On Fri, Nov 6, 2015 at 10:20 PM, Jason Ekstrand wrote:
> On Fri, Nov 6, 2015 at 5:10 PM, Rob Clark wrote:
>> On Fri, Nov 6, 2015 at 6:39 PM, Rob Clark wrote:
>>> On Fri, Nov 6, 2015 at 6:23 PM, Jason Ekstrand wrote:
On Fri, Nov 6, 2015 at 8:35 AM, Rob Clark wrote:
> From: Rob Clark
>
On Sat, Nov 7, 2015 at 5:21 AM, Rob Clark wrote:
> On Fri, Nov 6, 2015 at 10:20 PM, Jason Ekstrand wrote:
>> On Fri, Nov 6, 2015 at 5:10 PM, Rob Clark wrote:
>>> On Fri, Nov 6, 2015 at 6:39 PM, Rob Clark wrote:
On Fri, Nov 6, 2015 at 6:23 PM, Jason Ekstrand
wrote:
> On Fri, Nov
On 6 November 2015 at 19:26, Marek Olšák wrote:
> On Fri, Nov 6, 2015 at 8:24 PM, Marek Olšák wrote:
>> On Thu, Oct 15, 2015 at 2:28 PM, Emil Velikov
>> wrote:
>>> On 3 October 2015 at 12:19, Emil Velikov wrote:
On 3 October 2015 at 02:12, Marek Olšák wrote:
> I'm not sure if this is
On 6 November 2015 at 17:50, Brian Paul wrote:
> On 11/06/2015 09:40 AM, Emil Velikov wrote:
>>
>> Hi Brian,
>>
>> On 31 October 2015 at 13:38, Brian Paul wrote:
>>>
>>> Very long line loops which spanned 3 or more vertex buffers were not
>>> handled correctly and could result in stray lines.
>>>
Hi all,
It's time to get the idea of where were are wrt the next Mesa release
- 11.1.0. As usual here is the normal plan, although everyone
interested in more than welcome to chime in
November 20th 2015 - Feature freeze/Release candidate 1
November 27th 2015 - Release candidate 2
December 04th 20
Hello list,
The candidate for the Mesa 11.0.5 is now available. Currently we have:
- 31 queued
- 13 nominated (outstanding)
- and 6 rejected/obsolete patches
Currently we have mostly driver related fixes - some in i965 and
nouveau, a few llvm related, the odd bugfix in the VA state-tracker.
Ad
On Sat, Nov 7, 2015 at 10:59 AM, Jason Ekstrand wrote:
> On Sat, Nov 7, 2015 at 5:21 AM, Rob Clark wrote:
>> On Fri, Nov 6, 2015 at 10:20 PM, Jason Ekstrand wrote:
>>> On Fri, Nov 6, 2015 at 5:10 PM, Rob Clark wrote:
On Fri, Nov 6, 2015 at 6:39 PM, Rob Clark wrote:
> On Fri, Nov 6, 20
On Fri, Nov 06, 2015 at 07:29:18PM -0800, Kenneth Graunke wrote:
> On Friday, November 06, 2015 06:12:27 PM Ben Widawsky wrote:
> > The comment in the code details the restriction. Thanks to Ken for having a
> > very
> > helpful conversation with me, and spotting the blurb in the link I sent him
Hi Dave,
On 9 October 2015 at 01:38, Dave Airlie wrote:
> From: Dave Airlie
>
> So I've known this was broken before, cogl has a workaround
> for it from what I know, but with the gallium based swrast
> drivers BlitFramebuffer from back to front or vice-versa
> was pretty broken.
>
> The legacy
eglSwapBuffersWithDamage accepts damage-region rectangles to hint the
compositor that it only needs to redraw certain areas, which was passed
through the wl_surface_damage request, as designed.
Wayland also offers a buffer transformation interface, e.g. to allow
users to render pre-rotated buffers
On Saturday, November 07, 2015 04:37:05 PM Emil Velikov wrote:
> Jason, Kenneth,
>
> I had to pick a few extra commits as prerequirements to the "nir:
> Properly invalidate metadata in nir_foo" patches. Can you let me know
> if any of these should not be in 11.0. Thanks !
>
> commit 800217a1654ab
---
src/glsl/nir/nir_types.cpp | 6 ++
src/glsl/nir/nir_types.h | 1 +
2 files changed, 7 insertions(+)
diff --git a/src/glsl/nir/nir_types.cpp b/src/glsl/nir/nir_types.cpp
index 965f423..135591a 100644
--- a/src/glsl/nir/nir_types.cpp
+++ b/src/glsl/nir/nir_types.cpp
@@ -144,6 +144,12 @@ g
These are pretty trivial fixes. I pushed a patch that I'd pulled of
another branch and forgot I had these in it.
Jason Ekstrand (2):
nir/types: Add an is_vector_or_scalar helper
nir: Add a nir_deref_tail helper
src/glsl/nir/nir.h | 9 +
src/glsl/nir/nir_lower_var_c
---
src/glsl/nir/nir.h | 9 +
src/glsl/nir/nir_lower_var_copies.c | 15 ++-
src/glsl/nir/nir_split_var_copies.c | 12 ++--
3 files changed, 13 insertions(+), 23 deletions(-)
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index ef39df5..2559ef2 1
Both are r-b me, go ahead and push them.
On Sat, Nov 7, 2015 at 3:03 PM, Jason Ekstrand wrote:
> These are pretty trivial fixes. I pushed a patch that I'd pulled of
> another branch and forgot I had these in it.
>
> Jason Ekstrand (2):
> nir/types: Add an is_vector_or_scalar helper
> nir: Ad
On 8 November 2015 at 02:47, Emil Velikov wrote:
> Hi Dave,
>
> On 9 October 2015 at 01:38, Dave Airlie wrote:
>> From: Dave Airlie
>>
>> So I've known this was broken before, cogl has a workaround
>> for it from what I know, but with the gallium based swrast
>> drivers BlitFramebuffer from back
Hi Emil,
I get this regression testing the new branch:
piglit.spec.oes_compressed_paletted_texture.basic api
/tmp/build_root/m64/lib/piglit/bin/oes_compressed_paletted_texture-api -auto
-fbo
Trying glTexImage2D...
Trying glCompressedTexImage2D...
Unexpected GL error: GL_INVALID_ENUM 0x500
(Erro
The previously RE'd formats were from an ES driver implementing
OES_vertex_type_10_10_10_2 and thus backwards. A future change could add
the 2_10_10_10 support.
Signed-off-by: Ilia Mirkin
---
docs/relnotes/11.1.0.html | 1 +
src/gallium/drivers/freedreno/a3xx/a3xx.xml.h |
Also throw in LATC while we're at it (same exact format). This could be
made more efficient by keeping a shadow compressed texture to use for
returning at map time. However... it's not worth it for now...
presumably compressed textures are not updated often.
Signed-off-by: Ilia Mirkin
---
docs/r
- env GALLIUM_HUD_VISIBLE: control default visibility
- env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
---
docs/envvars.html | 6 ++
src/gallium/auxiliary/hud/hud_context.c | 28
2 files changed, 34 insertions(+)
diff --git a/do
On Sat, Nov 7, 2015 at 11:05 PM, Jimmy Berry wrote:
> - env GALLIUM_HUD_VISIBLE: control default visibility
> - env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
> ---
> docs/envvars.html | 6 ++
> src/gallium/auxiliary/hud/hud_context.c | 28 +
- env GALLIUM_HUD_VISIBLE: control default visibility
- env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
---
per imirkin's comments:
- long to unsigned
- ignore signal value of 0 rather than always printing error message (oversight)
docs/envvars.html | 6 ++
On Sat, Nov 7, 2015 at 11:42 PM, Jimmy Berry wrote:
> - env GALLIUM_HUD_VISIBLE: control default visibility
> - env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
> ---
>
> per imirkin's comments:
> - long to unsigned
> - ignore signal value of 0 rather than always printing error message
From: Jason Ekstrand
Reviewed-by: Kenneth Graunke
---
src/mesa/drivers/dri/i965/brw_reg.h | 11 +++
1 file changed, 11 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_reg.h
b/src/mesa/drivers/dri/i965/brw_reg.h
index 083c46a..c3f77c0 100644
--- a/src/mesa/drivers/dri/i965/brw
The geometry and tessellation control shader stages both read from
multiple URB entries (one per vertex). The thread payload contains
several URB handles which reference these separate memory segments.
In GLSL, these inputs are represented as per-vertex arrays; the
outermost array index selects w
This allows arbitrary non-constant indices on GS input arrays,
both for the vertex index, and any array offsets beyond that.
All indirects are handled via the pull model. We could potentially
handle indirect addressing of pushed data as well, but it would add
additional code complexity, and we us
We need to use per-slot offsets when there's non-uniform indexing,
as each SIMD channel could have a different index. We want to use
them for any non-constant index (even if uniform), as it lives in
the message header instead of the descriptor, allowing us to set
offsets in GRFs rather than immedi
- env GALLIUM_HUD_VISIBLE: control default visibility
- env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal
---
Added static to sig_handled as it should have been.
docs/envvars.html | 6 ++
src/gallium/auxiliary/hud/hud_context.c | 28 ++
A smarter implementation would make it possible to attach this to emit
state for the BY_REGION versions to avoid breaking the tiling. But this
is a start.
Signed-off-by: Ilia Mirkin
---
docs/relnotes/11.1.0.html | 1 +
src/gallium/drivers/freedreno/freedreno_context.h
Signed-off-by: Ilia Mirkin
---
src/gallium/drivers/freedreno/freedreno_screen.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c
b/src/gallium/drivers/freedreno/freedreno_screen.c
index 8529f86..9d2cd31 100644
--- a/src/gall
On 2015-11-06 19:33:38, Timothy Arceri wrote:
> On Fri, 2015-11-06 at 17:56 -0800, Jordan Justen wrote:
> > Signed-off-by: Jordan Justen
> > ---
> >
> > Notes:
> > git://people.freedesktop.org/~jljusten/mesa cs-parse-shared-vars-v1
> > http://patchwork.freedesktop.org/bundle/jljusten/cs-p
---
split-to-files.py | 24
1 file changed, 20 insertions(+), 4 deletions(-)
diff --git a/split-to-files.py b/split-to-files.py
index 4a02b02..151681e 100755
--- a/split-to-files.py
+++ b/split-to-files.py
@@ -68,17 +68,33 @@ def write_shader_test(filename, shaders):
---
nv-report.py | 108 +++
1 file changed, 108 insertions(+)
create mode 100644 nv-report.py
diff --git a/nv-report.py b/nv-report.py
new file mode 100644
index 000..b97f4a1
--- /dev/null
+++ b/nv-report.py
@@ -0,0 +1,108 @@
+#!/usr/bi
---
run.c | 10 ++
1 file changed, 10 insertions(+)
diff --git a/run.c b/run.c
index de85665..2c2a810 100644
--- a/run.c
+++ b/run.c
@@ -80,6 +80,8 @@ get_shaders(const struct context_info *core, const struct
context_info *compat,
static const char *gs = "geometry shader]\n";
s
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