I have been attempting to render textures to a depth-stencil buffer using the monodroid implementation of the OES_packed_depth_stencil extension to OpenGL ES 2.0. So far I have had no luck. After doing several searches it appears that Mono is the only framework that has apparently implemented this particular extension of OpenGL and there is little discussion about it online, so I suppose it is possible that this feature is still at an immature stage of development.
Has anyone else tried to make use of the stencil buffer through this extension and have you been able to get it to work? Just trying to determine if I need to abandon this course for a more proven alternative like alpha testing or if I am just implementing something incorrectly. thanks. -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Does-OES-packed-depth-stencil-extension-work-in-monodroid-tp4705037p4705037.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid