Signed-off-by: Timothy Arceri
---
src/glsl/link_uniforms.cpp | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 29dc0b1..cd231cb 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -308,8 +308
On Sat, May 10, 2014 at 1:19 PM, Ilia Mirkin wrote:
> Different textures may be bound to each slot for each stage. So we need
> to be able to upload ms parameters for each one without stages
> overwriting each other.
>
> Signed-off-by: Ilia Mirkin
> Cc: "10.1 10.2"
Reviewed-by: Ben Skeggs
> --
On Sun, May 11, 2014 at 5:06 AM, Ilia Mirkin wrote:
> Signed-off-by: Ilia Mirkin
> Cc: "10.2 10.1"
Reviewed-by: Ben Skeggs
> ---
>
> Found this while tracking a regression on nvc0 for my patch which fixes
> ir_unop_any to emit or's instead of dp3's. (That patch is fine, this code was
> always
On Sun, May 11, 2014 at 7:53 AM, Ilia Mirkin wrote:
> Need to adjust coordinates since the shader receives the array index as
> depth in z, but the TEX instruction expects it to be the second
> coordinate for a 1D array texture. This fixes fbo-generatemipmap-array.
>
> Signed-off-by: Ilia Mirkin
On Sun, May 11, 2014 at 10:34 AM, Ilia Mirkin wrote:
> Fixes the new logic of the conditional rendering piglit test.
>
> Signed-off-by: Ilia Mirkin
> Cc: "10.2"
Reviewed-by: Ben Skeggs
> ---
> src/gallium/drivers/nouveau/nv50/nv50_query.c | 6 +-
> src/gallium/drivers/nouveau/nv50/nv50
On 05/04/2014 01:23 AM, Chris Forbes wrote:
> We're about to add new implicit conversions, first for ARB_gpu_shader5,
> and then later for ARB_gpu_shader_fp64. Pull out the opcode
> determination into its own function, and get rid of the bool -> float
> case that could never be hit anyway [since it
The point of copytexsubimage_using_blit_framebuffer is to use a hardware
accelerated BlitFramebuffer path. If that fails, we shouldn't do a
swrast blit---we should try our CTSI fallback code.
This is especially important for i965 and GLES, where we don't even
create a swrast context.
Bugzilla: h
As far as I can tell, Mesa hasn't had a convenient way to dump ARB_vp/fp
source until now. Using MESA_GLSL=dump is convenient, since it means
you can use a single environment variable to dump a program's shaders,
no matter which language they're written in.
Signed-off-by: Kenneth Graunke
---
sr
https://bugs.freedesktop.org/show_bug.cgi?id=78581
Priority: medium
Bug ID: 78581
Assignee: mesa-dev@lists.freedesktop.org
Summary: OpenCL: clBuildProgram prints error messages directly
rather than storing them
Severity: norm