hi,
that's a bit better. more thought about multiwearables: let's say i have a tattoo, and a tank top, both on undershirt... with viewer 2.1 i can wear them both. How do i define what goes on top? by which order i put them on? and what about when i relog? bye, LC On Monday 16 August 2010 16:13:49 Marine Kelley wrote: > I think that's precisely why LL wanted to keep control of this feature > server side by deciding how many objects can be worn (possibly according to > the script memory limits to come), instead of going the avatar_lad.txt fake > attachments route. > > On 16 August 2010 15:58, Lance Corrimal <lance.corri...@eregion.de> wrote: > > Hi, > > > > I just had this thought... > > > > In recent versions there's support for multiple attachments per > > attachment slot. > > > > In recent SERVER versions, there's a nasty bug that freezes whole sims > > when an avatar who wears lots of scripted attachments enters or leaves > > the sim... (SVC4196) > > > > Now, with multiple attachments per slot, how likely is it that john the > > mindless noobie will end up wearing lots of invisible, scripted > > attachments that are not that obvious, but contain a LOT of scripts...? > > > > Isn't there an obvious conflict of interests here? > > > > > > bye, > > LC > > > > _______________________________________________ > > Policies and (un)subscribe information available here: > > http://wiki.secondlife.com/wiki/OpenSource-Dev > > Please read the policies before posting to keep unmoderated posting > > privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges