Re: [mono-android] Error while copying SQLite database

2011-08-23 Thread Andreas Bräsen
Juhu, I had the same problem this weekend. My DB has a size of 11 MB and I got a Java.IO.IOException, when I have tried to use AssesManager to transport the DB to my device. There seems to be that the Asset Manager has a problem with greater files (I don't figure out the exact size. sorry!)

Re: [mono-android] Error while copying SQLite database

2011-08-23 Thread SRI
Hi, Android has a restriction on Asset Files which are compressed above 1MB. All asset files get compressed except the below file extension list Android aapt will not compress the following file extension, namely static const char* kNoCompressExt[] = { ".jpg", ".jp

Re: [mono-android] Error while copying SQLite database

2011-08-23 Thread Jonathan Pryor
On Aug 23, 2011, at 4:51 AM, Andreas Bräsen wrote: > I had the same problem this weekend. My DB has a size of 11 MB and I got a > Java.IO.IOException, when I have tried to useAssesManager to transport the DB > to my device. There seems to be that the Asset Manager has a problem with > greater fi

Re: [mono-android] Error while copying SQLite database

2011-08-23 Thread Jonathan Pryor
On Aug 23, 2011, at 6:14 AM, SRI wrote: > I have renamed the sqlite db extension to mp4 to avoid the > compression and hence able to handle big asset files. An alternative solution is to use the mandroid -0 (zero) option [0] in the $(MandroidExtraArgs) MSBuild property [1]. The -0 option

Re: [mono-android] SetAnimationListener ?

2011-08-23 Thread naveenkushwaha
U can use this... class MyAnimationListener : Java.Lang.Object, Android.Views.Animations.Animation.IAnimationListener { private Activity1 activity; public MyAnimationListener(Activity1 activity) { // TODO: Complete member initialization

Re: [mono-android] App crashes

2011-08-23 Thread Jonathan Pryor
On Aug 22, 2011, at 1:56 PM, was wrote: > I wonder if this relates to the problems I'm having using Resco's > AdvancedList and DetailView (DV)components when scrolling records/items. My > recent Resco forum message on this subject: > > /'Further info: With 6 ComboBoxes containing nearly 1500 recor

Re: [mono-android] App crashes

2011-08-23 Thread andi
When will be the update released. My app does not start any longer. It is still the same message: I am using Mono for Android as part of my master thesis. So please release as fast as you can! Best andi -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/App-crashes

Re: [mono-android] App crashes

2011-08-23 Thread was
I'm experiencing the crashes on both the emulator and on various hardware too - an Acer tablet and a San Francisco mobile phone. So, hopefully, this will be fixed by the next update. Regards...Andrew -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/App-crashes-tp464

[mono-android] Failure to launch (or even deploy)!

2011-08-23 Thread derikj
Mono for Android VS 2010 tells me that the deployment was successful, but the app is never installed in the emulator. I've searched around and tried several "work arounds" and none of them have resolved it yet. This app has never been installed to the emulator so it's not an uninstall/reinstall thi

[mono-android] How to change shapes color dynamically?

2011-08-23 Thread chobo2
Hi I want to change the color of a shape dynamically but I am unsure how. http://schemas.android.com/apk/res/android"; android:shape="rectangle"> // this seems to be how do it in android ShapeDrawable bgShape = (ShapeDrawable )btn.getBackground(); bgShape.getPaint().setColor

[mono-android] Mono for Android 1.0.3 Available

2011-08-23 Thread Jonathan Pobst
Hey Everyone! We are happy to announce a new version of Mono for Android is available! Some changes included in 1.0.3: - Several big bugs fixed in Garbage Collection. - Faster stepping and variable inspection when debugging in VS. Full release notes: http://android.xamarin.com/Releases/Mono_fo

[mono-android] OpenGL ES Polygons

2011-08-23 Thread Mike Tajmajer
I'm wondering if anybody has written a Polygon Tessellation utility for use with OpenGL(TK) ES 1.1? I mucked about, and did not find anything that would handle complex (and self crossing) polygons. So, before I sit down and build one, I wanted to check with the list. smime.p7s Description: S/

Re: [mono-android] Mono for Android 1.0.3 Available

2011-08-23 Thread Greg Shackles
Woohoo, can't wait to get home and try this tonight and see if it solves my GC woes. By the way, that link is linking to the 1.0.2 release notes :) - Greg On Tue, Aug 23, 2011 at 4:27 PM, Jonathan Pobst wrote: > Hey Everyone! > > We are happy to announce a new version of Mono for Android is

[mono-android] Mono for Android 1.0.3 Available [Link Fixed]

2011-08-23 Thread Jonathan Pobst
Hey Everyone! We are happy to announce a new version of Mono for Android is available! Some changes included in 1.0.3: - Several big bugs fixed in Garbage Collection. - Faster stepping and variable inspection when debugging in VS. Full release notes: http://android.xamarin.com/Releases/Mono_fo

Re: [mono-android] Mono for Android 1.0.3 Available [Link Fixed]

2011-08-23 Thread Andrew Sinclair
Jonathan, That's great, I've really been looking forward to this. >From my initial tests I think most of the GC problems I was seeing have been resolved - random crashes where the app just dies don't seem to be happening nearly as much. I say "as much"... to begin with I re-compiled against the

Re: [mono-android] Mono for Android 1.0.3 Available [Link Fixed]

2011-08-23 Thread Carlo Bolz
Hello. I´ve experienced the same behaviour. It is much more stable but in some cases it hangs or it is really slow. Kind regards, Carlo -Original Message- From: "Andrew Sinclair" To: "'Discussions related to Mono for Android'" Date: Wed, 24 Aug 2011 00:43:56 +0100 Subject:

Re: [mono-android] Mono for Android 1.0.3 Available [Link Fixed]

2011-08-23 Thread Jonathan Pryor
On Aug 23, 2011, at 7:43 PM, Andrew Sinclair wrote: >> From my initial tests I think most of the GC problems I was seeing have been > resolved - random crashes where the app just dies don't seem to be happening > nearly as much. ... > One thing I have noticed is that the GC now seems to hang the ap

Re: [mono-android] Consumer closed input channel

2011-08-23 Thread Jonathan Pryor
On Aug 21, 2011, at 2:36 PM, SplendidCRM wrote: > The problem is frustrating because I don't have any more information on the > problem. Is there any other logging information that can be enabled? First, try Mono for Android 1.0.3. That will hopefully fix your problem. If that fails, you can ena

Re: [mono-android] Can't get SQLite Working, keep getting exception?

2011-08-23 Thread Jonathan Pryor
On Aug 16, 2011, at 11:03 PM, emalamisura wrote: > I added a reference to that assembly you are mentioning and it did not seem > to fix it, the only thing I can think of is that I was calling the DB in my > onCreate method for the launcher activity, which may be too early in the app > lifecycle. T

Re: [mono-android] How to change shapes color dynamically?

2011-08-23 Thread Jonathan Pryor
On Aug 23, 2011, at 3:50 PM, chobo2 wrote: > // this seems to be how do it in android > ShapeDrawable bgShape = (ShapeDrawable )btn.getBackground(); > bgShape.getPaint().setColor(Color.BLACK); > > > I tried > >ShapeDrawable bgShape = (ShapeDrawable) > Resources.GetDrawable(Resource.Drawable.

Re: [mono-android] Failure to launch (or even deploy)!

2011-08-23 Thread Jonathan Pryor
On Aug 23, 2011, at 3:24 PM, derikj wrote: > *My setup* > *OS*: Windows 7 Ultimate x64 > *IDE*: Visual Studio 2010 Premium > *JDK*: 1.7.0 (x86 & x64) That's your problem. You need to use JDK 1.6. JDK 1.7 is responsible for the INSTALL_PARSE_FAILED_NO_CERTIFICATES error you're seeing. You also ne

[mono-android] 1.0.3

2011-08-23 Thread Wally McClure
I'm having all kinds of problems trying to get the debugging to work in 1.0.3. When I run my app outside of the debugger, everything seems to be fine. When I run in the debugger and set a breakpoint, the debugger goes to lala land when I attempt to get the value of a variable. Is the version

Re: [mono-android] 1.0.3

2011-08-23 Thread Wally McClure
To add to this, I am running on Windows7 32 bit with Visual Studio. Wally From: theevilprogram...@hotmail.com To: monodroid@lists.ximian.com Date: Tue, 23 Aug 2011 23:20:18 -0400 Subject: [mono-android] 1.0.3 I'm having all kinds of problems trying to get the debugging to work in 1.0.3.

Re: [mono-android] 1.0.3

2011-08-23 Thread Wally McClure
When running on my Mac OSX with Lion and Monodevelop 2.6 RC2, I'm finding that the new update works fine and allows me to hit breakpoints, list variable values in watch windows, and see variable values in the immediate window. this is working for a simple int being displayed. This only works

Re: [mono-android] 1.0.3

2011-08-23 Thread Wally McClure
at least on my mac and in the emulator, the "hello world" app does seem to startup a wee bit quicker and run just a little faster. Non-of this is earth shatteringly faster, but it does feel just a tick better. Wally From: theevilprogram...@hotmail.com To: monodroid@lists.ximian.com Date: Tue,

Re: [mono-android] 1.0.3

2011-08-23 Thread Brian Graham
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Re: [mono-android] 1.0.3

2011-08-23 Thread Jonathan Pobst
On 8/23/2011 10:39 PM, Wally McClure wrote: > at least on my mac and in the emulator, the "hello world" app does seem > to startup a wee bit quicker and run just a little faster. Non-of this > is earth shatteringly faster, but it does feel just a tick better. The debugger changes only affect Visua