Thanks Jon, that worked, I can now deploy a debug build to an emulator and to
my device when it's connected to my mac. The DebugRuntime and API level
packages are deployed with it.

However, I have a problem with deploying a release build to my device when
it's connected to my mac. It does deploy the package, but when I run the
app, it immediately crashes.

As an experiment I checked the 'Use shared Mono runtime' in project options,
and then hit Run > Upload to Device. Once I did this and tried the app again
it all worked normally. If I manually delete those from my device and try to
deploy a release build again with 'Use shared Mono runtime' unchecked, my
app crashes on start.

It seems like the runtime (or something else) isn't being added to my
package when in release build.

This process was working flawlessly before I upgraded and had to reinstall
things.

Currently have:
- MonoDevelop 2.8
- Mono runtime 2.10.9
- MfA 4.2.6



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