Hi all,
I bought m4a last year, but it's been over a year. I recently installed Xcode
and now MonoDevelop says:
Mono for Android is not installed
The Mono for Android SDK is required to develop applications for Android.
Either a recent upgrade of Xcode has removed the SDK or it has never been
Hi All,
I thought sharing to FB, Twitter, email etc. would be as simple as creating an
intent. However, I've found Facebook just completely ignores intent extras. The
following code will popup the chooser, and choosing sms/email/twitter all works
as expected, with the subject and body in the ap
Hi All,
I'm getting the exception below from some of my testers phones.
It's a call to a static Android method, and I don't actually see an exception
message, just a call stack (the logger calls ToString() on the exception).
My only idea is that I'm using Application.Context in the call and
not and the UI hasn't updated
That's supposed to work right? As long as the adapter and Headwords are
pointing to the same reference? What's the most efficient way to sync the list
and the adapter?
________
From: Jonathan Pryor
To: Steven Pack
Hi all, long time no post.
I have a listview. and the items are defined as a textview with a cross image
over on the right. Like this:
http://schemas.android.com/apk/res/android";
android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="wrap_conte
That looks interesting. Have you used it with monodroid? I'm currently using
Mono.Data.Sqlite - do they play together?
From: Alex Soto
To: Steven Pack ; Discussions related to Mono
for Android
Sent: Wednesday, 7 March 2012 9:54 AM
Subject: Re:
Hi All,
My app is an offline dictionary. The dictionary is sqllite and shipped as an
asset. On first use, the asset is extracted to the SD card if present, to
internal storage if not.
Depending on the version, the .apks range from 7mb to 21mb, with the extracted
dictionaries being 10mb to 70mb
Hi all,
I am following the "Preparing Package for Android Marketplace" page but am
getting nowhere with the certificate signing. This is on OSX Lion.
First, I generated my key:
keytool -genkey -v -keystore xxxdict-keystore2.keystore -alias -mackey2 -keyalg
RSA -keysize 2048 -validity 1
En
Hi All,
Thanks to all your help, I'm almost ready to upload to the Android Market. I'm
keen for anyone's experience on things to look out for. What sort of unexpected
errors came back from the wild with your first app? What would you do
differently for release 1?
Also, I haven't generated the
wrong ones.
Steve
From: Jonathan Pobst
To: Steven Pack ; Discussions related to Mono
for Android
Cc: Jonathan Pryor
Sent: Sunday, 19 February 2012 6:21 PM
Subject: Re: [mono-android] Build script on mac
This is the Monodroid list, so it was assumed you were trying to build a
Mo
Users/me/Dev/mono/projects/TheDictionary/TheDictionary.sln".-- FAILED
________
From: Jonathan Pryor
To: Steven Pack ; Discussions related to Mono
for Android
Sent: Sunday, 19 February 2012 2:38 AM
Subject: Re: [mono-android] Build script on mac
On Feb 18, 2012, at 7:09 AM
Hi All,
I just started a build script for my app. I really just want to modify my
.csproj files as required and compile exactly the way MonoDevelop does. I've
seen references to mdtool and xbuild, basically saying "use mdtool until xbuild
is good, which it will be soon". mdtool wasn't in my pat
I actually like the sound of that 'heuristic'.
I can very easily bring down my app in the emulator by exceeding the GREF limit
with normal usage. One function allocates about 500 at a time (updating a list
view using a sub-classed ArrayAdapter) and after a few clicks it goes down. On
the devic
uggestions);
lvSuggestions.Adapter = adapter;
}
On 3/01/12 2:27 PM, "Jonathan Pryor" wrote:
>On Dec 30, 2011, at 10:46 PM, Steven Pack wrote:
>> I regularly get an unhandled exception in the emulator when I
>>instantiate a custom ArrayAdaptor. The
Hi Xamaranians,
I regularly get an unhandled exception in the emulator when I instantiate a
custom ArrayAdaptor. The top level of the call stack shows:
"Mono_UnhandledException":
System.Diagnostics.Debugger.Mono_UnhandledException (Parameters=) in
/home/jon/Development/xamarin/mono/mcs/class/
Hi All,
I'm still trying to remove the runtime abort stacktrace from my app. I
definitely had threading bugs, which would cause a crash (not that they
should have crashed the whole runtime). However, in the latest version, I
think I've removed them finally, but I got a crash today with an
Executio
OK, I have two clues:
1. My last crash included a few snippets of stack trace with
GetUninitializedOBject in it. See below:
2011-12-18 21:56:27.458 I 23015/mono: Stacktrace:
2011-12-18 21:56:27.458 I 23015/mono: at
System.Runtime.Serialization.FormatterServices.GetUninitializedObject
(System.
