It seems like a silly question, but how would I go about rendering text with
OpenTK in monodroid?
Normally in OpenTK I would create a bitmap and draw a string to the bitmap,
and then load the bitmap into a texture, but as System.Drawing doesn't
include a bitmap object, I am at a loss as to how to p
Thanks for cleaning that up, you could always have OpenAL calls throw a not
implmented.
I assumed because the namespace was there that it was working. Am I correct
in thinking the supported alternative is android.media.mediaplayer ?
Thanks :)
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Whenever I try to create a new audio context in monodroid, it falls over
telling me that openal32.dll is missing; which naturally doesn't make sense.
I can only assume i'm doing something wrong, but I've used OpenTK/OpenAL
before under windows and have managed just fine with similar code.
anyway
I'm having a small problem with colors and OpenTK.
I'm just getting started with monodroid, and I have hit a sort of a road
block.
I've used OpenTK before (for windows) so I am familiar with it already; when
loading a texture, if the emulator is set to have a 16-bit screen depth, the
red/blue colo
of helped you.
As a side note, the fact that the license failed after rebooting and/or
restarting VS is related to the fact that once you are again on the domain
with the machine, it will most likely take the 'roaming' profile from the
domain server.
Regards
Danny
PS) After activa