Hi,
I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to read
some binary files, which are ~2mb, from the Asset folder. Some of these
files are read without any problems, some others make the app crash with
the error: "Error reading asset data. Unable to access asset data: -1".
I
On Apr 24, 2013, at 1:02 PM, Francesco Colombo
wrote:
> I'm having a strange issue in android 4.0 wiht Sam G2. I'm trying to read
> some binary files, which are ~2mb, from the Asset folder. Some of these files
> are read without any problems, some others make the app crash with the error:
> "E
:( I'm going to try on another device.
I whish also try the "uncompressed" way but I'm unable to achieve this. If
I open the project properties and insert some values inside the textbox
which expects file types which will be "uncompressed", values are not saved!
On Wed, Apr 24, 2013 at 7:16 PM
On Apr 24, 2013, at 1:27 PM, Francesco Colombo
wrote:
> I whish also try the "uncompressed" way but I'm unable to achieve this. If I
> open the project properties and insert some values inside the textbox which
> expects file types which will be "uncompressed", values are not saved!
Odd; which
Xamarin Studio!
On Wed, Apr 24, 2013 at 7:33 PM, Jonathan Pryor wrote:
> On Apr 24, 2013, at 1:27 PM, Francesco Colombo <
> francesco.colo...@gmail.com> wrote:
> > I whish also try the "uncompressed" way but I'm unable to achieve this.
> If I open the project properties and insert some values i
On Apr 24, 2013, at 1:39 PM, Francesco Colombo
wrote:
> Xamarin Studio!
Thank you. This has been filed as:
https://bugzilla.xamarin.com/show_bug.cgi?id=11943
- Jon
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Just a thought: what happens if you put these binary files into
Resources/raw instead of the Assets folder? Maybe the Android
ResourceManager will like these files better than the AssetManager?
On Wed, Apr 24, 2013 at 11:02 AM, Francesco Colombo <
francesco.colo...@gmail.com> wrote:
> Hi,
>
> I'
What version of Xamarin.Android are you running?
Xamarin.Android 4.6 introduced the free Starter edition which allows device
deployment, but only from Xamarin Studio. You're within Visual Studio, with an
"Evaluation version" message, which suggests you're using Mono for Android 4.4
or earlier.
On Apr 23, 2013, at 2:29 PM, dstilwell wrote:
> However if I stop the app and then restart it, I get a File Not Found
> exception thrown and nothing returned from the read function.
How are you stopping the app? Are you sure that WriteID() has finished?
For that matter, how do you know that the