On Wed, May 31, 2017 at 3:15 AM, Jussi Kukkonen
wrote:
> On 30 May 2017 at 19:19, Richard Purdie
> wrote:
>> If someone really wants to enable it, they can drop the patch. I'm open
>> to feedback from others like Ross/Jussi but IMO I think we can accept
>> the degraded piglit results for swrast..
On 30 May 2017 at 19:19, Richard Purdie
wrote:
>
> On Tue, 2017-05-30 at 12:00 -0400, Trevor Woerner wrote:
> > On Tue, May 30, 2017 at 11:44 AM, Richard Purdie
> > wrote:
> > >
> > > >
> > > > Maybe this would be a better way forward? Enable it, always, in
> > > > ./configure,
> > > > add the pa
On Tue, 2017-05-30 at 12:00 -0400, Trevor Woerner wrote:
> On Tue, May 30, 2017 at 11:44 AM, Richard Purdie
> wrote:
> >
> > >
> > > Maybe this would be a better way forward? Enable it, always, in
> > > ./configure,
> > > add the patch to check for it in the code itself, then you can
> > > build
On Tue, May 30, 2017 at 11:44 AM, Richard Purdie
wrote:
>> Maybe this would be a better way forward? Enable it, always, in
>> ./configure,
>> add the patch to check for it in the code itself, then you can build
>> for all
>> the gallium targets (including swrast) and know that the patented
>> code
On Tue, 2017-05-30 at 11:27 -0400, Trevor Woerner wrote:
> Here is the relevant part of Fedora's mesa.spec file for Fedora 25
> (with line
> numbers):
>
>400 %configure \
>401 %{?asm_flags} \
>402 --enable-libglvnd \
>403 --enable-selinux \
>404
On Tue 2017-05-30 @ 08:47:55 AM, Richard Purdie wrote:
> We should look at how Fedora "just bars float on llvmpipe and softpipe"
> and perhaps look at copying that? Not that we enable llvmpipe at the
> moment either mind so presumably we're using softpipe.
If you build for AMD's gizmo2 (meta-amd),
On Tue, 2017-05-30 at 01:28 -0400, Trevor Woerner wrote:
> On Mon, May 29, 2017 at 7:25 PM, Richard Purdie
> wrote:
> >
> > On Fri, 2017-05-26 at 17:22 -0400, Trevor Woerner wrote:
> > >
> > > Somewhere along the path from OpenGL ES 2.0 to OpenGL ES 3.0 are
> > > some
> > > algorithms that are e
Hi Richard,
Thanks for your review.
On Mon, May 29, 2017 at 7:25 PM, Richard Purdie
wrote:
> On Fri, 2017-05-26 at 17:22 -0400, Trevor Woerner wrote:
>> Somewhere along the path from OpenGL ES 2.0 to OpenGL ES 3.0 are some
>> algorithms that are encumbered by patents. These algorithms are
>> ena
On Fri, 2017-05-26 at 17:22 -0400, Trevor Woerner wrote:
> Somewhere along the path from OpenGL ES 2.0 to OpenGL ES 3.0 are some
> algorithms that are encumbered by patents. These algorithms are
> enabled with
> mesa's --enable-texture-float configure flag. However, if hardware
> acceleration is be
Somewhere along the path from OpenGL ES 2.0 to OpenGL ES 3.0 are some
algorithms that are encumbered by patents. These algorithms are enabled with
mesa's --enable-texture-float configure flag. However, if hardware
acceleration is being used and the hardware supports --enable-texture-float,
it means
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