Thanks for the clarification. Most helpful.
In that case, if the stacktrace in question is the point of failure, then,
looking at the error message, something must be disposing of the
windowManager object or its DefaultDisplay property. The DisplayMetrics
object is a brand new locally declared o
Sorry, I meant the stacktrace I originally provided in the first post, which
appears to point the finger at windowManager.DefaultDisplay.GetMetrics() and
something going bad internally within the java world when this method was
called. I just wanted to verify that stacktrace was an accurate indic
Aargh, nightmare
Thanks for the suggestion.
Sadly, I had to run an automated UI test thread for about half an hour to
reproduce it. With gref logging enabled, goodness knows whether I can
repeat it before generating enough log output for even nasa to struggle with
:)
I take it that the stac
Hi folks
I got an obscure JNI error calling the following method (on the UI thread).
Is this something silly I am doing, or is this a xamarin bug?
Motorola Xoom tablet running Jelly Bean 4.1.1, MFA version 4.2.4.
public static class ContextExtensions
{
public static float ThemedRe
Hi Jon
The problem is that we use scons to autogenerate an msbuild file which has
an absolute path to its OutputPath, which is a slightly unusual case. I
have attached such a file (located in
build\Android\release\Core\OssCore.csproj).
Unzip the attachment to exactly the following location:
c:\
s for the speedy fix guys!
Cheers
Iain
mcleodia wrote
>
> Yup, I can confirm I get the same problem, hintpath doesn't even fix the
> issue anymore in 4.1.1.
>
> Also, another problem cropped up. The _ResolveAssemblies task dies too
> because the Assemblies param
Yup, I can confirm I get the same problem, hintpath doesn't even fix the
issue anymore in 4.1.1.
Also, another problem cropped up. The _ResolveAssemblies task dies too
because the Assemblies parameter
$(ProjectDir)$(OutDir)$(TargetFileName);@(ReferencePath)" comes out as:
C:\temp\Main\build\And
No worries, thanks for the v4.1 alpha :)
I'm very excited about this as it means I will be able to get the
compatibility package viewpager control in place rather than the hand rolled
swipe gesture listener/viewswitcher combo I put in as a temporary measure.
I can't easily produce a reproducable
Hi guys
I think I may have found a corner case in your build system.
I have an scons based build system that dynamically outputs msbuild files
based on project dependencies and then fires them at msbuild to do its
magic.
Since updating to the v4.1 alpha, I get a crash when trying to build an app
Hi guys
Did you manage to get the repro app I sent running ok?
Cheers
Iain
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Cracked it!
Need to run the software media renderer on a separate machine to get a
reproducible crash on mac v2.10.9. Should happen fairly quickly.
Repro app, crash dumps and notes submitted as bug 4033:
https://bugzilla.xamarin.com/show_bug.cgi?id=4033
Cheers
Iain
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Hi Jon/Rodrigo
Good news... I am hopefully going to be able to give you some form of a
standalone repro.
I remembered that we have a "software" media renderer, which is essentially
a simulator app that can be run on a computer.
So I set up an isolated test network today, consisting of a Mac con
Hi Jon
Sorry for the delay in responding.
I have been busy trying to gather as much info on the problem as possible.
I went away and tried to get the profiler running via environment variables
as per your suggestion, however I didn't see a way of invoking the profiler
other than using the comma
Cheers for the suggestion Enrico
Unfortunately, I went down the DDMS route already, but the leak does not
appear to be a java object, as it doesn't show up in DDMS.
Thanks for the suggestion though...
Cheers
Iain
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Thanks Jon
I will have a shot at getting a trace using the environment variables and
let you know how I get on.
Cheers
Iain
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Hi
I am trying to track down performance problems and a memory leak that are
preventing me from releasing an app. DDMS indicates no problems on the java
side.
Can anyone tell me whether the mono profiler is available on Mono for
Android?
If so, how would one go about capturing a trace that could
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