Is there any official response/docs on this? The issue is quite important
since it doesn't allow to do seamless porting of our framework to MD and
thus makes the purchased license quite useless...
As a generalized question of the below - how to do 'polling' style of
working with Input/output strea
Don't think this is related to sd card availability.
This just happens after redeploying the app (when the previous version
should be deleted). Note the second run installs and runs the app fine.
Igor
On Thu, Nov 3, 2011 at 9:47 AM, Glen Hassell wrote:
> Igor,
> You could check to see the S
Hi all,
I have a shared dll which I wrote and is in .net currently. I want to use
it in my monodroid application. When I add the dll to the references it
gives me an exclamation mark and no error message indicating its not going
to work. Is there any way I do this? Is it supported?
Thanks,
Richar
Hi,
Change the Activity class to be like below, and see if that fixes the
rotation crash:
public class Activity1 : Activity
{
GLView1 view;
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
// Create our OpenGL view, and display it
view = new GLView1 (t
1. Make a fresh "Mono for Android OpenGL Application"
2. Deploy it to a device
3. Rotate the device back and forth between portrait and landscape.
4. Within 2-4 rotates, the app dies with this exception:
I( 97:0x70) Setting rotation to 1, animFlags=0
I( 97:0x70) Config changed: { scale=
I've finally found a solution to my problem : just have to use the Tag
property of a View to store my object (done in the override of the
GetView)...
Only restriction is that the object you store in view.Tag must inherits (or
can be cast to) Java.Lang.Object
Have a good day...
--
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