Hi All,
I got the dreaded stack-traceless NullReferenceException again on Monodroid
4.0.1 At least I think I that's what I'm on
MonoDevelop About window says:
Mono for Android: 4.0.1.234125318
Build information:
Release ID: 20805000
Git revision: c4deb930539ae87247b0bc43919dfcb98df215
Good news!
Does that GC stability include a fix for the empty stack traces when mono
crashes?
On 14/12/11 6:56 AM, "Jonathan Pryor" wrote:
>Good News Everyone!
>
>We are happy to announce a new version of Mono for Android is available!
>
>Some changes included in 4.0.1:
>
> - GC stability and
>Hi All,
>
>I have a splash screen which shows up nicely on first run. However, if my
>app has been killed, when it resumes, it doesn¹t show the splash. Rather,
>it shows a slightly mangled version of one on of the activities.
>
>The activity in question has a custom title (see below), but when it
>Hi,
>
>The Android docs and samples have the following for loading local html:
>
>var webView = new WebView (this);
>this.SetContentView (webView);
>
>webView.LoadUrl ("file://android_asset/index.html");
>
>Not suprisingly, I get the error that the file does not exist. I al
gt;Content-Type: text/plain; charset=us-ascii
>
>On Dec 6, 2011, at 6:52 AM, Steven Pack wrote:
>>1. Deploy to emulator or device (Release Mode)
>>Waiting for packaging processing to complete
>>Getting package list from device
>>Installing package
>>1613 KB/s (10733
Hi All,
Just tried the 4.0 upgrade... No dice.
1. Deploy to emulator or device (Release Mode)
Waiting for packaging processing to complete
Getting package list from device
Installing package
1613 KB/s (10733084 bytes in 6.496s)
pkg: /data/local/tmp/com.xxxdictionary.android-Signed.apk
onodroid
>runtime is initialized.
>
>http://docs.xamarin.com/android/tutorials/Creating_a_Splash_Screen
>
>Jonathan
>
>
>On 11/25/2011 7:08 PM, Steven Pack wrote:
>> Thanks Chris. My issue with startup performance is from when I tap the
>> application to when I get my first chance
Thanks Chris. My issue with startup performance is from when I tap the
application to when I get my first chance to run code. Once I get my first
OnCreate() call on my SplashActivity, I do utilize background threads and
and IoC container, but it's loading the runtime that's the problem.
I know the
It's a problem.
Splash screen helps, but it really gives a bad impression for a user (and
client!). Any tips for how to minimise startup time?
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Hi All,
I have an activity defined thus:
[Activity (Label = "My App")]
[IntentFilter (new[]{Intent.ActionView},
DataScheme="",
DataHost="",
DataPath="/")]
public class MyActivity : Activity
{}
It contains a text view, which I populate with HTML thus:
Android.Text.ISpanned spannedContent
Pack
Subject: Re: [mono-android] Sharing code between iOS, Android and Windows
Phone
Hi
On 2011.11.07 08:16, Steven Pack wrote:
>
>
>
> Hi All,
>
>
>
>
>
>
> I'm using Xamarin, specifically because I'd like to share as much cod
Hi All,
I'm using Xamarin, specifically because I'd like to share as much code as
possible between the platforms. I've noticed I can only reference library
projects that target "Mono for Android x.x". I'd hoped to be able to simply
create a Mono class library and only use the classes supported by
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