Re: [opensource-dev] where is the source

2010-09-11 Thread Ardy Lay
On 9/11/2010 9:55 PM, malachi wrote: > Where can I download the latest snowstorm source code? the wiki is a bit > confusing. > > Source is live and right here: https://bitbucket.org/lindenlab/viewer-development Read a little for some background and pointers. Link to source is in the wiki, whi

Re: [opensource-dev] 1-bit alpha textures

2010-09-11 Thread Frans
I assume you are talking about Avatar Alpha Masks. It's in the viewer 2+, and 1.23 has backwards compatibility. It is for avatars, so you can make (parts of) the avatar invisible. http://www.youtube.com/watch?v=O8UDHD2S_-I -- Jeroen Frans Virtual World Technology Specialist @ http://VesuviusGrou

Re: [opensource-dev] Retaining Signups

2010-09-11 Thread Daniel
I wrote most of a User's Manual on the wiki for v1.23: http://wiki.secondlife.com/wiki/User%27s_Manual Perhaps if they had gotten something like that in the registration email - either a document, or links to tutorials and manuals, it would help them figure out how to use the software? Viewer

[opensource-dev] where is the source

2010-09-11 Thread malachi
Where can I download the latest snowstorm source code? the wiki is a bit confusing. -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/Op

[opensource-dev] 1-bit alpha textures

2010-09-11 Thread Stickman
I seem to recall something about 1-bit alpha textures (the same that the Linden trees use) being usable in viewer 2. I was looking for it the other day and couldn't find it, and a Leben Schnabel just asked me about it. Apparently it's in another of the beta clients, but isn't in the main viewer 2.

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Ann Otoole
Sitearm Madonna just hosted a discussion on this topic today. Perhaps you should contact Sitearm for a transcript. From: Dilly Dobbs To: Tateru Nino Cc: opensource-dev@lists.secondlife.com Sent: Sat, September 11, 2010 2:39:10 PM Subject: Re: [opensource-dev

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Qie Niangao
> 3 it would help if we could read the language in use by the viewer and > if the resident could be informed as to what languages are available > in that area (or maybe stick a translator thing in the default newbie > pack??) [...] > -- > Robert L Martin In case it helps, a script can almost always

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Lance Corrimal
Am Samstag 11 September 2010 schrieb Robert Martin: > 3 it would help if we could read the language in use by the viewer > and if the resident could be informed as to what languages are > available in that area (or maybe stick a translator thing in the > default newbie pack??) http://wiki.secondl

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Dilly Dobbs
On 9/11/2010 1:11 PM, Tateru Nino wrote: >Well, as far as this mailing list goes, it should largely be kept to > viewer features/changes/improvements. Anything that happens beyond the > viewer is kind of out-of-scope. > > On 12/09/2010 4:05 AM, Robert Martin wrote: >> On Sat, Sep 11, 2010 at

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Dilly Dobbs
On 9/11/2010 1:11 PM, Tateru Nino wrote: >Well, as far as this mailing list goes, it should largely be kept to > viewer features/changes/improvements. Anything that happens beyond the > viewer is kind of out-of-scope. > > On 12/09/2010 4:05 AM, Robert Martin wrote: >> On Sat, Sep 11, 2010 at

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Dilly Dobbs
On 9/11/2010 1:05 PM, Robert Martin wrote: > On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote: >> We all seem like intelligent adults that could come to an agreement on how >> to add priority to the issues that we would like to see addressed. And yes >> i work in an Agile dev software shop so

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Tateru Nino
Well, as far as this mailing list goes, it should largely be kept to viewer features/changes/improvements. Anything that happens beyond the viewer is kind of out-of-scope. On 12/09/2010 4:05 AM, Robert Martin wrote: > On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote: >> We all seem like int

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Robert Martin
On Sat, Sep 11, 2010 at 1:52 PM, dilly dobbs wrote: > We all seem like intelligent adults that could come to an agreement on how > to add priority to the issues that we would like to see addressed.  And yes > i work in an Agile dev software shop so im sorry about the lingo. > Opinions, and ideas o

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread dilly dobbs
So, should there be a group formed that could address the concerns that we all seem to have on how to improve the n00b experience in SL? We could have meetings and come up with a general direction to take development. And or make proposals to take to LL even if it was in a forum like the dev mail

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Robert Martin
The things that i see as problems 1 folks seem to more or less "sleepwalk" through the newbie portal so that we folks in Help areas (i stalk NCI Kuula myself) get asked questions that are answered in the newbie portal. 2 folks seem to tp into the area and have no clue where they have arrived at (

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread dilly dobbs
I have to say that i can not disagree with anything you said. These are all great ideas and we as the devs (well not me , i cant code my way out of a paper bag) need to push things like this to keep the users that we so value. I love deadlines. I like the whooshing sound they make as they fly by

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread mysticaldemina
I think it goes further than that. The trick to making it simple is to make it so intuitive that the user knows instinctively what to do. This basically means creating things that we are already familiar with. It is not intuitive to navigate, need a navigation HUD that is so obvious you know wha

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread dilly dobbs
there are also some other concerns, we have people on the grid like the Vampires that pray on n00bs (just an example) and drag them into things that they never intended to be in. Sl is about choices and freedom, i personally see the grid as true freedom of expression. Be it adult or be it RP. T

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread dilly dobbs
See this is what i mean, these are all great ideas, and i think that most of them can be put into practice, we just need to come to some kind of agreement on a plan, and test this plan and make it flexible so it can be changed easily to accommodate the needs that show them selves. Why not try to p

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-11 Thread Bunny Halberd
On Sat, Sep 11, 2010 at 7:03 AM, Tateru Nino wrote: > When you read various responses to "Hey, have any of you tried this > Second Life thing?" there's usually quite a number of responses from > people who did and gave up. Hardly any of them mention the UI as the > problem that they had with it.

