Hi,
We know that for objects/prims information about the last owner is stored and
can be pulled from the database. Several viewers implement that as a useful
feature to e.g. trace the origin of dubious in the copybot age.
I've tried to access the Last Owner information for inventory items that
Using VC90 with boost cmake set for boost version 1_36.
http://pastebin.com/czwKShRV.
During link of secondlife.bin there is a search for a 1_39 boost
library that isn't found. Where would this explicit call for that
library come from? IMO the link should be for 1_36 only as that is what
boost.cm
Am Sonntag 25 April 2010 schrieb Frans:
> > as long as viewer 2.0 isn't sure which saved outfit it should put
> > on my avatar on login, the one it saved locally for some asinine
> > reason, or the one that the asset server tells it, 2.0 is dead
> > in my eyes. and don't even get me started about t
That page appears to be out of date, and refers to CPUs, not cores.
There are three numbers: Servers, CPU's, and cores. The latest
servers are Dual CPU Nehalem based servers, with quad core CPUs, for a
total of 8 cores per server box. The previous generation
was Dual CPU Core 2 Duo based serve
>
>
> as long as viewer 2.0 isn't sure which saved outfit it should put on
> my avatar on login, the one it saved locally for some asinine reason,
> or the one that the asset server tells it, 2.0 is dead in my eyes.
> and don't even get me started about the new UI.
>
>
That only seems to happen whe
On Sun, 25 Apr 2010 10:25:27 -0500
Argent Stonecutter wrote:
>
> On 2010-04-25, at 08:27, Carlo Wood wrote:
>
> > On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote:
> >> On 2010-04-25, at 06:34, Carlo Wood wrote:
> >>> On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wro
On 2010-04-25, at 08:27, Carlo Wood wrote:
> On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote:
>> On 2010-04-25, at 06:34, Carlo Wood wrote:
>>> On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote:
Besides this entry is not even sent by the sim, it is calculated
>
45 FPS is the target frame rate for the simulator, regardless of how many
regions the hardware is supporting. At 45 FPS time runs at "full speed."
Time dilation is calculated by determining how much slower than 45 FPS the
simulator is running. In other words at a frame time of double normal, 45 mS
On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote:
> On 2010-04-25, at 06:34, Carlo Wood wrote:
> >On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote:
> >>Besides this entry is not even sent by the sim, it is calculated
> >>by the viewer
> >>as (22.5 - net - physics - si
On 2010-04-25, at 06:34, Carlo Wood wrote:
> On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote:
>> Besides this entry is not even sent by the sim, it is calculated by
>> the viewer
>> as (22.5 - net - physics - sim - agent - images - script), unless
>> I'm mistaken.
>> It would be r
On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote:
> Besides this entry is not even sent by the sim, it is calculated by the viewer
> as (22.5 - net - physics - sim - agent - images - script), unless I'm
> mistaken.
> It would be rather easy to put it in again.
That 22.5 seems a bit r
It's pretty much what the first draft should have looked like. Can't
imagine what interfered with the process to get it in the state it was
originally.
On 25/04/2010 8:58 PM, Nexii Malthus wrote:
> Definitely much more acceptable now.
>
> Thanks Joe
>
> - Nexii
>
> On Sat, Apr 24, 2010 at 2:01 PM,
Definitely much more acceptable now.
Thanks Joe
- Nexii
On Sat, Apr 24, 2010 at 2:01 PM, Thickbrick Sleaford <
thickbrick.sleaf...@gmail.com> wrote:
> On Tuesday 20 April 2010 17:02:26 Joe Linden wrote:
> > Boy,
> >
> > There was nothing quiet, or "in the background" about it, believe me.
> Th
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