I am currently trying to create a renderer that uses opengl ES 2.0 to draw
various primitives and textures. I have created a class that subclasses
AndroidGameView, I am creating an instance of that view in my main activity
and adding it to the layout. I have been successful in rendering graphics
in
Thanks for the reply Jon. I tried targeting version 7 to no avail. However, I
do want to note, for what it's worth, that calling CreateFrameBuffer when
the underlying GraphicsContext is null does seem to restore things to the
point that rendering can continue.
Thanks.
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I have been attempting to render textures to a depth-stencil buffer using the
monodroid implementation of the OES_packed_depth_stencil extension to OpenGL
ES 2.0. So far I have had no luck. After doing several searches it appears
that Mono is the only framework that has apparently implemented this