Bryon Ruxton a écrit :
Mike,
First of all, I said "us" in the context of those, like Henri, who
hate the sidebar. As for "we" in general,
it is the majority who says they hate or dislike viewer 2.0 as
indicated by multiple polls
or articles like the following, justifying the word "we" (i.e.
In a previous email I said: "The ability to do so is not new technology"
To clarify, I am *not* suggesting that some software program be run to
provide text transcription, as that is not totally solved in a speaker
independent way. Using actual people, however, to provide real-time and
after the f
Providing text transcription of voice speakers for the disabled, as well as
those who for various reasons cannot enable voice at the time, and for
capture of a text searchable archive of the whole event, is a solved
problem. Totally solved. It needs no figuring out or experimentation.
Real-time vo
If you conduct the meetings in voice, you also limit the ability of non-english
speakers. If it's done in chat, machine translation is a viable option. Chat
may take more time, but isn't it worth the time and effort to do things right?
On Aug 16, 2010, at 7:35 PM, Tateru Nino wrote:
>
>
> O
On 17/08/2010 4:56 AM, Oz Linden (Scott Lawrence) wrote:
Will try to come, hoping it's not going to be one of those voice meetings
where non-English people like me can't speak well enough neither understand
what is being said...
This meeting will include voice because it's so time consumin
No amount of rationalizing will make acceptable a bad implementation of a
design feature- it's better to accept there are serious design flaws and
address it quickly.
Will
From: Esbee Linden (Sarah Hutchinson)
Sent: Monday, August 16, 2010 10:15 PM
To: opensource-dev@lists.secondlife.com
S
On 16 August 2010 17:58, Andromeda Quonset wrote:
>
> At the risk of upsetting the decorum here, I just can't let this go by.
> Mr. Oz Linden, perhaps YOU should depart from ALL viewer development.
> Statements of "It is absolutely not going to happen, and any suggestion to
> that effect will be
Date: 08/16/2010
Wiki version of the Daily Scrum summary can be found here:
https://wiki.secondlife.com/wiki/Snowstorm_Daily_Scrum_Archive
== GENERAL NOTES ==
Q OOO until further notice.
== DAILY SCRUM ==
=== Aimee ===
PAST
Added build.sh and BuildParams to the exported repo and got TeamCity b
Mike,
First of all, I said ³us² in the context of those, like Henri, who hate the
sidebar. As for ³we² in general,
it is the majority who says they hate or dislike viewer 2.0 as indicated by
multiple polls
or articles like the following, justifying the word ³we² (i.e. the overall
majority of Resi
At 12:56 PM 8/16/2010, you wrote:
On 2010-08-16 14:23, Henri Beauchamp wrote:
Well, the first improvement to do is to actually revert 80% of the UI
to the way v1.23's one was working, especially getting rid of that
moronic side bar is its modal tools which impair productivity and
user-friendli
On Mon, 16 Aug 2010 23:50:49 +
"Dickson, Mike (ISS Software)" wrote:
> As another poster has already pointed out, there is no *us* in a
> argument like this. Stop trying to attribute your personal feelings
> as the will of everyone else. I'm sure there are people that don't
> like the curren
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
I like getting the commit notices as well, and I can filter them how I
prefer. Though as Oz stated at the meeting, 2 separate lists for builds
and commits would not be a bad idea giving that the number of publicly
visiable commits per day should be inc
As another poster has already pointed out, there is no *us* in a argument like
this. Stop trying to attribute your personal feelings as the will of everyone
else. I'm sure there are people that don't like the current viewer. Personally
*I DO*. There is room for improvement (I host at clubs for
For those of you who were unable to attend or listen here is the 1hr
45m recording of the Snowstorm meeting run by Oz and Esbee today
(Monday 16 August 2010):
http://www.fileswap.com/share/224daa690312537717714bd3e8b81fe8/ss2hr-2010-08-16.mp3.html
___
Po
Bryon Ruxton wrote:
> I think addressing the hurdles that prevent people still on 1.23 to
> move to 2.0 before you get into
> “Rapid, effective deployment of new features and functionality.” is the
> most urgent priority in my opinion.
