Re: [mono-android] minimum android level vs. target API level

2012-07-20 Thread Darren Abbott
I'll give that a try, thanks. When I changed the minimum api level via the GUI, it did tell me I needed to exit and restart (which I did). Another difference is that I am running VS2012RC. On Fri, Jul 20, 2012 at 5:18 PM, Tom Opgenorth wrote: > Might be an idea. It "works on my machine". > >

Re: [mono-android] minimum android level vs. target API level

2012-07-20 Thread Tom Opgenorth
Might be an idea. It "works on my machine". The one thing about VS2010 is that it doesn't always update the .CSPROJ file immediately when you make changes via the project property page. If you "File..Save All" then it will update the CSPROJ file, which will probably cause M4A to update AndroidMa

Re: [mono-android] minimum android level vs. target API level

2012-07-20 Thread Darren Abbott
That didn't happen for me -- I had to set the minSdkVersion manually. But is sounds like I had the right idea, so I'll file a bug report. Thanks, Darren On Thu, Jul 19, 2012 at 11:27 PM, Tom Opgenorth wrote: > Correct - the Minimum Android to Target will set the minSdkVersion in > AndroidMani

Re: [mono-android] minimum android level vs. target API level

2012-07-19 Thread Tom Opgenorth
Correct - the Minimum Android to Target will set the minSdkVersion in AndroidManifest.XML. On Thu, Jul 19, 2012 at 9:45 PM, Darren Abbott wrote: > I wanted to create an app that would take advantage of API level 11, but > still run in a reduced functionality mode down to API level 8. > > In my p

[mono-android] minimum android level vs. target API level

2012-07-19 Thread Darren Abbott
I wanted to create an app that would take advantage of API level 11, but still run in a reduced functionality mode down to API level 8. In my projects settings, I tried setting "Application/Minimum Android to Target" to "Android 2.2" and "Android Manifest/Target API level" to 12 (closest available