>From 2013 and on, all the call of duty games are managed-server-host-only for general multiplayer. You have to go well out of your way to do P2P FPS gaming recently -- at least with CoD. not sure about other games.
Based on packet captures and customer experiences, that doesn't seem to be the case. Josh Luthman 24/7 Help Desk: 937-552-2340 Direct: 937-552-2343 1100 Wayne St Suite 1337 Troy, OH 45373 On Wed, Sep 30, 2020 at 2:42 PM Daniel Sterling <sterling.dan...@gmail.com> wrote: > On Wed, Sep 30, 2020 at 12:47 PM Owen DeLong <o...@delong.com> wrote: > > Games want to go peer-to-peer. > > That was true up until about 2012. > > As Martijn Schmidt noted, Activison contracts out to multiple managed > hosting companies to provide servers across the globe. If you launch > any recent call of duty game and hit "multiplayer" , your system will > be looking for a managed server host to connect to. > > From 2013 and on, all the call of duty games are > managed-server-host-only for general multiplayer. You have to go well > out of your way to do P2P FPS gaming recently -- at least with CoD. > not sure about other games. > > > The real question IMHO is why are game console companies so stupid about > IPv6? > > Just a guess, but I imagine since they can't count on users having v6, > their hosts have to support v4 and they don't bother making them > dual-stack. >