[Mesa-dev] [Bug 110357] [BISECTED] [OpenGL CTS] cts-runner --type=gl46 fails in new attempted "41" configuration

2019-05-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110357 Andrés Gómez García changed: What|Removed |Added Summary|[REGRESSION] [BISECTED] |[BISECTED] [OpenGL CTS]

[Mesa-dev] Zero-Copy Texture usage from OpenCL

2019-05-31 Thread Rudrappa, Shiva Kumara
Hi, Can someone please help to validate below MESA features. "system shall allow 3D rendering to make use of OpenCL buffers in a zero-copy manner" "system shall allow 3D rendering to make use of Media SDK buffers in a zero-copy manner." Thanks, Shiva

[Mesa-dev] EVOC Proposal.

2019-05-31 Thread Adarsh Khubchandani
Hello. I am an Engineering student from Mumbai, India. i have gone through the project idea on Piglit for Openmax on the X.org project list and found it interesting. I am comfortable with both C and Python, and I am confident of accomplishing the project. Your guidance, as well as criticism on the

[Mesa-dev] [PATCH] radeonsi/nir: Fix type in bindless address computation

2019-05-31 Thread Connor Abbott
Bindless handles in GL are 64-bit. This fixes an assert failure in LLVM. --- With this patch, we now have Piglit parity in debug mode. src/gallium/drivers/radeonsi/si_shader_nir.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c

Re: [Mesa-dev] [PATCH] panfrost: Don't flip scanout

2019-05-31 Thread Tomeu Vizoso
On Tue, 28 May 2019 at 08:17, Tomeu Vizoso wrote: > > On 5/26/19 1:51 AM, Alyssa Rosenzweig wrote: > > The mesa/st flips the viewport, so we respect that rather than > > trying to flip the framebuffer itself and ignoring the viewport and > > using a messy heuristic. > > > > However, this brings an

Re: [Mesa-dev] [PATCH] panfrost: Don't flip scanout

2019-05-31 Thread Alyssa Rosenzweig
> Guess there's some flipping in stencil and *coord that needs to be unflipped? Looks like it, thank you. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] [PATCH] ac/nir: mark some texture intrinsics as convergent

2019-05-31 Thread Rhys Perry
Otherwise LLVM can sink them and their texture coordinate calculations into divergent branches. v2: simplify the conditions on which the intrinsic is marked as convergent v3: only mark as convergent in FS and CS with derivative groups Cc: Signed-off-by: Rhys Perry --- src/amd/common/ac_nir_to_

[Mesa-dev] [PATCH] etnaviv: fix some pm query issues

2019-05-31 Thread Lucas Stach
The offsets to read the query results were off-by-one, which causes the counters to report bogus increasing values. Also the counter result is u32, so we need to initialize the query type to reflect that. Signed-off-by: Lucas Stach --- This only fixes the obvious issues. I still believe there ar

[Mesa-dev] [Bug 110760] Low FPS in Quake Champions with Vega20

2019-05-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110760 --- Comment #6 from network...@rkmail.ru --- I've updated to mesa git master 0e1c5cc78fe24fb9620cac7bdcf7e927ab042ff8, no changes. Also, I noticed, performance is only low if "Textures" setting of the game is set to anything above "medium". If I

[Mesa-dev] [Bug 110760] Low FPS in Quake Champions with Vega20

2019-05-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110760 --- Comment #7 from network...@rkmail.ru --- (In reply to network723 from comment #6) > If I keep textures at "medium", cant set > everything else to ultra and still get 120+ fps. I *can* set, obvious fix. Also, intensive real-gameplay testing

Re: [Mesa-dev] [PATCH] ac/nir: mark some texture intrinsics as convergent

2019-05-31 Thread Marek Olšák
The first and last hunks look like they shouldn't be there. Other than that: Reviewed-by: Marek Olšák Marek On Fri, May 31, 2019 at 11:53 AM Rhys Perry wrote: > Otherwise LLVM can sink them and their texture coordinate calculations > into divergent branches. > > v2: simplify the conditions on

Re: [Mesa-dev] [PATCH] ac/nir: mark some texture intrinsics as convergent

2019-05-31 Thread Rhys Perry
The first and last hunks are needed to pass on the shader_info to the middle hunk, which needs it so that it can test if the compute shader has a derivative group. On Fri, 31 May 2019 at 18:38, Marek Olšák wrote: > > The first and last hunks look like they shouldn't be there. Other than that: > >

[Mesa-dev] [Bug 110468] using swrAVX renders incorrectly at particular resolutions

2019-05-31 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110468 --- Comment #3 from Krzysztof Raszkowski --- (In reply to ayan908 from comment #0) > Created attachment 144032 [details] > WGLINFO > > At certain resolutions (360p, 720p, 1080p, 1440p and possibly others), the > rendering is incorrect with GALL

Re: [Mesa-dev] [PATCH] ac/nir: mark some texture intrinsics as convergent

2019-05-31 Thread Marek Olšák
I see. Rb for the whole patch then. Marek On Fri, May 31, 2019, 2:24 PM Rhys Perry wrote: > The first and last hunks are needed to pass on the shader_info to the > middle hunk, which needs it so that it can test if the compute shader > has a derivative group. > > On Fri, 31 May 2019 at 18:38, M

[Mesa-dev] [PATCH] ac: use amdgpu-flat-work-group-size

2019-05-31 Thread Marek Olšák
From: Marek Olšák --- src/amd/common/ac_llvm_util.c| 10 ++ src/amd/common/ac_llvm_util.h| 1 + src/amd/vulkan/radv_nir_to_llvm.c| 7 ++- src/gallium/drivers/radeonsi/si_shader.c | 7 ++- 4 files changed, 15 insertions(+), 10 deletions(-) diff

Re: [Mesa-dev] [PATCH 1/9] intel/blorp: Only double the fast-clear rect alignment on HSW

2019-05-31 Thread Nanley Chery
Thanks for reaching out to the HW team. Given that the internal documentation was updated to set the Project field of this restriction to HSW:GT3, what do you think about shortening the comment to mention that? I'd like to give this a RB as is, but there are a lot of truth claims I'd have to verify

Re: [Mesa-dev] [PATCH] ac: use amdgpu-flat-work-group-size

2019-05-31 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen Thanks! On Fri, May 31, 2019 at 10:08 PM Marek Olšák wrote: > > From: Marek Olšák > > --- > src/amd/common/ac_llvm_util.c| 10 ++ > src/amd/common/ac_llvm_util.h| 1 + > src/amd/vulkan/radv_nir_to_llvm.c| 7 ++- > sr

Re: [Mesa-dev] [PATCH v3 00/48] Meson for windows

2019-05-31 Thread Dylan Baker
For anyone following this who is interested, I've posted the latest version to gitlab: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/986 Quoting Dylan Baker (2018-08-06 17:50:40) > Mostly this is the same thing as before, just rebased on master. A couple of > the > patches from v2 have

[Mesa-dev] [MR] meson for windows

2019-05-31 Thread Dylan Baker
Hi, I just wanted to let anyone who might be interested but isn't following gitlab know that I've posted the latest iteration of my meson for windows series here: https://gitlab.freedesktop.org/mesa/mesa/merge_requests/986 Dylan signature.asc Description: signature _