On 05.09.2011 23:44, Marek Olšák wrote:
> ---
> src/gallium/include/pipe/p_defines.h |1 +
> src/mesa/state_tracker/st_extensions.c |3 +++
> 2 files changed, 4 insertions(+), 0 deletions(-)
>
> diff --git a/src/gallium/include/pipe/p_defines.h
> b/src/gallium/include/pipe/p_defines.h
>
https://bugs.freedesktop.org/show_bug.cgi?id=40401
Niels Ole Salscheider changed:
What|Removed |Added
CC||niels_ole@salscheider-onlin
- Original Message -
> On 05.09.2011 23:44, Marek Olšák wrote:
> > ---
> > src/gallium/include/pipe/p_defines.h |1 +
> > src/mesa/state_tracker/st_extensions.c |3 +++
> > 2 files changed, 4 insertions(+), 0 deletions(-)
> >
> > diff --git a/src/gallium/include/pipe/p_defines.h
On 5 September 2011 12:24, Kenneth Graunke wrote:
> Each of these vecN constants only provided one component, which is
> illegal. The printed IR is meant to contain exactly as many components
> as are necessary; the IR reader does not splat single values.
>
> Signed-off-by: Kenneth Graunke
> --
On Mon, 5 Sep 2011 14:59:03 -0500, Bryan Cain wrote:
> Drivers supporting native integers set UniformBooleanTrue to the integer value
> that should be used for true when uploading uniform booleans. This is ~0 for
> Gallium and 1 for i965.
Looks good.
Reviewed-by: Eric Anholt
pgpm1u1Bwud8c.p
On Tue, 6 Sep 2011 09:34:00 +0800, Yuanhan Liu
wrote:
> Fix the constant interpolation enable bit mask for flat light mode.
> FRAG_BIT_COL0 attribute bit might be 0, in which case we need to
> shift one more bit right.
>
> This would fix the oglc specularColor test fail on both Sandybridge and
On 09/05/2011 06:34 PM, Yuanhan Liu wrote:
> Fix the constant interpolation enable bit mask for flat light mode.
> FRAG_BIT_COL0 attribute bit might be 0, in which case we need to
> shift one more bit right.
>
> This would fix the oglc specularColor test fail on both Sandybridge and
> Ivybridge.
>
On 09/02/2011 06:37 PM, Eric Anholt wrote:
> This series gets gen4 to be non-regressing for the new vertex shader.
> I'd be fine with not pushing the last patch and letting Paul's patches
> land, then fixing the bug as it remains there. Once these two land, I
> think it's time to turn on the new b
On Mon, Sep 5, 2011 at 16:37, Alon Levy wrote:
> Fixes three segmentation faults where it is wrongly assumed the depth
> buffer's
> renderbuffer's region is not NULL.
>
> 735794 - verified to be fixed by these three patches (these three apply
> to 7.11 almost cleanly, just the second requires min
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On 08/31/2011 08:36 PM, Brian Paul wrote:
> On 08/31/2011 02:21 PM, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> This was also discussed at XDS 2010. However, actually making the
>> change was delayed because several drivers still exposed these
>>
This is the first part of a re-spin of my previous extension
refactoring patches. This series just removes the function remapping
from all of the drivers. This has been handled by remap.c in core
Mesa for a long time.
The next patch to the list will gut most of the now-unused parts of
remap_help
From: Ian Romanick
Core Mesa already does the dispatch offset remapping for every
function that could possibly ever be supported. There's no need to
continue using that cruft in the driver.
Reviewed-by: Eric Anholt
---
src/mesa/drivers/dri/intel/intel_extensions.c | 290 +
From: Ian Romanick
Reviewed-by: Eric Anholt
---
src/mesa/drivers/dri/intel/intel_context.c|7 ---
src/mesa/drivers/dri/intel/intel_extensions.c |8
2 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_context.c
b/src/mesa/driv
From: Ian Romanick
Core Mesa already does the dispatch offset remapping for every
function that could possibly ever be supported. There's no need to
continue using that cruft in the driver.
Since the call to _mesa_enable_imaging_extensions (via
driInitExtensions) is removed, EXT_blend_color, EX
From: Ian Romanick
Core Mesa already does the dispatch offset remapping for every
function that could possibly ever be supported. There's no need to
continue using that cruft in the driver.
Since the call to _mesa_enable_imaging_extensions (via
driInitExtensions) is removed, EXT_blend_logic_op
From: Ian Romanick
Core Mesa already does the dispatch offset remapping for every
function that could possibly ever be supported. There's no need to
continue using that cruft in the driver.
Since the call to _mesa_enable_imaging_extensions (via
driInitExtensions) is removed, EXT_blend_color and
From: Ian Romanick
Core Mesa already does the dispatch offset remapping for every
function that could possibly ever be supported. There's no need to
continue using that cruft in the driver.
Since the call to _mesa_enable_imaging_extensions (via
driInitExtensions) is removed, EXT_blend_color and
From: Ian Romanick
The only purpose this call served in the DRI swrast driver was to
initialize the remap table. Core Mesa already does the dispatch
offset remapping for every function that could possibly ever be
supported. There's no need to continue using that cruft in the
driver.
---
src/me
From: Ian Romanick
Core Mesa already does the dispatch offset remapping for every
function that could possibly ever be supported. There's no need to
continue using that cruft in the driver.
Since the call to _mesa_enable_imaging_extensions (via
driInitExtensions) is removed, EXT_blend_color, EX
From: Ian Romanick
---
src/mesa/drivers/dri/common/utils.c | 114 --
src/mesa/drivers/dri/common/utils.h | 25 -
src/mesa/drivers/dri/intel/intel_extensions_es.c |6 -
src/mesa/drivers/dri/swrast/swrast.c |3 -
4 files chan
This patch series modifies the GLSL front-end to implement all the
proper behaviors for gl_ClipDistance, namely:
- gl_ClipDistance is predeclared as unsized in both the vertex and
fragment shader.
- It is an error to size gl_ClipDistance (either explicitly or
implicitly) larger than gl_MaxClip
>From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
The gl_ClipDistance array is predeclared as unsized and must be
sized by the shader either redeclaring it with a size or indexing it
only with integral constant expressions.
Fixes piglit tests clip-distance-implicit-le
Fixes piglit tests {vs,fs}-clip-distance-sizeable-to-max.shader_test.
---
src/glsl/ir_variable.cpp | 15 +++
1 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 3809456..e0b6f38 100644
--- a/src/glsl/ir_variable.cp
The check now applies both when explicitly declaring the size of
gl_TexCoord and when implicitly setting the size of gl_TexCoord by
accessing it using integral constant expressions.
This is prep work for adding similar size checks to gl_ClipDistance.
Fixes piglit tests texcoord/implicit-access-ma
Fixes piglit tests
clip-distance-explicit-too-large-with-access.{frag,vert} and
clip-distance-explicit-too-large.{frag,vert}.
---
src/glsl/ast_to_hir.cpp | 15 +++
1 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index
>From section 7.1 (Vertex Shader Special Variables) of the GLSL 1.30
spec:
"It is an error for a shader to statically write both
gl_ClipVertex and gl_ClipDistance."
Fixes piglit test mixing-clip-distance-and-clip-vertex-disallowed.c.
---
src/glsl/linker.cpp | 19 +++
1 file
On Thu, 2011-08-25 at 07:38 -0700, Kenneth Graunke wrote:
> On 08/25/2011 07:03 AM, Ian Romanick wrote:
> > That's a fair point. Since we have a clean mechanism to improve those
> > interfaces (e.g., DRI2!), there's relatively little cost in keeping that
> > code around.
> >
> > I'd usually be pr
So much win! I have a couple nits; replying inline.
On Tue, Sep 6, 2011 at 1:13 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Core Mesa already does the dispatch offset remapping for every
> function that could possibly ever be supported. There's no need to
> continue using that cruft in the
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On 09/06/2011 02:17 PM, Adam Jackson wrote:
> On Thu, 2011-08-25 at 07:38 -0700, Kenneth Graunke wrote:
>> On 08/25/2011 07:03 AM, Ian Romanick wrote:
>>> That's a fair point. Since we have a clean mechanism to improve those
>>> interfaces (e.g., DRI2
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On 09/06/2011 02:45 PM, Corbin Simpson wrote:
> So much win! I have a couple nits; replying inline.
>
> On Tue, Sep 6, 2011 at 1:13 PM, Ian Romanick wrote:
>> From: Ian Romanick
>>
>> Core Mesa already does the dispatch offset remapping for every
>>
2011/9/3 Jose Fonseca :
>
>
> - Original Message -
>> 2011/9/2 Stéphane Marchesin :
>> > 2011/9/2 Jose Fonseca :
>> >> - Original Message -
>> >>> Hi,
>> >>>
>> >>> While debugging some code I ran across the following situation:
>> >>>
>> >>> - pipe_context c1 is created
>> >>> - pi
Am 06.09.2011 22:13, schrieb Ian Romanick:
> From: Ian Romanick
>
> Core Mesa already does the dispatch offset remapping for every
> function that could possibly ever be supported. There's no need to
> continue using that cruft in the driver.
>
> Since the call to _mesa_enable_imaging_extension
From: Brian Paul
---
src/mesa/drivers/common/meta.c | 268 ++--
1 files changed, 176 insertions(+), 92 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index ad04d36..a0e9316 100644
--- a/src/mesa/drivers/common/meta.
From: Brian Paul
If the texture is compressed, call the meta decompress_texture_image()
function. Otherwise, call the core _mesa_get_teximage() function.
---
src/mesa/drivers/common/driverfuncs.c |2 +-
src/mesa/drivers/common/meta.c| 224 +
src/mesa
From: Brian Paul
This will be used instead of the texel fetch code to unpack images
in various formats.
---
src/mesa/SConscript |1 +
src/mesa/main/format_unpack.c | 1494 +
src/mesa/main/format_unpack.h | 49 ++
src/mesa/sources.mak
From: Brian Paul
---
src/mesa/main/formats.c | 64 +++
src/mesa/main/formats.h |7 +
2 files changed, 71 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index c6634c4..11d6706 100644
--- a/src/mes
From: Brian Paul
Use the old texture fetch functions to decompress a whole image.
To be used by glGetTexImage().
---
src/mesa/main/texcompress.c | 86 +++
src/mesa/main/texcompress.h |5 ++
2 files changed, 91 insertions(+), 0 deletions(-)
diff --gi
From: Brian Paul
Uses the new _mesa_decompress_image() function. Unlike the meta path
that uses textured quad rendering to do decompression, this works with
signed formats as well.
---
src/mesa/main/texgetimage.c | 164 ---
1 files changed, 106 insertion
From: Brian Paul
This is a simple way to do the job and it removes one more use of
the soon-to-be-removed gl_texture_image::FetchTexelc() function.
---
src/mesa/main/mipmap.c | 85 ---
1 files changed, 43 insertions(+), 42 deletions(-)
diff --git a/
From: Brian Paul
Removes another use of the gl_texture_image::FetchTexelf() function.
---
src/mesa/main/texgetimage.c | 12 +++-
1 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index a39ac59..4ab39a4 100644
--- a/
Am 07.09.2011 00:01, schrieb Stéphane Marchesin:
> 2011/9/3 Jose Fonseca :
>>
>>
>> - Original Message -
>>> 2011/9/2 Stéphane Marchesin :
2011/9/2 Jose Fonseca :
> - Original Message -
>> Hi,
>>
>> While debugging some code I ran across the following situation:
On 09/06/2011 01:13 PM, Ian Romanick wrote:
> This is the first part of a re-spin of my previous extension
> refactoring patches. This series just removes the function remapping
> from all of the drivers. This has been handled by remap.c in core
> Mesa for a long time.
>
> The next patch to the
2011/9/6 Roland Scheidegger :
> Am 07.09.2011 00:01, schrieb Stéphane Marchesin:
>> 2011/9/3 Jose Fonseca :
>>>
>>>
>>> - Original Message -
2011/9/2 Stéphane Marchesin :
> 2011/9/2 Jose Fonseca :
>> - Original Message -
>>> Hi,
>>>
>>> While debugging some
On Tue, Sep 6, 2011 at 8:29 AM, Dave Airlie wrote:
> On Mon, Sep 5, 2011 at 10:44 PM, Marek Olšák wrote:
>> This fixes piglit/fbo-generatemipmap-array.
>>
>> It looks like SQ_TEX_SAMPLER_WORD0_0.TEX_ARRAY_OVERRIDE should be set
>> for array textures in order to disable filtering between slices,
>
On 09/06/2011 01:51 PM, Paul Berry wrote:
> This patch series modifies the GLSL front-end to implement all the
> proper behaviors for gl_ClipDistance, namely:
>
> - gl_ClipDistance is predeclared as unsized in both the vertex and
> fragment shader.
> - It is an error to size gl_ClipDistance (eit
https://bugs.freedesktop.org/show_bug.cgi?id=40668
Summary: Mesa compilation failure with wayland master
Product: Mesa
Version: unspecified
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medi
On Tue, Sep 6, 2011 at 12:12 PM, Jose Fonseca wrote:
> - Original Message -
>> On 05.09.2011 23:44, Marek Olšák wrote:
>> > ---
>> > src/gallium/include/pipe/p_defines.h | 1 +
>> > src/mesa/state_tracker/st_extensions.c | 3 +++
>> > 2 files changed, 4 insertions(+), 0 deletions(
2011/9/2 Jose Fonseca :
> - Original Message -
>> Hi,
>>
>> While debugging some code I ran across the following situation:
>>
>> - pipe_context c1 is created
>> - pipe_surface s1 is created
>> - strb-> surface is set to s1 (s1's refcount goes up)
>> - pipe_context c1 is destroyed
>> - strb
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