At a guess, it's to do with timing.
You could be returning your list f from your function before the Async
network call has occurred.
To get around this, change your method from:
private List DoThis()
to:
private void DoThisAndCallMeBack(Action> callback)
And then modify the return stat
Hi!
I would like to have different project configuration for different
architectures.
This way I could build the proj separately for x86/arm/whatever...
Is it possible?
I could not manage to save this setting for the conf.
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Hi,
That's getting me a good bit further, but there is still something not quite
right. The new code looks like this
private string rTrack;
public ListgetUpcomingRaces(string track)
{
Listf = new List();
rTrack = track;
f = getUpcomingR
Just wanted to know, how that problem got solved, We are also facing the same
problem.
Also, is there some other way for database conection, like Client Server
architechture.
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Passing in an Action is an asynchronous programming trick - I think
this is "functional programming" (and someone will hopefully correct me if
I'm wrong.
Basically you would declare your method like:
private void
getUpcomingRaces(Action> callback) { ... }
Then you would call it with:
priv
Hi,
I would like to use fragments API in my app. The problem is, my app should
also support Android 2.2/2.3.
In java you can use Android Compatibility Pack to access fragments even on
Android 1.6.
In M4A , AFAIK, it won't be possible since there is no way to inherit java
types defined in third par
On Mar 2, 2012, at 4:44 PM, Piotr Kryger wrote:
> In M4A , AFAIK, it won't be possible since there is no way to inherit java
> types defined in third party jar (or maybe there is a way?).
There is a way, it's just very painful. Proper docs haven't been published, but
there is a sample that shows
Hi,
This could possibly be down to my current state of needing sleep but then
again, it could be something else. I've searched for examples on how to fix
the problem below, but can't seem to find what I need and it's starting to
drive me potty!
Essentially, I have a race condition whereby the web
No problem, I've found a workaround.
Another topic. I'm not sure it's a real issue, but sometimes when the
AndroidGameView renders graphics stuff, like textures, but for some reason
there is a drop of FPS (app is running slow for a bit), I can cleary notice
some sort of flikering. All textures app
I notice version 4.0.4 has Mono.Android.Compatibility.v4.dll in it's list of
API Changes.
Does this contain support for Fragments for pre Honeycomb versions of
android?
I installed the 4.0.5 beta, but cannot find the compatibility stuff
anywhere.
-Jeff Weber
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