Thanks Jon, that worked, I can now deploy a debug build to an emulator and to my device when it's connected to my mac. The DebugRuntime and API level packages are deployed with it.
However, I have a problem with deploying a release build to my device when it's connected to my mac. It does deploy the package, but when I run the app, it immediately crashes. As an experiment I checked the 'Use shared Mono runtime' in project options, and then hit Run > Upload to Device. Once I did this and tried the app again it all worked normally. If I manually delete those from my device and try to deploy a release build again with 'Use shared Mono runtime' unchecked, my app crashes on start. It seems like the runtime (or something else) isn't being added to my package when in release build. This process was working flawlessly before I upgraded and had to reinstall things. Currently have: - MonoDevelop 2.8 - Mono runtime 2.10.9 - MfA 4.2.6 -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Mono-out-of-synch-broken-mono-install-tp5712632p5712646.html Sent from the Mono for Android mailing list archive at Nabble.com. _______________________________________________ Monodroid mailing list Monodroid@lists.ximian.com UNSUBSCRIBE INFORMATION: http://lists.ximian.com/mailman/listinfo/monodroid