Seconded.
___
On 2010-08-16 13:54, Oz Linden (Scott Lawrence) wrote:
> Would it be useful if I set up a one-way mailing list for
> announcements of build results for the new viewer-development repository?
>
> How does the name viewer-development-bui...@lists.secondlife.com sound?
>
> Given that we're now ho
Oz,
Henri does not seem to suggest going back to 1.23 code as much as the UI
behavior ought to go back to the way 1.23 functioned. And rightfully so when
it comes to ³That moronic side bar is its modal tools which impair
productivity and user-friendliness...² As bluntly put as it is. This is a
pro
I'll stop in and say that it would be useful if you used the existing
mailing list address as well. And would appreciate emails on commits.
On Mon, Aug 16, 2010 at 15:32, Lance Corrimal wrote:
> Am Monday 16 August 2010 schrieb Henri Beauchamp:
>> On Mon, 16 Aug 2010 11:38:44 -0700, Kadah wrote:
On Mon, Aug 16, 2010 at 11:56 AM, Oz Linden (Scott Lawrence)
o...@lindenlab.com> wrote:
> I've said this before, and I'll repeat it again here:
>
> Don't waste everyones time suggesting that we throw away Viewer 2, or
> that
> we revert the UI to Viewer 1. It is absolutely not going to happen, an
Excepting the minorest detail: There is no "community" to collectively
throw anything anywhere. There is only a collection of independent
developers, each of which makes up their own mind, and may or may not
agree with the vocal minority.
Personally, I have a few problems with viewer 2, but most
Am Monday 16 August 2010 schrieb Henri Beauchamp:
> On Mon, 16 Aug 2010 11:38:44 -0700, Kadah wrote:
> >> Would it be useful if I set up a one-way mailing list for
> >> announcements of build results for the new viewer-development
> >> repository?
> >
> > Why not use the existing one, sldev-comm..
On Mon, Aug 16, 2010 at 11:56 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-08-16 14:23, Henri Beauchamp wrote:
>
> Well, the first improvement to do is to actually revert 80% of the UI
> to the way v1.23's one was working, especially getting rid of that
> moronic side bar
On 2010-08-16 14:23, Henri Beauchamp wrote:
Well, the first improvement to do is to actually revert 80% of the UI
to the way v1.23's one was working, especially getting rid of that
moronic side bar is its modal tools which impair productivity and
user-friendliness... The question is: will LL fin
sldev is an overloaded name, and it will be builds rather than
commits. The name would be doubly wrong. :)
On Mon, Aug 16, 2010 at 11:38 AM, Kadah wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> Why not use the existing one, sldev-comm...@lists.secondlife.com?
>
> On 8/16/2010 10:54
On Mon, 16 Aug 2010 11:38:44 -0700, Kadah wrote:
>> Would it be useful if I set up a one-way mailing list for
>> announcements of build results for the new viewer-development
>> repository?
>
> Why not use the existing one, sldev-comm...@lists.secondlife.com?
Seconded.
Henri.
_
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Why not use the existing one, sldev-comm...@lists.secondlife.com?
On 8/16/2010 10:54 AM, Oz Linden (Scott Lawrence) wrote:
> Would it be useful if I set up a one-way mailing list for
> announcements of build results for the new viewer-development r
my thoughts are
1 the 2.* BACKEND is great (but needs to have some sort of SDK)
2 meetings should have Voice turned off just for performance reasons
(plus the problem of getting a good record of what was actually said
using voice)
3 SnowStorm is findable in the wiki but that link is a bit "off"
4
On Sun, 15 Aug 2010 12:25:21 -0400, Oz Linden (Scott Lawrence) wrote:
> What’s Next For The Second Life Viewer?
>
> Linden Lab spent the better part of the last two years revamping the
> Second Life Viewer to create Viewer 2. Some of the changes were
> important new features, and some were contro
On Mon, Aug 16, 2010 at 1:54 PM, Oz Linden (Scott Lawrence)
wrote:
> Would it be useful if I set up a one-way mailing list for
> announcements of build results for the new viewer-development repository?
>
> How does the name viewer-development-bui...@lists.secondlife.com sound?
>
> Given that we
Would it be useful if I set up a one-way mailing list for
announcements of build results for the new viewer-development repository?
How does the name viewer-development-bui...@lists.secondlife.com sound?
Given that we're now hosting the repo itself on bitbucket, and they
provide rss feeds fo
Oz Linden (Scott Lawrence) wrote:
> * Improve the user experience
> o Make continuous improvements to the design and
> implementation of the Viewer’s user interface.
Will the User Experience office hours be resurrected? Will anyone go
back and look at the archives of pa
Yes, much thanks to those who got this working. I'm compiling now on
my new Mac mini!
Ricky
Cron Stardust
On Mon, Aug 16, 2010 at 8:10 AM, Oz Linden (Scott Lawrence)
wrote:
> The new viewer-development repository was created by forking off of a
> LL-internal repository and then stripping from
The new viewer-development repository was created by forking off of a
LL-internal repository and then stripping from it everything that was
not needed to build a viewer or that we could not legally release as
open source. (Incidentally, the efforts to get this done in the very
short time we
On Mon, Aug 16, 2010 at 10:52 AM, Oz Linden (Scott Lawrence)
wrote:
..
> This change in how we do viewer development is a result of taking a good
> hard self-critical look at what was working and what wasn't, and trying to
> find a better way. It was clear that:
>
> Viewer 2 would have benefited
On 2010-08-15 14:01, Glen Canaday wrote:
This does sound much better than the previous way of doing things - more
open and closer to the Bazaar, etc., but I want to ask how it came
about. What was the impetus? Is this a direct result of Phil's return to
more active involvement with LL in general
Whichever one you "add" last will go on top, then you can reorder the
clothing you are wearing from the outfit editor. The order you choose
should persist when you save your outfit or across logins, as it is
saved as part of the inventory link created in the "current outfit"
folder or the saved
Oh you cannot decide on which slot you want to wear a piece of clothing
(say, a shirt), you can only "Add" it to what you are wearing and it will go
on top. But you can reorder it later by going to the My Outfit tab, and
click on the tools button to edit your appearance. Then you will see up and
do
hi,
that's a bit better.
more thought about multiwearables:
let's say i have a tattoo, and a tank top, both on undershirt... with viewer
2.1 i can wear them both.
How do i define what goes on top?
by which order i put them on? and what about when i relog?
bye,
LC
On Monday 16 August 2010
I think that's precisely why LL wanted to keep control of this feature
server side by deciding how many objects can be worn (possibly according to
the script memory limits to come), instead of going the avatar_lad.txt fake
attachments route.
On 16 August 2010 15:58, Lance Corrimal wrote:
> Hi
Hi,
I just had this thought...
In recent versions there's support for multiple attachments per
attachment slot.
In recent SERVER versions, there's a nasty bug that freezes whole sims
when an avatar who wears lots of scripted attachments enters or leaves
the sim... (SVC4196)
Now, with mult
The CYGWIN (?!!!) build not working on Windows 7 – 64 Bits, using latest Nvidia
drivers on a X260 graphic card.
Also I would like to mention the Crash logger did not send the report, it
failed.
On Sun, Aug 15, 2010 at 12:36 PM, Oz Linden wrote:
The first build of the new open Development
On 16 Aug 2010, at 13:36, Aimee Linden wrote:
> assets.txt is no longer required, as the contents of the bundles it downloads
> are now present in the source repo. Assuming you're on 32-bit LInux, try just
> doing:
doc/asset_urls.txt I mean, doh.
Aimee.
___
Thanks for these links. However, when I try to run the Windows build, it
crashes when the main viewer window should appear.
Zak
On Sun, Aug 15, 2010 at 12:36 PM, Oz Linden wrote:
>
> The first build of the new open Development repo is available now.
>
> Begin forwarded message:
>
> *From:* buil
assets.txt is no longer required, as the contents of the bundles it downloads
are now present in the source repo. Assuming you're on 32-bit LInux, try just
doing:
cd indra
./develop.py configure
./develop.py build
There are still a number of issues you may run into as yet, the most probable
be
44 matches
Mail list logo