After doing some testing I found out that the performance is radically improved
when running the app on a device outside of Visual Studio (meaning
disconnecting the phone from the PC and then starting the app on the phone).
It's still slow to start, but that's only when doing a cold start, so a s
On Aug 11, 2011, at 3:05 PM, chobo2 wrote:
> You want me to make a example application and send it to you?
Yes, as previously on this thread I provided the lines I used on
monodroid-samples/HelloWorld, so I'm not sure why things aren't working for you.
- Jon
__
Jonathan Pryor-2 wrote:
>
> On Aug 11, 2011, at 2:02 PM, chobo2 wrote:
>> I found my package name threw R.java but still won't grab the id of my
>> image. I am not sure what I am doing wrong.
>
> Odd. Can you provide an example then?
>
> Thanks,
> - Jon
>
> ___
On Aug 11, 2011, at 2:02 PM, chobo2 wrote:
> I found my package name threw R.java but still won't grab the id of my
> image. I am not sure what I am doing wrong.
Odd. Can you provide an example then?
Thanks,
- Jon
___
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Monodroid@
Ok
I found my package name threw R.java but still won't grab the id of my
image. I am not sure what I am doing wrong.
If anyone has a better way I am all ears.
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On Aug 11, 2011, at 11:08 AM, vsr28 wrote:
> This works fine with small database size but when i tries to do the same
> with 38MB size of SQLite database then it gives me error of Disk Full after
> running my application and hence application Unable to connect with
> database.
That's a rather larg
Check to see how much space is available on your device. If your app & data
is being deployed to your internal memory and not an SD card you may
actually be out of space.
Mike Child
On Thu, Aug 11, 2011 at 11:08 AM, vsr28
wrote:
> Hi Guys
>
> I have created one sample application to fetch
Hi Guys
I have created one sample application to fetch SQLite database records. It
is working properly when database size is small. I kept SQLite database in
Asset folder of Monodroid application and copying it to device and then
tries to connect with it.
This works fine with small database
Here's a splash screen example from an older forum post from Brian Long
that's worked for me (see also:
http://mono-for-android.1047100.n5.nabble.com/Slow-poor-performance-td4390223.html;cid=1313068734524-953
)
http://blong.com/Downloads/MonoAndroidJavaSplashScreenApp.zip
It's pretty simple, and
On Aug 11, 2011, at 4:25 AM, BluePosition wrote:
> Jonathan Pryor-2 wrote:
>> That is, it launches in 2.3s.
>
> This is way to slow.
If 2.3s is too slow for startup, would a splash screen work?
Unfortunately we have no samples for what to do for custom splash screens, but
it involves writing a
Hi!
As I found GZipStream does nothing in Release 1.0.2. Read reads 0 bytes/
Write writes 0 bytes.
Please confirm.
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Sent from the Mono for Android mailing list archive a
You can "print" somewhere the value of
dbPath = Path.Combine (
Environment.GetFolderPath
(Environment.SpecialFolder.Personal),
FileName);
Then you can see exactly where is the correct path where is the database.
And this folder is read/write, inside
The app I'm writing starts up in around 2 seconds from cold on a Dell Streak
5 and is pretty fast.
Are you doing a lot in your OnCreate?
I'm only doing a minimal amount in my OnCreate and am using an AsyncTask to
do any long-winded start-up stuff.
BluePosition wrote:
>
> Thank you for the answer
There are a few issues with the debugger but you can usually work around
them. If an exception is being thrown then make sure there is somewhere to
catch it and put the breakpoint there. Write debug messages to the Log (you
can always #if DEBUG then so they don't go into the release) and view them
Hi.
I think V1.0.2 has solved this problem. Since installing that I've not had
the issue at all.
Here's to all you who helped made the release happen.
Cheers,
Laurence.
WyrmUK wrote:
>
> Hi.
> I'm trying to implement an activity which previews the camera and allows a
> picture to be taken.
> How
Thank you for the answer.
Jonathan Pryor-2 wrote:
>
>
> That is, it launches in 2.3s.
>
>
This is way to slow. And it is not only in the emulator. I've been running
the app on a HTC Sensation and the startup speed isn't much better on that
device.
The app shoul be able to start as quickly as
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