On Sun, 25 Apr 2010 10:25:27 -0500 Argent Stonecutter <secret.arg...@gmail.com> wrote:
> > On 2010-04-25, at 08:27, Carlo Wood wrote: > > > On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote: > >> On 2010-04-25, at 06:34, Carlo Wood wrote: > >>> On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote: > >>>> Besides this entry is not even sent by the sim, it is calculated > >>>> by the viewer > >>>> as (22.5 - net - physics - sim - agent - images - script), > >>>> unless I'm mistaken. > >>>> It would be rather easy to put it in again. > >> > >>> That 22.5 seems a bit random ... perhaps it was changed already? > >> > >> That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS. > >> If that was changed, that would be a big deal. > > > > Doesn't that assume that the server has nothing else to do > > than this one sim? What about servers that run more than > > one sim? (How many sims DO run on one server?) > > One sim per CPU core, except for Homesteads. http://wiki.secondlife.com/wiki/Region#Region 2 full per core since some months some month ago when avarage lag spreaded against script time and other parameter was low i ask here why this choice, so looking for around found this page on wiki, nobody answer.... (here=previous list) _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges