Hello, It appears that the A3XX ISA (freedreno) requires the texture instruction to properly specify its output type (or at least f32 vs u32). Now I could stick this into a driver-local shader key, but it seems unfortunate since in glsl, it knows whether it's an int or float sampler.
Would there be any objections to being able to specify an int property on the SAMP declaration? Or some alternate approach? -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev