: [mono-android] Mono out of synch - broken mono install
Fixed it by deleting all contents of the obj/Release and bin/Release folders,
rebuilding, then redeploying.
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http://mono-for-android.1047100.n5.nabble.com/Mono-out-of-synch-broken-mono-install-tp5712632p5712647
Fixed it by deleting all contents of the obj/Release and bin/Release folders,
rebuilding, then redeploying.
--
View this message in context:
http://mono-for-android.1047100.n5.nabble.com/Mono-out-of-synch-broken-mono-install-tp5712632p5712647.html
Sent from the Mono for Android mailing list arc
Thanks Jon, that worked, I can now deploy a debug build to an emulator and to
my device when it's connected to my mac. The DebugRuntime and API level
packages are deployed with it.
However, I have a problem with deploying a release build to my device when
it's connected to my mac. It does deploy t
On Dec 17, 2012, at 3:32 PM, dickies wrote:
> My project builds ok, but when deploying to an emulator I get this error:
>
> 'cant resolve internal call to
> "System.Reflection.FieldInfo::get_marshal_info()" (tested without signature
> also)
>
> Your mono runtime and class libraries are out of