Re: [opensource-dev] (CTS-315) march choice for 64bit builds

2010-10-22 Thread leliel
On Fri, Oct 22, 2010 at 6:08 PM, Boroondas Gupte wrote: > Because SSE2 is now required anyway, -march=pentium4 is now passed for > building lindenlab/mesh-development. Of course, this doesn't work for 64bit > builds. (See CTS-315.) What should march be set to for 64bit buids, if > anything? It sh

Re: [opensource-dev] (CTS-315) march choice for 64bit builds

2010-10-22 Thread Marc Adored
I assume that they probably used some SSE2 optimizations for the mesh code On Fri, Oct 22, 2010 at 9:23 PM, Carlo Wood wrote: > Why is SSE2 required now? Sorry if I missed this. > > On Sat, Oct 23, 2010 at 03:08:26AM +0200, Boroondas Gupte wrote: >> Because SSE2 is now required anyway, -march=pen

Re: [opensource-dev] (CTS-315) march choice for 64bit builds

2010-10-22 Thread Carlo Wood
Why is SSE2 required now? Sorry if I missed this. On Sat, Oct 23, 2010 at 03:08:26AM +0200, Boroondas Gupte wrote: > Because SSE2 is now required anyway, -march=pentium4 is now passed for > building > lindenlab/mesh-development. Of course, this doesn't work for 64bit builds. > (See > CTS-315.) W

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Carlo Wood
On Thu, Oct 21, 2010 at 08:56:32PM -0400, Zabb65 wrote: > They have only said they would release source, though they do not have > to release it. They are doing so out of their own good will as a > company, not by legal obligation, please remember this. I suspect they That is not entirely true...

[opensource-dev] (CTS-315) march choice for 64bit builds

2010-10-22 Thread Boroondas Gupte
Because SSE2 is now required anyway, -march=pentium4 is now passed for building lindenlab/mesh-development. Of course, this doesn't work for 64bit builds. (See CTS-315 .) What should march be set to for 64bit buids, if anything? Cheers, Boroondas __

Re: [opensource-dev] Mesh viewer source code

2010-10-22 Thread Nyx Linden
Library source code is now up as well! the repositories are listed below: http://bitbucket.org/lindenlab/glod http://bitbucket.org/lindenlab/colladadom http://bitbucket.org/lindenlab/llconvexdecompositionstub Let me know if there are any questions! -Nyx On 10/22/2010 11:43 AM, Nyx Linden wrote

Re: [opensource-dev] As a content creator, I would like...

2010-10-22 Thread Stickman
On Mon, Oct 18, 2010 at 11:42 AM, Zabb65 wrote: > The local script editing and local texture editing has already been > done before and were implemented in phoenix. Scripting was done by > Katharine and textures were done by Vaalith. Is there a patch available for local script and textures syncin

[opensource-dev] "Internal" license on early revisions (was: Mesh Source Code ETA)

2010-10-22 Thread Boroondas Gupte
On 10/22/2010 09:25 PM, Brian McGroarty wrote: > If you see it happen again in the future and there hasn't been some > broad announcement about the license changing, assume it's a mistake. > Go ahead and create a JIRA for them, or mail the author listed in the > header. I noticed that some files h

Re: [opensource-dev] Building Alignment Tool by Qarl Fizz

2010-10-22 Thread Tateru Nino
Not unless it's under a contribution agreement. On 23/10/2010 6:00 AM, Nalates Urriah wrote: This came out a couple of days ago. New World Notes covered it today, as I did. http://nalates.wordpress.com/2010/10/22/qarl-fizz-prim-alignment-tool/ In SL I use Prim Docker to do prim and texture al

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Brian McGroarty
Falcon merely pasted the wrong license header there, and is already putting the right one in place. He mostly works in simulator code that's closely tied to Havok, and which can't be released. If you see it happen again in the future and there hasn't been some broad announcement about the license

Re: [opensource-dev] Building Alignment Tool by Qarl Fizz

2010-10-22 Thread Boroondas Gupte
Cool feature, indeed. On 10/22/2010 09:00 PM, Nalates Urriah wrote: > Since the code is already written and working by a former Linden, will > it be added to the SL Viewer? I'd hope so, but I guess that depends on what his reasonable rates are and whether LL is wi

[opensource-dev] Building Alignment Tool by Qarl Fizz

2010-10-22 Thread Nalates Urriah
This came out a couple of days ago. New World Notes covered it today, as I did. http://nalates.wordpress.com/2010/10/22/qarl-fizz-prim-alignment-tool/ In SL I use Prim Docker to do prim and texture alignment. I'm not sure Qarl's tool will replace prim docker for me, but it is a great start. I like

[opensource-dev] Mesh viewer source code

2010-10-22 Thread Nyx Linden
Sorry for the delay, there's been a few build and licensing issues that have cropped up recently that have made it difficult to get the source code published for the mesh viewer. That being said, the source is now public, at the following repository: http://hg.secondlife.com/mesh-development/

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Dave Booth
Theres even precedent for that kind of approach, where image decode is handled by kdu in the linden builds, but it falls back to jpeg2k if kdu isnt available. Indeed, the absence of a functionally equivalent fallback wherever code that is encumbered by proprietary licenses that restrict its ope

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Aidan Thornton
On 10/22/10, Zabb65 wrote: > Looks like this does not need an answer now. Code is up. > http://hg.secondlife.com/mesh-development/ > \o/ Oh, lovely: /** * @filellphysicsshapebuilder.cpp * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes * @author

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Zabb65
I think this would be the most obvious way to add proper decomposition support back into the client, and allow for a full third party implementation. Bullet has a fairly basic decomposition engine, but it should work for what is being done, even if the results are not 100% idea, and possibly can be

Re: [opensource-dev] Mesh Source Code ETA

2010-10-22 Thread Aidan Thornton
On 10/22/10, Zabb65 wrote: > Looks like this does not need an answer now. Code is up. > http://hg.secondlife.com/mesh-development/ > \o/ Looks like convex decomposition support has been pulled. "LLConvexDecomposition is a proprietary library based on Havok (TM) physics libraries. In its place, Li

[opensource-dev] Daily Scrum Summary - Thursday, October 21

2010-10-22 Thread Anya Kanevsky
*Date: **Wed** **Oct **20* *== GENERAL NOTES ==* * Merge Monkey of the Day: Oz *== DAILY SCRUM ==* *=== Merov ===* *PAST* * STORM-423: Created a changeset, ready for review * STORM-406: Discussed with lkalif. Updated build wiki. Ready for review. * STORM-173: Found a repro case at last. * Merge