hi,

that's a bit better.

more thought about multiwearables:

let's say i have a tattoo, and a tank top, both on undershirt... with viewer 
2.1 i can wear them both.
How do i define what goes on top?

by which order i put them on? and what about when i relog?


bye,
LC


On Monday 16 August 2010 16:13:49 Marine Kelley wrote:
> I think that's precisely why LL wanted to keep control of this feature
> server side by deciding how many objects can be worn (possibly according to
> the script memory limits to come), instead of going the avatar_lad.txt fake
> attachments route.
> 
> On 16 August 2010 15:58, Lance Corrimal <lance.corri...@eregion.de> wrote:
> >  Hi,
> > 
> > I just had this thought...
> > 
> > In recent versions there's support for multiple attachments per
> > attachment slot.
> > 
> > In recent SERVER versions, there's a nasty bug that freezes whole sims
> > when an avatar who wears lots of scripted attachments enters or leaves
> > the sim... (SVC4196)
> > 
> > Now, with multiple attachments per slot, how likely is it that john the
> > mindless noobie will end up wearing lots of invisible, scripted
> > attachments that are not that obvious, but contain a LOT of scripts...?
> > 
> > Isn't there an obvious conflict of interests here?
> > 
> > 
> > bye,
> > LC
> > 
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