bugs - ATI + OpenGL FBOs = crash or render artifacts
or both.
Who is responsible in that case ? Apple or ATI/A
Featuring avatars with limited activities, Intel had this result:
http://www.open-simulator.com/2010/06/21/sciencesim-demos-1000-avatars-on-a-sim/
GCI
- Original Message -
From: "Dmitriy Kazimirov"
To:
Sent: Thursday, November 18, 2010 2:32 PM
Subject: Re: [opensource-dev] SL Browsifi
On Thu, 18 Nov 2010 02:58:51 -0800, Stickman
wrote:
>> this is interesting - what exactly is your estimation based upon?
>
> I love estimating! :D Let me try.
:) thanks!
Also, I just found this today's news, and it seems in topic:
New EC2 Instance Type - The Cluster GPU Instance
http:
Even if does not support build - it should render.and that's most
expensive feature.
But may be LL wants to make cloud rendering Premium-only feature?
This will make Premium more important
2010/11/18 Garmin Kawaguichi :
> wrog?? :)))
>
> Note that one server can accept up to 40 avatars
>
> and the
wrog?? :)))
Note that one server can accept up to 40 avatars
and the avatars on a browser have reduced functionnalities eg no build
GCI
- Original Message -
From: "Stickman"
[...] then that puts the "maximum and minimum" count of LL server farm at
(3750 + 938) 4688 servers maximum an
> this is interesting - what exactly is your estimation based upon?
I love estimating! :D Let me try.
Conventional experience tells me that the SL viewer resource usage
consumes one CPU core and one GPU. It's possible that some specialty
client could be used on an "industrial strength" CUDA GPU,
On Thu, 18 Nov 2010 03:59:24 -0600, Argent
wrote:
> On Wed, Nov 17, 2010 at 8:35 PM, Daniel Smith
> wrote:
>> On Wed, Nov 17, 2010 at 6:29 PM, wrote:
>>> the mail below is a copy of a msg i got from SL this afternoon. Is
>>> it
>>> some kinda sign that the viewer is in danger of going exti
On Wed, Nov 17, 2010 at 8:35 PM, Daniel Smith wrote:
> On Wed, Nov 17, 2010 at 6:29 PM, wrote:
>> the mail below is a copy of a msg i got from SL this afternoon. Is it
>> some kinda sign that the viewer is in danger of going extinct?
> No, it would just be yet another way to get to the same exp
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