I've been using UrbanAirship for my iPhone development with MonoTouch, I'd
like to use it with
my Android app now. Question is, is there some magic way to import the .jar
file and use it from c#?
http://urbanairship.com/docs/android-client-push.html
Any pointers?
Thanks.
-
iPhone and Andro
Hi,
1) Yes
2) Yes, always was a paid product.
3) On iOS, I never compared with Objective C since I don't have a Objective
C version but, MonoTouch generate Objective C and compiles it to native
Objective C application. I don't "feel" any performance issue on iOS on our
application.
4) We have a
On Dec 27, 2011, at 10:38 AM, efontana wrote:
> I saw that, my problem is I don't know how to access the class(es) inside?
There is no easy way to do so at this time; you need to use JNI:
http://docs.xamarin.com/android/advanced_topics/api_design#Java_Native_Interface_Support
ht
Have You started the AVD from the Google AVD Manager and looked if this
works?
If not there is something with your AVD else restart and look or remove the
Framework and let it install again.
Enrico
In Reply To
Opening the "Android Virtual Device(AVD)",it show an "Just In Time
debugging" Error
Hello Friends,
1. To recap.. from what I understand is that this framework is now further
developed and maintained by the company Xamarin. Yes/No?
2. Its now a paid product Yes/No ?
3. My friends say performance is an issue when you develop using non-native
language ( eg. Java for andro
Solved! The problem was that originally I used the SQLite file name
'SkylogPro.db' in;
Stream myInput = Assets.Open("SkylogPro.db");
I then changed it to 'skylogpro.db':
Stream myInput = Assets.Open("skylogpro.db");
and also changed the file name to this in the assets folder. Changing it
back
Hi All,
I'm still trying to remove the runtime abort stacktrace from my app. I
definitely had threading bugs, which would cause a crash (not that they
should have crashed the whole runtime). However, in the latest version, I
think I've removed them finally, but I got a crash today with an
Executio
I saw that, my problem is I don't know how to access the class(es) inside?
-
iPhone and Android Developer
www.ericfontana.com
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On Dec 27, 2011, at 10:01 AM, Jignesh Desai wrote:
> 1. To recap.. from what I understand is that this framework is now further
> developed and maintained by the company Xamarin. Yes/No?
Yes
> 2. Its now a paid product Yes/No ?
It always has been.
> 3. My friends say performance is an iss
Hi,
I would like to reproduce the Fragment in the 2.0 version of Android. Some
words to explain why.
I would like to create my own controls for my applications like custom
buttons (containing image and text formated as I want), custom list with
custom item layout.
If you know the xaml (wp7/silver
Have you Tested this:
*Java Interop Support*
Java source and .jar files can be included in the build by setting thir
Build action to AndroidJavaSource.
Native Library Support
Source:
http://docs.xamarin.com/android/advanced_topics/build_process
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Just a follow on for info
Not sure it’s much use but..
for other reasons I needed to root the xperia
The process has possibly updated drivers and whatever and it all now works
without the unhandled exceptions
JM
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@li
I swore that when I previously edited .axml files within VS2010 i was getting
the
intellisense completion when editing tags like etc. does this
work for other folks?
-
iPhone and Android Developer
www.ericfontana.com
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Hi all,
Does anybody have a good list/source of emulator skins? Right now I just
use a skins for the Nexus One (the phone I carry) and the Xoom (my tablet),
but I'm looking for some others. Specifically the more popular phones such
as (but not limited to):
* Galaxy Table
* Galaxy S/ Galaxy S 2
Admittedly, I know not of the specifics that I speak. There is a fragments
compat library that is suppossed to bring some fragment support backwards to
Android 2.x. That might be helpful once mfa has support for 3rd party
libraries. Until then, you will need to do some jni coding.
Wally
>
Inline
> From: jignesh_de...@hotmail.com
> To: monodroid@lists.ximian.com
> Date: Tue, 27 Dec 2011 20:31:31 +0530
> Subject: [mono-android] Feedback, Developers Experience with the tool.
>
> Hello Friends,
>
> 1. To recap.. from what I understand is that this framework is now further
> develo
I am makng a game using monogame (I think I have effectively removed monogame
from the performance considerations in my investigation). After my game is
played for 30+minutes there is a noticeable lag between touching the surface
of the device and the AndroidGameView registering an OnTouchEvent, up
Intellisense in VS usually comes from having an XSD file associated with
the xml file. Maybe you had a schema reference previously and not now? or
maybe you can manually provide schemas for the axml file type.
On Wed, Dec 28, 2011 at 6:55 AM, efontana wrote:
> I swore that when I previously edit
Is anyone else seeing this?
This didn't always happen - this started about two weeks ago from last Friday
(Dec 9, I believe). Ever since then, we have had to wait through the
packaging/deploy process twice every time we deploy to a device (I don't know
if this happens with the emulator).
We a
Do you have multiple Android application projects in your solution?
If so, you probably want to go to the Build Configuration Manager, and
just set the one to deploy that you actually want to deploy.
Jonathan
On 12/27/2011 5:11 PM, Tossing, Chris wrote:
> Is anyone else seeing this?
>
> This d
Jonathan,
That fixed it!
We only have one Android application, but we have multiple class library
projects. Somehow, one of the class libraries got marked as deploy for both
RELEASE and DEBUG modes. Why would a class library get recognized as
deployable?
Either way, thank you! That will sa
Hmm, class libraries shouldn't be deployable unless they have this line
in the csproj:
true
Can you see if it has this line, and if so, was it originally an
application project that got used as a class library?
Thanks!
Jonathan
On 12/27/2011 5:40 PM, Tossing, Chris wrote:
> Jonathan,
>
> Tha
It actually has the line:
false
I believe that it was, in fact, originally an Application project that got used
as a class library. (I was originally thinking I could use an Android
application project as a "Control Library" of sorts - I ran into problems with
that approach and abandoned it)
Looks like my code only looks for the existence of
and isn't checking the actual value. (The class library template just
doesn't have the element.) I'll fix that up.
Thanks for the detective work to track this down!
Jonathan
On 12/27/2011 6:00 PM, Tossing, Chris wrote:
> It actually has th
Okay. So, strangely, removing that line causes the project to not show up in
the list of available projects to deploy.
false
It seems like it may be ignoring the value.
Chris
-Original Message-
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Be
My pleasure - glad to help.
Thank you,
Chris
-Original Message-
From: Jonathan Pobst [mailto:mon...@jpobst.com]
Sent: Tuesday, December 27, 2011 7:11 PM
To: Tossing, Chris
Cc: Discussions related to Mono for Android
Subject: Re: [mono-android] Have to deploy twice from VS 2010?
Looks li
I have two Android devices, a Nexus S (2.3.6) and a Galaxy Nexus (4.0.2).
I've been able to build, test, debug, and have fun using MonoDroid targeting
my Nexus S. However, when I launch my application on the Galaxy Nexus things
crap out.
I can launch the application under a debugger OK, but as soo
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