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread Patnad Babii
I agree with you Dilly, what i’ve found over time, is that alot of people just prefer to skip reading, they like things visually and orally. I’ve found a tutorial by googling quickly http://www.mmocrunch.com/2010/07/16/microvolts-releases-tutorial-video/, of what i think would work best for SL

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread Glen Canaday
On Sat, 2010-09-11 at 17:39 +0200, Michael Schlenker wrote: > Am 11.09.2010 um 17:31 schrieb Zi Ree: > > > Am Samstag 11 September 2010 17:22:33 schrieb dilly dobbs: > > > >> it more like a game with a limited number of opening/learning the interface > >> 'quests' so to speak. There has to be so

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread Michael Schlenker
Am 11.09.2010 um 17:31 schrieb Zi Ree: > Am Samstag 11 September 2010 17:22:33 schrieb dilly dobbs: > >> it more like a game with a limited number of opening/learning the interface >> 'quests' so to speak. There has to be some way to keep all of the sign >> ups. > > The old orientation islands

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread dilly dobbs
Agreed but it was never built into the viewer and we kept them on the noob island and well as we all know it was just a bunch of BS truly. and was really no help at all. There has to be some way to accomplish this in a intelligent manner that makes it more like an MMo intro. I love deadlines. I

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread Zi Ree
Am Samstag 11 September 2010 17:22:33 schrieb dilly dobbs: > it more like a game with a limited number of opening/learning the interface > 'quests' so to speak. There has to be some way to keep all of the sign > ups. The old orientation islands had all this. It never really worked out. Zi _

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread dilly dobbs
Ok if its not the interface that is the issue, then i have an other idea also, after speaking to a lot of mmo players they are lost when it comes to second life. Why not have some "quests" to start the game for them. For instance learn to tp to this location to get clothes and put them on. Make

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread Tateru Nino
On 11/09/2010 11:33 PM, Mike Dickson wrote: >On 09/11/2010 08:03 AM, Tateru Nino wrote: >> On 11/09/2010 10:25 AM, dilly dobbs wrote: >>> Fair enough, but the simple fact is that the interface needs to be >>> changed so that they can reclaim more of the sign ups to the grid. The >>> last numb

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread Lance Corrimal
Am 11.09.2010 14:03, schrieb Tateru Nino: > I'm afraid that figure is no better than flipping a coin. The fact is > none of us has any trustworthy figures on why most of the 9000-13000 > new signups each day don't log in the first time, or don't stay. How many of those are scripted bots, or ju

Re: [opensource-dev] Building viewer-development

2010-09-11 Thread Oz Linden (Scott Lawrence)
On 2010-09-11 9:48, Ponzu wrote: > I know it seems somewhat risky, but it is a WIKI. If you see ways to > fix it, or even just mark that it iseems out of date, that is an > improvement. Lots of small improvements will make a big difference. > (/me promises to put editing where mouth is.) > > An

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread WolfPup Lowenhar
I TOTALLY agree. Instead of complaining why don't they help to improve the viewers functionality! -Original Message- From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Mike Dickson Sent: Saturday, September 11, 2010 9:33 AM T

Re: [opensource-dev] Building viewer-development

2010-09-11 Thread Ponzu
I know it seems somewhat risky, but it is a WIKI. If you see ways to fix it, or even just mark that it iseems out of date, that is an improvement. Lots of small improvements will make a big difference. (/me promises to put editing where mouth is.) Another thing is that usually people who work on

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread Mike Dickson
On 09/11/2010 08:03 AM, Tateru Nino wrote: > > On 11/09/2010 10:25 AM, dilly dobbs wrote: >> Fair enough, but the simple fact is that the interface needs to be >> changed so that they can reclaim more of the sign ups to the grid. The >> last numbers i have read on the learning curve is something

Re: [opensource-dev] The Plan for Snowglobe

2010-09-11 Thread Tateru Nino
On 11/09/2010 10:25 AM, dilly dobbs wrote: > Fair enough, but the simple fact is that the interface needs to be > changed so that they can reclaim more of the sign ups to the grid. The > last numbers i have read on the learning curve is something like 70% > of the users that sign up leave beca

Re: [opensource-dev] Building viewer-development

2010-09-11 Thread Oz Linden (Scott Lawrence)
On 2010-09-10 22:53, Sheet Spotter wrote: I would like to build the viewer-development source code under Windoze. I was familiar with the Snowglobe process. Now I need to understand any changes to the build process for Project Snowstorm. The wiki instructions for the retrieving the source c

Re: [opensource-dev] Test plans / Acceptance Criteria for Snowstorm sprint 3

2010-09-11 Thread Oz Linden (Scott Lawrence)
On 2010-09-10 20:01, Philippe (Merov) Bossut wrote: > > One question: how do we close (Accept) fixes? Clearly, that shouldn't > be the dev doing this (not me then on those) but how to make sure it > gets on the radar of someone? I suggest that the process be that we get some other team member