Otherwise LLVM can sink them and their texture coordinate calculations into divergent branches.
v2: simplify the conditions on which the intrinsic is marked as convergent v3: only mark as convergent in FS and CS with derivative groups Cc: <mesa-sta...@lists.freedesktop.org> Signed-off-by: Rhys Perry <pendingchao...@gmail.com> --- src/amd/common/ac_nir_to_llvm.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 265e3b636c4..9e9fade7227 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -38,6 +38,7 @@ struct ac_nir_context { struct ac_shader_abi *abi; gl_shader_stage stage; + shader_info *info; LLVMValueRef *ssa_defs; @@ -1394,6 +1395,22 @@ static LLVMValueRef build_tex_intrinsic(struct ac_nir_context *ctx, } args->attributes = AC_FUNC_ATTR_READNONE; + bool cs_derivs = ctx->stage == MESA_SHADER_COMPUTE && + ctx->info->cs.derivative_group != DERIVATIVE_GROUP_NONE; + if (ctx->stage == MESA_SHADER_FRAGMENT || cs_derivs) { + /* Prevent texture instructions with implicit derivatives from being + * sinked into branches. */ + switch (instr->op) { + case nir_texop_tex: + case nir_texop_txb: + case nir_texop_lod: + args->attributes |= AC_FUNC_ATTR_CONVERGENT; + break; + default: + break; + } + } + return ac_build_image_opcode(&ctx->ac, args); } @@ -4350,6 +4367,7 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi, ctx.abi = abi; ctx.stage = nir->info.stage; + ctx.info = &nir->info; ctx.main_function = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder)); -- 2.21.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev