Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-18 Thread Philippe (Merov) Bossut
Hi, On Thu, Nov 18, 2010 at 10:04 PM, Katharine Berry < kathar...@katharineberry.co.uk> wrote: > > I don't suppose you have a copy of the library installed locally? > > (Or I could be doing it wrong, I suppose.) > > Dyld Error Message: > Library not loaded: /usr/local/lib/libkdu_v64R.dylib >

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-18 Thread Katharine Berry
> ...which I'm happy to announce is available today for Windows and Mac: > - > http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215096/index.html > > The Linux build is broken and I need to work on this tomorrow. > > Notes: > - the compression

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-18 Thread Philippe (Merov) Bossut
Hi, On Sat, Nov 13, 2010 at 3:52 AM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2010-11-12 20:35, Philippe (Merov) Bossut wrote: > That's great work, Merov. I know that it's still early, but does that > seem to actually result in a subjective performance difference? > I does

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-18 Thread Laurent Bechir
Geenz Spad a écrit : > Your best bet is to complain directly to Apple with a repro case. The > mesh beta viewer seems to fix the FBO issues on OS X. AFAIK, AMD > only writes the hardware drivers for their cards on OS X, Apple > handles the OpenGL bits and pieces across both AMD and Nvidia h

[opensource-dev] Daily Scrum Summary - Thursday, November 18

2010-11-18 Thread Anya Kanevsky
*Thursday, November 18, 2010* *General Notes* - Merge Monkey of the Day: Oz - Q is OOO this morning *Team Status* *Merov Linden* *PAST* - STORM-146: kdu-autobuild: Fixed Windows packaging issues. Fixed Linux build issues. All platforms covered! W00t!! Uploaded results to a spo

[opensource-dev] Daily Scrum Summary - Wednesday, November 17

2010-11-18 Thread Anya Kanevsky
This one fell through the cracks. Sorry! *Wednesday, November 17, 2010* *General Notes* - Merge Monkey of the Day: Oz - personal productivity in GH: use the Assigned To Me context. *Team Status* *Merov Linden* *PAST* - Sprint planning - OH - STORM-146: kdu-autobuild: Debu

Re: [opensource-dev] SL Browserification

2010-11-18 Thread Tateru Nino
Actually, (given certain basic equivalencies, which are a bit too detailed to go into right now) you can run a decent render on ~0.25GPU cores per CPU core assuming you're sharing the GPU core across multiple viewer render pipelines, as opposed to heterogenous render threads. So, for a sufficie

Re: [opensource-dev] SL Browserification

2010-11-18 Thread Daniel
Your assumption is where the calculation goes off. AMD is releasing a "Fusion" E-350 chip which puts the CPU and GPU on the same chip, and which uses low power (18W), so you can put a bunch of them in a server box: http://www.tomshardware.com/reviews/amd-fusion-brazos-zacate,2786-4.html Early

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-18 Thread Geenz Spad
Your best bet is to complain directly to Apple with a repro case. The mesh beta viewer seems to fix the FBO issues on OS X. AFAIK, AMD only writes the hardware drivers for their cards on OS X, Apple handles the OpenGL bits and pieces across both AMD and Nvidia hardware. On Thu, Nov 18, 2010 at

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-18 Thread Laurent Bechir
Dave Booth a écrit : On 11/13/2010 06:04, Laurent Bechir wrote: Is it a hardware problem of ATI or just a software problem that can be solved by SL developers ? ATIs drivers have bugs - ATI + OpenGL FBOs = crash or render artifacts or both. Who is responsible in that case ? Apple or ATI/A

Re: [opensource-dev] SL Browsification

2010-11-18 Thread Garmin Kawaguichi
Featuring avatars with limited activities, Intel had this result: http://www.open-simulator.com/2010/06/21/sciencesim-demos-1000-avatars-on-a-sim/ GCI - Original Message - From: "Dmitriy Kazimirov" To: Sent: Thursday, November 18, 2010 2:32 PM Subject: Re: [opensource-dev] SL Browsifi

Re: [opensource-dev] SL Browsification

2010-11-18 Thread Opensource Obscure
On Thu, 18 Nov 2010 02:58:51 -0800, Stickman wrote: >>  this is interesting - what exactly is your estimation based upon? > > I love estimating! :D Let me try. :) thanks! Also, I just found this today's news, and it seems in topic: New EC2 Instance Type - The Cluster GPU Instance http:

Re: [opensource-dev] SL Browsification

2010-11-18 Thread Dmitriy Kazimirov
Even if does not support build - it should render.and that's most expensive feature. But may be LL wants to make cloud rendering Premium-only feature? This will make Premium more important 2010/11/18 Garmin Kawaguichi : > wrog?? :))) > > Note that one server can accept up to 40 avatars > > and the

Re: [opensource-dev] SL Browsification

2010-11-18 Thread Garmin Kawaguichi
wrog?? :))) Note that one server can accept up to 40 avatars and the avatars on a browser have reduced functionnalities eg no build GCI - Original Message - From: "Stickman" [...] then that puts the "maximum and minimum" count of LL server farm at (3750 + 938) 4688 servers maximum an

Re: [opensource-dev] SL Browsification

2010-11-18 Thread Stickman
>  this is interesting - what exactly is your estimation based upon? I love estimating! :D Let me try. Conventional experience tells me that the SL viewer resource usage consumes one CPU core and one GPU. It's possible that some specialty client could be used on an "industrial strength" CUDA GPU,

Re: [opensource-dev] SL Browsification

2010-11-18 Thread Opensource Obscure
On Thu, 18 Nov 2010 03:59:24 -0600, Argent wrote: > On Wed, Nov 17, 2010 at 8:35 PM, Daniel Smith > wrote: >> On Wed, Nov 17, 2010 at 6:29 PM, wrote: >>> the mail below is a copy of a msg i got from SL this afternoon.  Is >>> it >>> some kinda sign that the viewer is in danger of going exti

Re: [opensource-dev] SL Browsification

2010-11-18 Thread Argent
On Wed, Nov 17, 2010 at 8:35 PM, Daniel Smith wrote: > On Wed, Nov 17, 2010 at 6:29 PM, wrote: >> the mail below is a copy of a msg i got from SL this afternoon.  Is it >> some kinda sign that the viewer is in danger of going extinct? > No, it would just be yet another way to get to the same exp