> On Sep 30, 2020, at 3:42 PM, Warren Kumari wrote:
>
>
>
> On Wed, Sep 30, 2020 at 4:33 PM Nick Hilliard wrote:
> Chris Boyd wrote on 30/09/2020 21:24:
> > My old Test-Um Lanscaper died, and I was curious what people liked
> > these days. Don’t need throughput testing or anything like that
On Wed, Sep 30, 2020 at 3:09 PM Vincent Bernat wrote:
> Not sure about that. To avoid cheaters, multiplayer games are likely to
> be mediated by a server running the same game engine to manage state of
> each player.
Probably veering off topic for the list here, but yes -- the advantage
to playin
Highly recommend the Fluke MicroScanner PoE tester, and more specifically the
entire kit option, MS-POE-KIT. Has everything you would need to test copper
runs with PoE up to Class 8.
On 9/30/20, 1:25 PM, "NANOG on behalf of Chris Boyd"
wrote:
My old Test-Um Lanscaper died, and I was curi
On Wed, Sep 30, 2020 at 4:33 PM Nick Hilliard wrote:
> Chris Boyd wrote on 30/09/2020 21:24:
> > My old Test-Um Lanscaper died, and I was curious what people liked
> > these days. Don’t need throughput testing or anything like that, just
> > basic wire map testing, cable ID, cable length, PoE vol
Chris Boyd wrote on 30/09/2020 21:24:
My old Test-Um Lanscaper died, and I was curious what people liked
these days. Don’t need throughput testing or anything like that, just
basic wire map testing, cable ID, cable length, PoE voltage, and DHCP
client.
What do y’all like?
https://pockethernet.
My old Test-Um Lanscaper died, and I was curious what people liked these days.
Don’t need throughput testing or anything like that, just basic wire map
testing, cable ID, cable length, PoE voltage, and DHCP client.
What do y’all like?
—Chris
❦ 30 septembre 2020 09:45 -07, Owen DeLong:
> Games want to go peer-to-peer.
Not sure about that. To avoid cheaters, multiplayer games are likely to
be mediated by a server running the same game engine to manage state of
each player.
--
Noise proves nothing. Often a hen who has merely laid an
On Wed, Sep 30, 2020 at 2:50 PM Josh Luthman
wrote:
> Based on packet captures and customer experiences, that doesn't seem to be
> the case.
Aye, you're right I'm sure. Thank you for the correction.
Where P2P does NOT come into play is:
1. on xbox
2. standard multiplayer
3. CoD games since at l
>From 2013 and on, all the call of duty games are
managed-server-host-only for general multiplayer. You have to go well
out of your way to do P2P FPS gaming recently -- at least with CoD.
not sure about other games.
Based on packet captures and customer experiences, that doesn't seem to be
the cas
On Wed, Sep 30, 2020 at 12:47 PM Owen DeLong wrote:
> Games want to go peer-to-peer.
That was true up until about 2012.
As Martijn Schmidt noted, Activison contracts out to multiple managed
hosting companies to provide servers across the globe. If you launch
any recent call of duty game and hit
Your VoIP and Video systems are all getting paid rather well to provide
Rendezvous hosts that are capable of forwarding ALL traffic and are not all
that sensitive to the additional latency involved in doing so. From some
perspectives, this is even considered desirable as it simplifies the proces
http://thebrotherswisp.com/index.php/geo-and-vpn/
-
Mike Hammett
Intelligent Computing Solutions
Midwest Internet Exchange
The Brothers WISP
- Original Message -
From: rob-li...@bpsnetworks.com
To: nanog@nanog.org
Sent: Tuesday, September 29, 2020 3:36:54 PM
Subject: Hu
On 11/Sep/20 20:58, Hunter Fuller wrote:
Hey Mark, I am here. At 10364 we have 7 network people, 3 of whom have
an understanding of BGP deeper than surface level. We have 3 peers and
2 transit providers total.
When we go to implement external-facing BGP policy, the #1 concern is
"What are mo
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