I have been attempting to render textures to a depth-stencil buffer using the
monodroid implementation of the OES_packed_depth_stencil extension to OpenGL
ES 2.0. So far I have had no luck. After doing several searches it appears
that Mono is the only framework that has apparently implemented this
particular extension of OpenGL and there is little discussion about it
online, so I suppose it is possible that this feature is still at an
immature stage of development.

Has anyone else tried to make use of the stencil buffer through this
extension and have you been able to get it to work? Just trying to determine
if I need to abandon this course for a more proven alternative like alpha
testing or if I am just implementing something incorrectly.

thanks.

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