1. Make a fresh "Mono for Android OpenGL Application" 2. Deploy it to a device
3. Rotate the device back and forth between portrait and landscape. 4. Within 2-4 rotates, the app dies with this exception: I( 97:0x70) Setting rotation to 1, animFlags=0 I( 97:0x70) Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3 keys=1/1/2 nav=3/1 orien=2 layout=34 uiMode=17 seq=155} D(25138:0x6232) SurfaceDestroyed D(25138:0x6232) SurfaceCreated D( 205:0xcd) GC_EXTERNAL_ALLOC freed 123K, 48% free 3277K/6279K, external 6224K/6227K, paused 61ms E(25138:0x6251) eglMakeCurrent:1212 error 3009 (EGL_BAD_MATCH) I(25138:0x6251) UNHANDLED EXCEPTION: System.InvalidOperationException: egl.EglMakeCurrent failed: 0x3009 I(25138:0x6251) at OpenTK.Platform.Android.AndroidGraphicsContext.MakeCurrent (OpenTK.Platform.IWindowInfo) <0x00134> I(25138:0x6251) at OpenTK.Platform.Utilities.CreateGraphicsContext (OpenTK.Graphics.GraphicsMode,OpenTK.Platform.IWindowInfo,int,int,OpenTK.Gra phics.GraphicsContextFlags) <0x0006f> I(25138:0x6251) at OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer () <0x000a7> I(25138:0x6251) at OpenTK.Platform.Android.AndroidGameView.RunIteration () <0x0016b> I(25138:0x6251) at OpenTK.Platform.Android.RepeatTimerTask.Run () <0x00023> I(25138:0x6251) at Java.Util.TimerTask.n_Run (intptr,intptr) <0x00033> I(25138:0x6251) at (wrapper dynamic-method) object.c83607bc-1f2b-4e22-b808-ffb4096c3a85 (intptr,intptr) <0x0002b> E(25138:0x6251) E(25138:0x6251) Unhandled Exception: System.InvalidOperationException: egl.EglMakeCurrent failed: 0x3009 E(25138:0x6251) at OpenTK.Platform.Android.AndroidGraphicsContext.MakeCurrent (IWindowInfo window) [0x00000] in <filename unknown>:0 E(25138:0x6251) at OpenTK.Platform.Utilities.CreateGraphicsContext (OpenTK.Graphics.GraphicsMode mode, IWindowInfo window, Int32 major, Int32 minor, GraphicsContextFlags flags) [0x00000] in <filename unknown>:0 E(25138:0x6251) at OpenTK.Platform.Android.AndroidGameView.CreateFrameBuffer () [0x00000] in <filename unknown>:0 E(25138:0x6251) at OpenTK.Platform.Android.AndroidGameView.RunIteration () [0x00000] in <filename unknown>:0 E(25138:0x6251) at OpenTK.Platform.Android.RepeatTimerTask.Run () [0x00000] in <filename unknown>:0 E(25138:0x6251) at Java.Util.TimerTask.n_Run (IntPtr jnienv, IntPtr native__this) [0x00000] in <filename unknown>:0 E(25138:0x6251) at (wrapper dynamic-method) object:c83607bc-1f2b-4e22-b808-ffb4096c3a85 (intptr,intptr) I( 97:0x61) Process OpenGLApplication6.OpenGLApplication6 (pid 25138) has died. I( 97:0x66) WIN DEATH: Window{409685a0 OpenGLApplication6.OpenGLApplication6/openglapplication6.Activity1 paused=false} I( 97:0x4492) WIN DEATH: Window{40975010 SurfaceView paused=false} D( 67:0x43) Process 25138 exited cleanly (1) I( 97:0x61) Setting rotation to 0, animFlags=1 I( 97:0x61) Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3 keys=1/1/2 nav=3/1 orien=1 layout=34 uiMode=17 seq=156} V(20325:0x4f65) surfaceCreated V(20325:0x4f65) surfaceChanged This happens 100% of the time for me. I'm running Mono for Android 1.9.2, and my device is a Nexus One running 2.3.6. Is this a known bug or should I file it? Are there any workarounds? Thanks!
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