Thanks for the reply Jon. I tried targeting version 7 to no avail. However, I
do want to note, for what it's worth, that calling CreateFrameBuffer when
the underlying GraphicsContext is null does seem to restore things to the
point that rendering can continue.
Thanks.
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I have been attempting to render textures to a depth-stencil buffer using the
monodroid implementation of the OES_packed_depth_stencil extension to OpenGL
ES 2.0. So far I have had no luck. After doing several searches it appears
that Mono is the only framework that has apparently implemented this
Has anyone come across a good solution for an encrypted local database? I
need to store some sensitive data in my application. It's pretty easy to do
in windows and windows mobile, but I haven't seen anything for android.
Thanks,
-Aaron
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I was looking for the same thing for files and didn't find anything that
really did that. Short term, we're going to write something to encode
our data (encode it and shift the bits). Nothing fancy, but at least it
wouldn't be easily visible.
Tim
From: mo
Aaron,
I *think* that if you use a password with a SQLite connection then it'll
encrypt the database (eg. http://sqlite.phxsoftware.com/forums/t/130.aspx)
Andy
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Aaron Knabb
Sent: 16 August 2
Is the new ViewPager, ActionBar, and Fragments available to Mono for Android
Users?
if so how do you use them?
if not are there any plans to keep up with deprecation issues with android?
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On Aug 16, 2011, at 3:13 PM, jondavidjohn wrote:
> Is the new ViewPager, ActionBar, and Fragments available to Mono for Android
> Users?
Only if you like Java. :-)
https://github.com/mono/monodroid-samples/tree/master/GoogleMaps
http://android.xamarin.com/Documentation/Build_Pro
ok, I do like java, I'm just not sure how practical it would be to try and
juggle between the two.
By Deprication issues I mean that it seems to be a pretty high priority to
get Fragments involved as the previous TabActivity pattern is now
depricated...
is this at all near the top of Xamarin's pr
On Aug 15, 2011, at 12:40 PM, emalamisura wrote:
> hmm can't seem to get SQLite working in Mono Android, I keep getting
> NoClassDefFoundError.
I'm not sure how SQLite would trigger a NoClassDefFoundError. This only happens
when a Java-side type can't be found, and Mono.Data.Sqlite has no Java-si
On Aug 16, 2011, at 3:38 PM, jondavidjohn wrote:
> By Deprication issues I mean that it seems to be a pretty high priority to
> get Fragments involved as the previous TabActivity pattern is now
> depricated...
>
> is this at all near the top of Xamarin's priorities?
Absolutely, improving suppor
On Aug 14, 2011, at 3:20 PM, chobo2 wrote:
> Jonathan Pryor-2 wrote:
>>
>> On Aug 11, 2011, at 3:05 PM, chobo2 wrote:
>>> You want me to make a example application and send it to you?
> Ok here is the file.
>
> It is the hello world application that has one extra line in it.
On Aug 13, 2011, at 2:16 AM, emalamisura wrote:
> I would like to have my starting intent no load an activity if this is
> possible, I need it to check some values and then decide which activity to
> load.
I think you're confused about what an Intent is. An Intent is a message, sent
to (one or mo
It is in my other post(originally it was too big but I corrected that issue a
few days ago)
http://gyazo.com/eb37ae09f2ee96231ab2873b555c4459
Let me know if you can't find it I will reupload once I get home.
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On Aug 16, 2011, at 4:55 PM, chobo2 wrote:
> It is in my other post(originally it was too big but I corrected that issue a
> few days ago)
>
> http://gyazo.com/eb37ae09f2ee96231ab2873b555c4459
The page exists, but I can't download any files from it. I don't think I can
figure out how to use tha
Jonathan Pryor-2 wrote:
>
> On Aug 16, 2011, at 4:55 PM, chobo2 wrote:
>> It is in my other post(originally it was too big but I corrected that
>> issue a few days ago)
>>
>> http://gyazo.com/eb37ae09f2ee96231ab2873b555c4459
>
> The page exists, but I can't download any files from it. I don't t
I am trying to compile some existing C# code and I am encountering:
'System.Collections.Specialized.CollectionsUtil' is inaccessible due to its
protection level
In the non-android framework this is a public class. Is there a reason it is
protected in the Android Framework?
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Don't think that actually works. By the looks of it, the SQLlite
implementation on Android does not have the implementation of the
sqlite3_key method that actually does the encryption.
Calling the ChangePassword method results in this error:
I/MonoDroid( 2415): UNHANDLED EXCEPTION: System.EntryPoi
Not goodÂ
Never tried it yet on MonoTouch, but I'll need at least a password.
Enterprise clients didn't like databases open.
Karl
From: riteshsahu
Reply-To: "monodroid@lists.ximian.com"
Date: Tue, 16 Aug 2011 16:30:22 -0700 (PDT)
To: "monodroid@lists.ximian.com"
Subject: Re: [mono-androi
On Aug 16, 2011, at 6:52 PM, jacksmi wrote:
> I am trying to compile some existing C# code and I am encountering:
>
> 'System.Collections.Specialized.CollectionsUtil' is inaccessible due to its
> protection level
>
> In the non-android framework this is a public class. Is there a reason it is
>
On Aug 16, 2011, at 5:27 PM, chobo2 wrote:
> Sorry that was just image to the site. But that gives me an idea to just
> download it from this site and post it up somewhere else.
>
> https://www.yousendit.com/download/ZUd1U2VnQ3RrUmswTVE9PQ
Should I be able to download it from there? I can't deter
Wow, that's embarrassing, yes I meant activity obviously but for some reason
I kept saying Intent. In any case, I think I found a solution. It doesn't
seem very clean to me but from my research its as good as it gets on
Android.
In my Launcher activity on the onCreate the very first thing I do i
I assure you it is definitely throwing this exception, the LogCat output
doesn't really include anything else of relevance that I noticed. I will
take another look and see just to make sure, I removed the code so I will
have to add it all back.
I added a reference to that assembly you are menti
Hi,
I've installed MD 2.6 RC1 and on the Mono for Android add-in have an add-in
can not load due to missing dependencies :
Require MonoDevelop.Core v2.6, found v2.5.93
Require MonoDevelop.Core v2.6, found v2.5.93
Previously this worked on Beta 3.
The fix for this, will it be an add-in fix or
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