Hi Jon,
-Original Message-
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor
Sent: dijous, 1 / desembre / 2011 12:57
To: Discussions related to Mono for Android
Subject: Re: [mono-android] Trouble with Android.Graphics
>
&g
On Dec 1, 2011, at 5:13 AM, Narcís Calvet wrote:
> Thanks! Actually I tried that before but this method is giving memory
> consumption problems as well. I try compressing images to save memory but
> objects used in this method consume more memory than what it's freed so I
> compression code is work
Hi Jon,
-Original Message-
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor
Sent: dimecres, 30 / novembre / 2011 15:40
To: Discussions related to Mono for Android
Subject: Re: [mono-android] Trouble with Android.Graphics
On Nov 24, 2011, at 7:44 AM, Narcís Calvet wrote:
> Has this been fixed? I'm having problems compressing a bitmap as shown in
> the method below. DecodeStream returns null and I wonder if it's due to:
It's a bug in your code. When you write to a stream, the Position of the stream
is at end-of-str
droid'
Subject: Re: [mono-android] Trouble with Android.Graphics
Hi Jon,
>This will be fixed in the 1.9.1 release. In the meantime, try going through
a MemoryStream + byte[], as I suggest in the above stack overflow answer.
Has this been fixed? I'm having problems compressing a bitmap as s
teemaSoftware
-Original Message-
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor
Sent: dijous, 29 / setembre / 2011 23:23
To: Discussions related to Mono for Android
Subject: Re: [mono-android] Trouble with Android.Graphics
eption or termination.
>
> Andy
>
> -Original Message-
> From: monodroid-boun...@lists.ximian.com
> [mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor
> Sent: 30 September 2011 14:55
> To: Discussions related to Mono for Android
> Subject: Re: [mono-
m
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor
Sent: 30 September 2011 14:55
To: Discussions related to Mono for Android
Subject: Re: [mono-android] Trouble with Android.Graphics
On Sep 30, 2011, at 4:58 AM, Andrew Sinclair wrote:
> Given that this is a general stream-r
On Sep 30, 2011, at 4:58 AM, Andrew Sinclair wrote:
> Given that this is a general stream-related issue, could it be causing the
> random issues I've seen around HttpWebRequests?
> (http://bugzilla.xamarin.com/show_bug.cgi?id=1031)
It's not stream-related, it's wrapped-java-stream related. HttpWeb
-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor
Sent: 29 September 2011 22:23
To: Discussions related to Mono for Android
Subject: Re: [mono-android] Trouble with Android.Graphics
Short version:
http://stackoverflow.com/questions/7535503/mono-for-android-exit-code-255-on
-bitmapfactory-decodes
Short version:
http://stackoverflow.com/questions/7535503/mono-for-android-exit-code-255-on-bitmapfactory-decodestream/7590929#7590929
Long version:
We map every Java method which takes e.g. java.io.InputStream to a
System.IO.Stream, and provide an "Adapter" which subclasses System.IO.S
Hello,
I've run across a problem trying to retrieve an image from the web and
decode the stream or byte array into a bitmap/drawable resource. Each
one of the tests below fail when I try to invoke the static
BitmapFactory or BitmapDrawable class. I'm running my tests in
MonoDevelop on Mac OSX Li
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