Solved! The problem was that originally I used the SQLite file name 'SkylogPro.db' in;
Stream myInput = Assets.Open("SkylogPro.db"); I then changed it to 'skylogpro.db': Stream myInput = Assets.Open("skylogpro.db"); and also changed the file name to this in the assets folder. Changing it back to 'SkylogPro' fixed the problem. it looks like there is some sort of release build cache which always used the name 'SkylogPro.db' even though I changed the file name in the Assets folder. For some reason, all worked ok in Debug mode though. Many hours of work to solve this problem - including going back to MfA 1.2.0 unfortunately! Regards...Andrew -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Crash-in-Release-Mode-tp5099176p5102888.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid