https://bugs.freedesktop.org/show_bug.cgi?id=86788
--- Comment #3 from Timothy Arceri ---
It seems to be an alignment issue and I'm not sure I fully understand why its
happening but does changing:
unsigned vec_count;
to
unsigned vec_count __attribute__ ((aligned (16)));
on line 60 fix it?
-
On Thu, Nov 27, 2014 at 11:51:08AM -0500, Rob Clark wrote:
> On Thu, Nov 27, 2014 at 11:39 AM, Thierry Reding
> wrote:
> > Tegra K1 and later use a GPU that can be driven by the Nouveau driver.
> > But the GPU is a pure render node and has no display engine, hence the
> > scanout needs to happen o
On Fri, Nov 28, 2014 at 02:14:24PM +0900, Alexandre Courbot wrote:
> On 11/28/2014 01:39 AM, Thierry Reding wrote:
> >Tegra K1 and later use a GPU that can be driven by the Nouveau driver.
> >But the GPU is a pure render node and has no display engine, hence the
> >scanout needs to happen on the Te
On Fri, Nov 28, 2014 at 12:32:43AM -0500, Ilia Mirkin wrote:
> On Thu, Nov 27, 2014 at 11:39 AM, Thierry Reding
> wrote:
> > Tegra K1 and later use a GPU that can be driven by the Nouveau driver.
> > But the GPU is a pure render node and has no display engine, hence the
> > scanout needs to happen
On Fri, Nov 28, 2014 at 05:52:26PM +0900, Alexandre Courbot wrote:
> On Fri, Nov 28, 2014 at 5:48 PM, Thierry Reding
> wrote:
> > On Fri, Nov 28, 2014 at 02:14:24PM +0900, Alexandre Courbot wrote:
> >> On 11/28/2014 01:39 AM, Thierry Reding wrote:
> >> >Tegra K1 and later use a GPU that can be dri
https://bugs.freedesktop.org/show_bug.cgi?id=86690
--- Comment #3 from Alexandre Courbot ---
Created attachment 110159
--> https://bugs.freedesktop.org/attachment.cgi?id=110159&action=edit
Output of "strace -tt weston-simple-egl"
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https://bugs.freedesktop.org/show_bug.cgi?id=86690
--- Comment #4 from Alexandre Courbot ---
As discussed on IRC, it appears that running "perf top" at the same time as any
Weston EGL client delivers the same behavior of frozen frames in said client,
without affecting Weston itself or other non-E
Does this have any effect on what data drivers get or is it just
internal to Nine?
Marek
On Thu, Nov 27, 2014 at 11:13 AM, Axel Davy wrote:
> Nine code to match vertex declaration to vs inputs was limiting
> the number of possible combinations.
>
> Some sm3 games have issues with that, because a
This looks good to me.
FYI, it will break r300g, which can be fixed in r300g.
Marek
On Thu, Nov 27, 2014 at 11:13 AM, Axel Davy wrote:
> With sm3, you can declare an input/output with an usage and an usage index.
>
> Nine code hardcodes the translation usage/index to a corresponding TGSI code.
https://bugs.freedesktop.org/show_bug.cgi?id=86788
--- Comment #4 from smoki ---
(In reply to Timothy Arceri from comment #3)
> It seems to be an alignment issue and I'm not sure I fully understand why
> its happening but does changing:
>
> unsigned vec_count;
>
> to
>
> unsigned vec_count
https://bugs.freedesktop.org/show_bug.cgi?id=86788
--- Comment #5 from smoki ---
(In reply to smoki from comment #4)
>
> No, that does fix it.
Does *not* i mean of course.
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https://bugs.freedesktop.org/show_bug.cgi?id=86690
--- Comment #5 from Pekka Paalanen ---
Maarten Lankhorst suspects this might have something to do with
http://lists.freedesktop.org/archives/dri-devel/2014-November/072367.html
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https://bugs.freedesktop.org/show_bug.cgi?id=86788
José Fonseca changed:
What|Removed |Added
CC||jfons...@vmware.com
--- Comment #6 from J
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/drivers/common/meta.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 87532c1..fab360d 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/drivers/dri/i965/brw_state_cache.c | 11 +++
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c
b/src/mesa/drivers/dri/i965/brw_state_cache.c
index cf42ada..3e1642d 100644
--- a/src/mes
This set fixes context creation error handling. Currently if
there was any error during context creation it would automatically
cause segfault. There are many very small patches because they touch
very different areas but any if unhandled could cause segfaulting in
problematic situation. Valgrind d
I guess this should not really be able to segfault but still it
seems to be able to during context creation.
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/errors.c | 26 --
1 file changed, 16 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/errors.c b/src
If there was memory allocation failure have to return away from
brw_new_buffer_object
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/drivers/dri/i965/intel_buffer_objects.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.c
b/src/mesa/drivers/d
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/program/prog_cache.c | 16 ++--
1 file changed, 10 insertions(+), 6 deletions(-)
diff --git a/src/mesa/program/prog_cache.c b/src/mesa/program/prog_cache.c
index 34609f0..97f148b 100644
--- a/src/mesa/program/prog_cache.c
+++ b/src/mesa
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/transformfeedback.c | 12
1 file changed, 8 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/transformfeedback.c
b/src/mesa/main/transformfeedback.c
index a737463..72c5c18 100644
--- a/src/mesa/main/transformfeedback.c
++
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/pipelineobj.c | 9 ++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
index b713d95..c17ce1a 100644
--- a/src/mesa/main/pipelineobj.c
+++ b/src/mesa/main/pipelineobj
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/texstate.c | 13 +
1 file changed, 9 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index e0f0852..7f29208 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -930
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/hash.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c
index 52095f7..2052412 100644
--- a/src/mesa/main/hash.c
+++ b/src/mesa/main/hash.c
@@ -145,7 +145,8 @@ _mesa_NewHashTable(
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/queryobj.c | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c
index 932359c..a0ab1b4 100644
--- a/src/mesa/main/queryobj.c
+++ b/src/mesa/main/queryobj.c
@@ -792,6 +792,
Stop context creation if something failed. If something errored
during context creation we'd segfault. Now will clean up and
return error.
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/shared.c | 66 +++---
1 file changed, 62 insertions(+), 4 de
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/varray.c | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 96c2b26..944dbce 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1974,6 +1974,8 @@ del
Signed-off-by: Juha-Pekka Heikkila
---
src/mesa/main/performance_monitor.c | 8 +---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/performance_monitor.c
b/src/mesa/main/performance_monitor.c
index c02910e..b3e19e4 100644
--- a/src/mesa/main/performance_monitor.c
https://bugs.freedesktop.org/show_bug.cgi?id=86788
--- Comment #7 from José Fonseca ---
This patch might help:
diff --git a/src/mesa/main/sse_minmax.c b/src/mesa/main/sse_minmax.c
index 222ac14..c3ec420 100644
--- a/src/mesa/main/sse_minmax.c
+++ b/src/mesa/main/sse_minmax.c
@@ -31,6 +31,9 @@
#
https://bugs.freedesktop.org/show_bug.cgi?id=86788
--- Comment #8 from smoki ---
(In reply to José Fonseca from comment #7)
> This patch might help:
>
> diff --git a/src/mesa/main/sse_minmax.c b/src/mesa/main/sse_minmax.c
> index 222ac14..c3ec420 100644
> --- a/src/mesa/main/sse_minmax.c
> +++ b
Hi,
On 28 November 2014 at 09:17, Thierry Reding
wrote:
> On Fri, Nov 28, 2014 at 12:32:43AM -0500, Ilia Mirkin wrote:> Also, can
> you explain why it's advantageous for the setup to appear as
> > though it is a single device? i.e. what's wrong with just using
> > nouveau as a render node or wha
Hi Thierry,
Must admit that I really prefer this idea over modifying existing
applications/users [1] because:
- Most of these setups are tightly coupled (imx+vivante, tegra+nouveau)
and pushing this down to the driver prevents duplication, and hardware
specific details in the users.
