1. Make a fresh "Mono for Android OpenGL Application"

2. Deploy it to a device

3. Rotate the device back and forth between portrait and landscape.

4. Within 2-4 rotates, the app dies with this exception:

 

I(   97:0x70) Setting rotation to 1, animFlags=0

I(   97:0x70) Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3
keys=1/1/2 nav=3/1 orien=2 layout=34 uiMode=17 seq=155}

D(25138:0x6232) SurfaceDestroyed

D(25138:0x6232) SurfaceCreated

D(  205:0xcd) GC_EXTERNAL_ALLOC freed 123K, 48% free 3277K/6279K, external
6224K/6227K, paused 61ms

E(25138:0x6251) eglMakeCurrent:1212 error 3009 (EGL_BAD_MATCH)

I(25138:0x6251) UNHANDLED EXCEPTION: System.InvalidOperationException:
egl.EglMakeCurrent failed: 0x3009

I(25138:0x6251) at
OpenTK.Platform.Android.AndroidGraphicsContext.MakeCurrent
(OpenTK.Platform.IWindowInfo) <0x00134>

I(25138:0x6251) at OpenTK.Platform.Utilities.CreateGraphicsContext
(OpenTK.Graphics.GraphicsMode,OpenTK.Platform.IWindowInfo,int,int,OpenTK.Gra
phics.GraphicsContextFlags) <0x0006f>

I(25138:0x6251) at OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer
() <0x000a7>

I(25138:0x6251) at OpenTK.Platform.Android.AndroidGameView.RunIteration ()
<0x0016b>

I(25138:0x6251) at OpenTK.Platform.Android.RepeatTimerTask.Run () <0x00023>

I(25138:0x6251) at Java.Util.TimerTask.n_Run (intptr,intptr) <0x00033>

I(25138:0x6251) at (wrapper dynamic-method)
object.c83607bc-1f2b-4e22-b808-ffb4096c3a85 (intptr,intptr) <0x0002b>

E(25138:0x6251)

E(25138:0x6251) Unhandled Exception: System.InvalidOperationException:
egl.EglMakeCurrent failed: 0x3009

E(25138:0x6251)   at
OpenTK.Platform.Android.AndroidGraphicsContext.MakeCurrent (IWindowInfo
window) [0x00000] in <filename unknown>:0

E(25138:0x6251)   at OpenTK.Platform.Utilities.CreateGraphicsContext
(OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, Int32 major, Int32
minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0

E(25138:0x6251)   at
OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer () [0x00000] in
<filename unknown>:0

E(25138:0x6251)   at OpenTK.Platform.Android.AndroidGameView.RunIteration ()
[0x00000] in <filename unknown>:0

E(25138:0x6251)   at OpenTK.Platform.Android.RepeatTimerTask.Run ()
[0x00000] in <filename unknown>:0

E(25138:0x6251)   at Java.Util.TimerTask.n_Run (IntPtr jnienv, IntPtr
native__this) [0x00000] in <filename unknown>:0

E(25138:0x6251)   at (wrapper dynamic-method)
object:c83607bc-1f2b-4e22-b808-ffb4096c3a85 (intptr,intptr)

I(   97:0x61) Process OpenGLApplication6.OpenGLApplication6 (pid 25138) has
died.

I(   97:0x66) WIN DEATH: Window{409685a0
OpenGLApplication6.OpenGLApplication6/openglapplication6.Activity1
paused=false}

I(   97:0x4492) WIN DEATH: Window{40975010 SurfaceView paused=false}

D(   67:0x43) Process 25138 exited cleanly (1)

I(   97:0x61) Setting rotation to 0, animFlags=1

I(   97:0x61) Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3
keys=1/1/2 nav=3/1 orien=1 layout=34 uiMode=17 seq=156}

V(20325:0x4f65) surfaceCreated

V(20325:0x4f65) surfaceChanged

 

 

This happens 100% of the time for me.  I'm running Mono for Android 1.9.2,
and my device is a Nexus One running 2.3.6.

 

Is this a known bug or should I file it?  Are there any workarounds?

 

Thanks!

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