On Fri, 2017-05-26 at 17:22 -0400, Trevor Woerner wrote: > Somewhere along the path from OpenGL ES 2.0 to OpenGL ES 3.0 are some > algorithms that are encumbered by patents. These algorithms are > enabled with > mesa's --enable-texture-float configure flag. However, if hardware > acceleration is being used and the hardware supports --enable- > texture-float, > it means the hardware vendor has paid for the patents. > > This patch will add --enable-texture-float for any hardware-backed > gallium > mesa driver. In other words, if you are only using the software > backup > (swrast) you'll need to enable this flag if you know what you're > doing (which > assumes you are complying with the patent). Otherwise we enable this > flag so > the software can take full advantage of the hardware.
Does this handle the case where the driver may or may not run on a platform with the relevant hardware? Some platforms add swrast as well as hardware acceleration which based on what I read above, may breach patents depending on which hardware its run on? Cheers, Richard -- _______________________________________________ Openembedded-core mailing list Openembedded-core@lists.openembedded.org http://lists.openembedded.org/mailman/listinfo/openembedded-core