On 9/11/2010 9:55 PM, malachi wrote:
> Where can I download the latest snowstorm source code? the wiki is a bit
> confusing.
>
>
Source is live and right here:
https://bitbucket.org/lindenlab/viewer-development
Read a little for some background and pointers. Link to source is in
the wiki, whi
I assume you are talking about Avatar Alpha Masks. It's in the viewer 2+,
and 1.23 has backwards compatibility. It is for avatars, so you can make
(parts of) the avatar invisible.
http://www.youtube.com/watch?v=O8UDHD2S_-I
--
Jeroen Frans
Virtual World Technology Specialist @ http://VesuviusGrou
I wrote most of a User's Manual on the wiki for v1.23:
http://wiki.secondlife.com/wiki/User%27s_Manual
Perhaps if they had gotten something like that in the registration email
- either a document, or links to tutorials and manuals, it would help
them figure out how to use the software? Viewer
Where can I download the latest snowstorm source code? the wiki is a bit
confusing.
--
Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/Op
I seem to recall something about 1-bit alpha textures (the same that
the Linden trees use) being usable in viewer 2. I was looking for it
the other day and couldn't find it, and a Leben Schnabel just asked me
about it. Apparently it's in another of the beta clients, but isn't in
the main viewer 2.
Sitearm Madonna just hosted a discussion on this topic today. Perhaps you
should
contact Sitearm for a transcript.
From: Dilly Dobbs
To: Tateru Nino
Cc: opensource-dev@lists.secondlife.com
Sent: Sat, September 11, 2010 2:39:10 PM
Subject: Re: [opensource-dev
> 3 it would help if we could read the language in use by the viewer and
> if the resident could be informed as to what languages are available
> in that area (or maybe stick a translator thing in the default newbie
> pack??) [...]
> --
> Robert L Martin
In case it helps, a script can almost always
Am Samstag 11 September 2010 schrieb Robert Martin:
> 3 it would help if we could read the language in use by the viewer
> and if the resident could be informed as to what languages are
> available in that area (or maybe stick a translator thing in the
> default newbie pack??)
http://wiki.secondl
On 9/11/2010 1:11 PM, Tateru Nino wrote:
>Well, as far as this mailing list goes, it should largely be kept to
> viewer features/changes/improvements. Anything that happens beyond the
> viewer is kind of out-of-scope.
>
> On 12/09/2010 4:05 AM, Robert Martin wrote:
>> On Sat, Sep 11, 2010 at
On 9/11/2010 1:11 PM, Tateru Nino wrote:
>Well, as far as this mailing list goes, it should largely be kept to
> viewer features/changes/improvements. Anything that happens beyond the
> viewer is kind of out-of-scope.
>
> On 12/09/2010 4:05 AM, Robert Martin wrote:
>> On Sat, Sep 11, 2010 at
On 9/11/2010 1:05 PM, Robert Martin wrote:
> On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote:
>> We all seem like intelligent adults that could come to an agreement on how
>> to add priority to the issues that we would like to see addressed. And yes
>> i work in an Agile dev software shop so
Well, as far as this mailing list goes, it should largely be kept to
viewer features/changes/improvements. Anything that happens beyond the
viewer is kind of out-of-scope.
On 12/09/2010 4:05 AM, Robert Martin wrote:
> On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote:
>> We all seem like int
On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote:
> We all seem like intelligent adults that could come to an agreement on how
> to add priority to the issues that we would like to see addressed. And yes
> i work in an Agile dev software shop so im sorry about the lingo.
> Opinions, and ideas o
So, should there be a group formed that could address the concerns that we
all seem to have on how to improve the n00b experience in SL?
We could have meetings and come up with a general direction to
take development. And or make proposals to take to LL even if it was in
a forum like the dev mail
The things that i see as problems
1 folks seem to more or less "sleepwalk" through the newbie portal so
that we folks in Help areas (i stalk NCI Kuula myself) get asked
questions that are answered in the newbie portal.
2 folks seem to tp into the area and have no clue where they have
arrived at (
I have to say that i can not disagree with anything you said. These are all
great ideas and we as the devs (well not me , i cant code my way out of a
paper bag) need to push things like this to keep the users that we so
value.
I love deadlines. I like the whooshing sound they make as they fly by
I think it goes further than that. The trick to making it simple is to make
it so intuitive that the user knows instinctively what to do. This
basically means creating things that we are already familiar with. It is
not intuitive to navigate, need a navigation HUD that is so obvious you know
wha
there are also some other concerns, we have people on the grid like the
Vampires that pray on n00bs (just an example) and drag them into things
that they never intended to be in. Sl is about choices and freedom, i
personally see the grid as true freedom of expression. Be it adult or be it
RP. T
See this is what i mean, these are all great ideas, and i think that most of
them can be put into practice, we just need to come to some kind of
agreement on a plan, and test this plan and make it flexible so it can be
changed easily to accommodate the needs that show them selves. Why not try
to p
On Sat, Sep 11, 2010 at 7:03 AM, Tateru Nino wrote:
> When you read various responses to "Hey, have any of you tried this
> Second Life thing?" there's usually quite a number of responses from
> people who did and gave up. Hardly any of them mention the UI as the
> problem that they had with it.
I agree with you Dilly, what i’ve found over time, is that alot of people just
prefer to skip reading, they like things visually and orally.
I’ve found a tutorial by googling quickly
http://www.mmocrunch.com/2010/07/16/microvolts-releases-tutorial-video/, of
what i think would work best for SL
On Sat, 2010-09-11 at 17:39 +0200, Michael Schlenker wrote:
> Am 11.09.2010 um 17:31 schrieb Zi Ree:
>
> > Am Samstag 11 September 2010 17:22:33 schrieb dilly dobbs:
> >
> >> it more like a game with a limited number of opening/learning the interface
> >> 'quests' so to speak. There has to be so
Am 11.09.2010 um 17:31 schrieb Zi Ree:
> Am Samstag 11 September 2010 17:22:33 schrieb dilly dobbs:
>
>> it more like a game with a limited number of opening/learning the interface
>> 'quests' so to speak. There has to be some way to keep all of the sign
>> ups.
>
> The old orientation islands
Agreed but it was never built into the viewer and we kept them on the noob
island and well as we all know it was just a bunch of BS truly. and was
really no help at all. There has to be some way to accomplish this in
a intelligent manner that makes it more like an MMo intro.
I love deadlines. I
Am Samstag 11 September 2010 17:22:33 schrieb dilly dobbs:
> it more like a game with a limited number of opening/learning the interface
> 'quests' so to speak. There has to be some way to keep all of the sign
> ups.
The old orientation islands had all this. It never really worked out.
Zi
_
Ok if its not the interface that is the issue, then i have an other idea
also, after speaking to a lot of mmo players they are lost when it comes to
second life. Why not have some "quests" to start the game for them. For
instance learn to tp to this location to get clothes and put them on. Make
On 11/09/2010 11:33 PM, Mike Dickson wrote:
>On 09/11/2010 08:03 AM, Tateru Nino wrote:
>> On 11/09/2010 10:25 AM, dilly dobbs wrote:
>>> Fair enough, but the simple fact is that the interface needs to be
>>> changed so that they can reclaim more of the sign ups to the grid. The
>>> last numb
Am 11.09.2010 14:03, schrieb Tateru Nino:
> I'm afraid that figure is no better than flipping a coin. The fact is
> none of us has any trustworthy figures on why most of the 9000-13000
> new signups each day don't log in the first time, or don't stay.
How many of those are scripted bots, or ju
On 2010-09-11 9:48, Ponzu wrote:
> I know it seems somewhat risky, but it is a WIKI. If you see ways to
> fix it, or even just mark that it iseems out of date, that is an
> improvement. Lots of small improvements will make a big difference.
> (/me promises to put editing where mouth is.)
>
> An
I TOTALLY agree. Instead of complaining why don't they help to improve the
viewers functionality!
-Original Message-
From: opensource-dev-boun...@lists.secondlife.com
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Mike
Dickson
Sent: Saturday, September 11, 2010 9:33 AM
T
I know it seems somewhat risky, but it is a WIKI. If you see ways to
fix it, or even just mark that it iseems out of date, that is an
improvement. Lots of small improvements will make a big difference.
(/me promises to put editing where mouth is.)
Another thing is that usually people who work on
On 09/11/2010 08:03 AM, Tateru Nino wrote:
>
> On 11/09/2010 10:25 AM, dilly dobbs wrote:
>> Fair enough, but the simple fact is that the interface needs to be
>> changed so that they can reclaim more of the sign ups to the grid. The
>> last numbers i have read on the learning curve is something
On 11/09/2010 10:25 AM, dilly dobbs wrote:
> Fair enough, but the simple fact is that the interface needs to be
> changed so that they can reclaim more of the sign ups to the grid. The
> last numbers i have read on the learning curve is something like 70%
> of the users that sign up leave beca
On 2010-09-10 22:53, Sheet Spotter wrote:
I would like to build the viewer-development source code under
Windoze. I was familiar with the Snowglobe process. Now I need to
understand any changes to the build process for Project Snowstorm.
The wiki instructions for the retrieving the source c
On 2010-09-10 20:01, Philippe (Merov) Bossut wrote:
>
> One question: how do we close (Accept) fixes? Clearly, that shouldn't
> be the dev doing this (not me then on those) but how to make sure it
> gets on the radar of someone?
I suggest that the process be that we get some other team member
35 matches
Mail list logo