- Removes th
Hi Dave,
Picking this patch (and the two follow ups that fix it) against the 10.3
branch seems to produce a handful of non-intuitive conflicts. Can you
confirm if it's truly meant to be picked for 10.3 and if so can you
provide a backport.
Thanks
Emil
On 24/11/14 03:36, Dave Airlie wrote:
> From
Mesa 10.4.0 release candidate 3 is now available for testing. This
is the final release candidate planned before the 10.4.0 release
coming next Friday, Dec 5th.
The tag in the git repository for Mesa 10.4.0-rc3 is 'mesa-10.4.0-rc3'.
Mesa 10.4.0 release candidate 3 is available for download from
f
This patch adds support for following GLES2 Texture Float extensions:
1)GL_OES_texture_float,
2)GL_OES_texture_half_float,
3)GL_OES_texture_float_linear,
4)GL_OES_texture_half_float_linear.
If we are using GLES context and the driver has advertised support for
ARB_texture_float, then support for a
Hi Mario,
On 25/11/14 03:00, Mario Kleiner wrote:
> Hi
>
> Here three patches against mesa to fix use of the OML_sync_control
> extension under DRI3/Present and restore behaviour compatible to
> the DRI2 implementation, so applications like mine, which were written
> and tested against DRI2, don't
While using various debugging features (optimization debug, instruction dumping,
etc) this function is called in order to get a readable letter for the type of
unit.
On GEN8, two new units were added, the Qword and the Unsigned Qword (Q, and UQ
respectively). The existing assertion tries to determ
https://bugs.freedesktop.org/show_bug.cgi?id=86837
Bug ID: 86837
Summary: kodi segfault since auxiliary/vl: rework the build of
the VL code
Product: Mesa
Version: git
Hardware: Other
OS: All
Stat
https://bugs.freedesktop.org/show_bug.cgi?id=86837
--- Comment #1 from Andy Furniss ---
Created attachment 110209
--> https://bugs.freedesktop.org/attachment.cgi?id=110209&action=edit
vdpau trace showing errors
A trace shows that 'No backend implementation could be loaded.'
mplayer is working
Hello,
It appears that the A3XX ISA (freedreno) requires the texture
instruction to properly specify its output type (or at least f32 vs
u32). Now I could stick this into a driver-local shader key, but it
seems unfortunate since in glsl, it knows whether it's an int or float
sampler.
Would there
Reviewed-by: Matt Turner
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On Thu, Nov 27, 2014 at 1:59 AM, Valentin Corfu wrote:
> With this check we can avoid segmentation fault when invalid value used
> during eglCreateContext.
>
> Cc: mesa-sta...@lists.freedesktop.org
> Cc: mesa-dev@lists.freedesktop.org
> Signed-off-by: Valentin Corfu
> ---
> src/egl/drivers/dri2
Am 29.11.2014 um 06:12 schrieb Ilia Mirkin:
> Hello,
>
> It appears that the A3XX ISA (freedreno) requires the texture
> instruction to properly specify its output type (or at least f32 vs
> u32). Now I could stick this into a driver-local shader key, but it
> seems unfortunate since in glsl, it k
On Fri, Nov 28, 2014 at 5:48 PM, Thierry Reding
wrote:
> On Fri, Nov 28, 2014 at 02:14:24PM +0900, Alexandre Courbot wrote:
>> On 11/28/2014 01:39 AM, Thierry Reding wrote:
>> >Tegra K1 and later use a GPU that can be driven by the Nouveau driver.
>> >But the GPU is a pure render node and has no d
On Fri, 28 Nov 2014, Marek Olšák wrote:
Does this have any effect on what data drivers get or is it just
internal to Nine?
Marek
No, this patch shouldn't change anything for the driver. It is only
internal to Nine.
Axel___
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On 29/11/14 06:07, Roland Scheidegger wrote:
Am 29.11.2014 um 06:12 schrieb Ilia Mirkin:
Hello,
It appears that the A3XX ISA (freedreno) requires the texture
instruction to properly specify its output type (or at least f32 vs
u32). Now I could stick this into a driver-local shader key, but it
s
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