[mono-android] Cannot stop and restart AndroidGameView run loop successfully

2011-07-29 Thread bitjockey
I am currently trying to create a renderer that uses opengl ES 2.0 to draw various primitives and textures. I have created a class that subclasses AndroidGameView, I am creating an instance of that view in my main activity and adding it to the layout. I have been successful in rendering graphics in

Re: [mono-android] Cannot stop and restart AndroidGameView run loop successfully

2011-08-16 Thread bitjockey
Thanks for the reply Jon. I tried targeting version 7 to no avail. However, I do want to note, for what it's worth, that calling CreateFrameBuffer when the underlying GraphicsContext is null does seem to restore things to the point that rendering can continue. Thanks. -- View this message in cont

[mono-android] Does OES_packed_depth_stencil extension work in monodroid?

2011-08-16 Thread bitjockey
I have been attempting to render textures to a depth-stencil buffer using the monodroid implementation of the OES_packed_depth_stencil extension to OpenGL ES 2.0. So far I have had no luck. After doing several searches it appears that Mono is the only framework that has apparently implemented this